Mario Kart 8: Difference between revisions

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*[[DK Jungle (Mario Kart 7)|<small>3DS</small> DK Jungle]]<ref name="Feb2014 Direct"/>
*[[DK Jungle (Mario Kart 7)|<small>3DS</small> DK Jungle]]<ref name="Feb2014 Direct"/>
*[[Cheep Cheep Lagoon (Mario Kart 7) |<small>3DS</small>Cheep Cheep Lagoon]]<ref name="Feb2014Direct"/>
*[[Grumble Volcano|<small>Wii</small> Grumble Volcano]]<ref name="Feb2014 Direct"/>
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*[[Toad's Factory|<small>Wii</small> Toad's Factory]]<ref name="Feb2014 Direct"/>

Revision as of 21:37, February 13, 2014

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, confirmed to be released in May 2014. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return.

Gameplay

The gameplay maintains the traditional elements as most Mario Kart games. The main karts use a design similar to the one from Mario Kart 7, with gliders and underwater racing returning. Bikes, which were introduced in Mario Kart Wii, make a return, but lose the ability to perform wheelies. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[1]. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. Coins, introduced in Super Mario Kart and returning in Mario Kart: Super Circuit and Mario Kart 7, also return for this game, and like Mario Kart 7 the player can only collect up to ten coins at one time.[2] Also, like Mario Kart Wii, twelve racers are present in normal races[3]. For the fourth time in the series, courses from previous Mario Kart games will be included, but it's unknown whether the game's anti-gravity mechanic , as well as Mario Kart 7 's "air, land & sea" mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in Mario Kart 7. An aesthetic change includes the kart headlights turning on in a dark area. It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos.[4] In another interview with the developers, it was revealed that customization from Mario Kart 7 was returning with more customization options.[5] Another change is that in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Characters

Playable

Other

Items

Kart parts

Bodies

Karts

Bikes

  • Standard*
  • A bike body that resembles the Bolt Buggy
  • An orange body that slightly resembles the Mach Bike[7]
  • A yellow and blue scooter-like body[7]

Wheels

Gliders

  • Super*


*Changes color, depending on character

Courses[11]

Nitro courses

  • Mario Circuit, a course which is a chain of floating islands where Princess Peach's Castle is located, as well as the main course shown in the E3 2013 trailer.
  • Sunshine Airport[12], a course in the Star Cup set on the runaways and terminals of an airport.
  • A sweet themed course, decorated with references to Princess Daisy and Princess Peach, as well as living gingerbread men and gingerbread Toads.
  • A ruins course filled with different sized Thwomps.
  • A residential course, with some similarities to the city of San Francisco.
  • A haunted mansion course with an underwater chamber.
  • A canyon filled with giant bones and featuring a part of Dry Bowser's head.
  • A sky course with beanstalks and airships similar to Sky Garden and Airship Fortress.
  • A roller-coaster course with a roller-coaster named "Sub Coaster" and a ferris wheel named "Wario Wheel"[7]
  • A course with neon lights and a sign saying "Larry Lights" with an image of Larry[7]
  • A desert course with a canyon and a stream flowing through it.[7]

Retro courses

Development

Development for Mario Kart 8 started in 2012.[5] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[14] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[15]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[15]

References to other games

Gallery

Main article: Gallery:Mario Kart 8

External links

References

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