Spritzbloom: Difference between revisions

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'''Spritzblooms''' are enemies that can be found in [[Dreamy Sommom Woods]] in ''[[Mario and Luigi: Dream Team]]''. They have a weakness to fire attacks.
'''Spritzblooms''' are enemies that can be found in [[Dreamy Sommom Woods]] in ''[[Mario and Luigi: Dream Team]]''. They have a weakness to fire attacks.


One of its attacks involves the Spritzbloom hopping around the battlefield, eventually getting in range of [[Mario]]'s hammer. If the player does not counter with the hammer, the process will repeat at a faster pace. If the player does not hit the Spritzbloom after a set amount of time, it unleashes a poison gust which damages Mario. An alternative attack involves the Spritzbloom summoning a poison bubble which must be avoided in order to not get damaged. After it summons a few more poison bubbles, the attack ends.
One of its attacks involves the Spritzbloom hopping around the battlefield, eventually getting in range of [[Mario]]'s hammer. If the player does not counter with the hammer, the process will repeat at a faster pace. If the player does not hit the Spritzbloom after a set amount of time, it unleashes a poison gust which damages Mario.If it is hit just as it's about to spit its poison, it will blow it away from Mario instead, damaging any other enemy in that general direction.
 
An alternative attack involves the Spritzbloom summoning a poison bubble which must be avoided or bounced back with a jump: how far and with which angle they bounce is determined by Mario's relative position and height when he hits them, and an accurate counter can make them explode on top of the enemies. After it summons a few more poison bubbles, the attack ends.


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Revision as of 16:41, February 18, 2014

Template:Dtenemy Spritzblooms are enemies that can be found in Dreamy Sommom Woods in Mario and Luigi: Dream Team. They have a weakness to fire attacks.

One of its attacks involves the Spritzbloom hopping around the battlefield, eventually getting in range of Mario's hammer. If the player does not counter with the hammer, the process will repeat at a faster pace. If the player does not hit the Spritzbloom after a set amount of time, it unleashes a poison gust which damages Mario.If it is hit just as it's about to spit its poison, it will blow it away from Mario instead, damaging any other enemy in that general direction.

An alternative attack involves the Spritzbloom summoning a poison bubble which must be avoided or bounced back with a jump: how far and with which angle they bounce is determined by Mario's relative position and height when he hits them, and an accurate counter can make them explode on top of the enemies. After it summons a few more poison bubbles, the attack ends.

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