Nintendo GameCube: Difference between revisions

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*Main memory bandwidth: 2.6GB/second (Peak)  
*Main memory bandwidth: 2.6GB/second (Peak)  
*Pixel depth: 24-bit color, 24-bit Z buffer  
*Pixel depth: 24-bit color, 24-bit Z buffer  
*Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
*Image processing functions: Fog, sub pixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.


==Trophy Information from ''Super Smash Bros. Melee''==
==Trophy Information from ''Super Smash Bros. Melee''==
Line 184: Line 184:
*The DK Bongos, a GameCube accessory, are featured in ''[[Super Smash Bros. Brawl]]'' as [[Donkey Kong]]'s [[Final Smash]] attack, the "[[Konga Beat]]."
*The DK Bongos, a GameCube accessory, are featured in ''[[Super Smash Bros. Brawl]]'' as [[Donkey Kong]]'s [[Final Smash]] attack, the "[[Konga Beat]]."
*The Directional Pad on the Nintendo GameCube Controller had the same size and shape as the original [[Game Boy Advance]].
*The Directional Pad on the Nintendo GameCube Controller had the same size and shape as the original [[Game Boy Advance]].
*When holding down {{button|GCN|Z}} while the system is being turned on, different sound effects can be heard in place of the startup theme, depending on the following conditions:
*When holding down {{button|GCN|Z}} while the system is being turned on, different sound effects can be heard in place of the start up theme, depending on the following conditions:
**Holding down {{button|GCN|Z}} on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child.
**Holding down {{button|GCN|Z}} on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child.
**Holding down {{button|GCN|Z}} on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".
**Holding down {{button|GCN|Z}} on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".
*The GameCube is often abbreviated as ''GCN'', although in reality this would be an incorrect abbreviation as it would spell-out ''GameCube Nintendo''. A politically correct abbreviation would be ''NGC''.
*The GameCube is often abbreviated as ''GCN'', although in reality this would be an incorrect abbreviation as it would spell-out ''GameCube Nintendo''. A politically correct abbreviation would be ''NGC''.
*The Gamecube menu ambience music is actually the slowed-down version of the [[Famicom Disk System]] startup tone.
*The GameCube menu ambiance music is actually the slowed-down version of the [[Famicom Disk System]] start up tone.


==References==
==References==

Revision as of 05:59, February 19, 2014

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The logo for Nintendo GameCube

The Nintendo GameCube is a console system developed by Nintendo, and released late in the year of 2001. The GameCube's preproduction codename name was "Project Dolphin" and was originally a console that used cartridges, as noted references appear in games such as Super Mario Sunshine. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom; their respective functions are not known at all.

The Nintendo GameCube uses game discs that are the size of an MP3 disc. Also, when compared to the Nintendo 64 game cartridges, GameCube game discs can hold more memory; up to 1.35 GB (1,459,978,240 bytes).

There are four main colors to the Nintendo GameCube: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in Super Smash Bros. Melee, and other places. Silver was released after the first three colors. Orange was not available in the U.S., but controllers matching its color were.

Many popular Mario games were made for this system, including: Super Mario Sunshine, Paper Mario: The Thousand-Year Door, Super Smash Bros. Melee, Mario Kart: Double Dash!!, Mario Superstar Baseball and Luigi's Mansion.

An add-on accessory for the Nintendo GameCube known as the Game Boy Player was released in 2003. The Game Boy Player allowed people to play Game Boy Advance titles on their television screen through their GameCube.

The GameCube was discontinued in 2008 due to the leaving of Hiroshi Yamauchi. It sold about 22 million units during its lifetime.

The original version of the Wii is mostly compatible with GameCube hardware and software. The Wii has 4 GameCube controller ports and 2 GameCube memory card slots which support all controllers, like the dance mat and microphone. The LAN adapter and Game Boy Player are not supported. The Wii Family Edition, the Wii Mini, and the Wii U have no support for GameCube hardware and software, but GameCube games will be available for download in Nintendo eShop for the latter system.

File:Gamecube Startup Screen.gif
The start-up animation.

Accessories

Nintendo GameCube Controller

A Nintendo GameCube controller
The Nintendo GameCube Controller; The standard controller for playing Nintendo GameCube games. The color shown here is indigo.

The Nintendo GameCube Controller is the standard controller for the Nintendo GameCube. It consists of several buttons, of many types. The Nintendo GameCube gets shipped with controllers capable of rumble effect. It also has a wireless controller called Wavebird Wireless Controller which uses two AA batteries and lacks the rumble function. These controllers can be used to play some Virtual Console games on the Wii, and is also one of the four controller types available in Super Smash Bros. Brawl and Mario Kart Wii.

Buttons

The GameCube regained the X Button and Y Button buttons from the SNES that the Nintendo 64 didn't have.

  • A (A Button)
  • B (B Button)
  • C Stick (C Stick)
  • START/PAUSE (START/PAUSE Button)
  • X (X Button)
  • Y (Y Button)
  • Z (Z Button)
  • R trigger (R Button)
  • L trigger (L Button)
  • Control Stick (Control Stick)
  • Control Pad (+Control Pad)

GameCube Action Pad

The Nintendo GameCube Action Pad, used for Dance Dance Revolution: Mario Mix.

The Nintendo GameCube Action Pad is a special controller for the Nintendo GameCube. The only Mario game it is used for is Dance Dance Revolution: Mario Mix. It has some, but not all, of the Nintendo GameCube Controller's buttons.

Buttons

  • A
  • B
  • START
  • Z
  • Left
  • Right
  • Up
  • Down

Nintendo GameCube Microphone

The microphone plugged into a Nintendo GameCube.

The Nintendo GameCube Microphone is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible Wii. It is unusual in that it is plugged into the Memory Card slot rather than the controller slot. It has been used in Mario Party 6 and Mario Party 7 as a tool for playing mic minigames and making Mic Spaces functional. As the mic was intended to be used specifically with the GameCube, it has not been compatible with any Wii games to date.

Mario Party 6

Mic modes
Mic minigames

Mario Party 7

1-player mic minigames
  • Fruit Cards
4-player mic minigames
1-vs-3 mic minigames

DK Bongos

A pair of DK Bongos.

The DK Bongos are bongo-like controllers for the Nintendo GameCube, primarily for use with the Donkey Kong(a) series. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). In the Donkey Kong(a) series, the DK Bongos detect left and right hits, and clapping.

In Japan, the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga).

The DK Bongos are also confirmed to be compatible with the Wii.[1]

Games that use the DK Bongos

Appearances in Mario games

Super Smash Bros. Melee

A GameCube is a trophy in Super Smash Bros. Melee. The only platform in Luigi's Target Test is a GameCube.

Mario Party series

Though a GameCube doesn't actually appear in Mario Party 4, the Party Cube is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the GameCube. Additionally, a GameCube can be seen inside the shops of Mario Party 6 and Mario Party 7, though not on the counter.

Wario World

One of Wario's Treasures in Wario World is a Nintendo GameCube, found in a pink chest in Pecan Sands.

Mario Kart: Double Dash!!

A Shine Thief battle at Nintendo GameCube.
The console as a battle arena in Mario Kart: Double Dash!!.

The Nintendo GameCube battle course in Mario Kart: Double Dash!! is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in Mario Circuit and Sherbet Land. The logo can also be seen on the billboards at Mushroom City.

Paper Mario series

In Paper Mario: The Thousand-Year Door, Lucky, the brown Bulky Bob-omb) that runs the lottery in the west side of Rogueport, will mention the GameCube's time when talking to him.

In Super Paper Mario, Francis owns a GameCube which he keeps in his room with several other game systems.

Super Mario 64 DS

In Super Mario 64 DS, the GameCube logo appears in the map of the castle garden.

WarioWare: Touched!

In WarioWare: Touched!, one of the falling objects during the credit reel is a GameCube logo. In the microgame Game On, a Nintendo GameCube, its controller cable and a game disc can be seen.

Hardware Specifications

  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Clock frequency: 485 MHz
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision : 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, sub pixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Trophy Information from Super Smash Bros. Melee

Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.

Planned Appearances

Super Paper Mario and Donkey Kong Barrel Blast (while under the working title of DK Bongo Blast) were originally going to be released for the GameCube; they were moved to the Wii when the GameCube's lifespan began to wind down.

Game Gallery

Trivia

  • The DK Bongos, a GameCube accessory, are featured in Super Smash Bros. Brawl as Donkey Kong's Final Smash attack, the "Konga Beat."
  • The Directional Pad on the Nintendo GameCube Controller had the same size and shape as the original Game Boy Advance.
  • When holding down Z Button while the system is being turned on, different sound effects can be heard in place of the start up theme, depending on the following conditions:
    • Holding down Z Button on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child.
    • Holding down Z Button on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".
  • The GameCube is often abbreviated as GCN, although in reality this would be an incorrect abbreviation as it would spell-out GameCube Nintendo. A politically correct abbreviation would be NGC.
  • The GameCube menu ambiance music is actually the slowed-down version of the Famicom Disk System start up tone.

References

  1. ^ Wikipedia (Accessed on 5-16-08)

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