A Light in the Dark: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Undo revision 1532026 by 86.31.40.11 (talk)Already linked)
mNo edit summary
Line 13: Line 13:
==Level Layout==
==Level Layout==
===Area 1===
===Area 1===
[[Yoshi]] starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi will find a room inhabited by four [[Piranha Plant]]s and a [[flower]]. A chain is nearby which must then be traversed using [[Baby Donkey Kong]] , he will then find a [[Middle Ring]] and then access Area 2.
[[Yoshi]] starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi will find a room inhabited by four [[Piranha Plant]]s and a [[flower]]. A chain is nearby which must then be traversed using [[Baby Donkey Kong]], he will then find a [[Middle Ring]] and then access Area 2.


===Area 2===
===Area 2===
After entering Area 2, Yoshi will have to use rubber balls to bounce to a higher area, then jump over a gap and use the [[Arrow Lift]] to get past a slew of enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the Arrow Lift to continue again until he nears a door. The door will lead back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[Pit (obstacle)|abyss]] to get to a locked door. The player must then enter the door to access area 3.
After entering Area 2, Yoshi will have to use rubber balls to bounce to a higher area, then jump over a gap and use the [[Arrow Lift]] to get past some enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the Arrow Lift to continue again until he nears a door. The door will lead back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[Pit (obstacle)|abyss]] to get to a locked door. The player must then enter the door to access area 3.
===Area 3===
===Area 3===
At the beginng of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area,after skiing  Yoshi must jump over a few small ledges and platforms before making it to the [[Goal Ring]] and ending the level.
At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area,after skiing  Yoshi must jump over a few small ledges and platforms before making it to the [[Goal Ring]] and ending the level.


==Enemies==
*[[Piranha Plant]]s


==Names in Other Languages==
==Names in Other Languages==

Revision as of 14:07, February 17, 2014

Template:Levelbox

A Light in the Dark is the secret level of the third world in Yoshi's Island DS that is played by a Black Yoshi. It takes place in a castle lit by many torches.

Level Layout

Area 1

Yoshi starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then jump over a spike pit, collecting Red Coins along the way. Yoshi will find a room inhabited by four Piranha Plants and a flower. A chain is nearby which must then be traversed using Baby Donkey Kong, he will then find a Middle Ring and then access Area 2.

Area 2

After entering Area 2, Yoshi will have to use rubber balls to bounce to a higher area, then jump over a gap and use the Arrow Lift to get past some enemies. Once he gets past them, he can grab a key from the vase. Afterwards, Yoshi goes down a huge drop, and uses the Arrow Lift to continue again until he nears a door. The door will lead back to the area he began in, and Yoshi must use the Stork Stop to continue, switching to Baby Mario. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of enemies, and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long abyss to get to a locked door. The player must then enter the door to access area 3.

Area 3

At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area,after skiing Yoshi must jump over a few small ledges and platforms before making it to the Goal Ring and ending the level.

Enemies

Names in Other Languages

Template:ForeignnameTemplate:YIDS Map
Template:YIDS Levels