Mario Kart 8: Difference between revisions
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==Items== | ==Items== |
Revision as of 12:25, January 11, 2014
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Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, confirmed to be released in spring 2014. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return.
Gameplay
The gameplay maintains the traditional elements as most Mario Kart games. The main karts use a design similar to the one from Mario Kart 7, with gliders and underwater racing returning. Bikes, which were introduced in Mario Kart Wii, make a return, as well, and can only do wheelies if they boost via a mushroom, a boost pad, or a rocket start. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[1]. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. Coins, introduced in Super Mario Kart and returning in Mario Kart: Super Circuit and Mario Kart 7, also return for this game, and like Mario Kart 7 the player can only collect up to ten coins at one time.[2] Also, like Mario Kart Wii, twelve racers are present in normal races[3]. For the fourth time in the series, courses from previous Mario Kart games will be included, but it's unknown whether the game's anti-gravity mechanic , as well as Mario Kart 7 's "air, land & sea" mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in Mario Kart 7. An aesthetic changes includes the kart headlights turning on in a dark area. It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos.[4] In another interview with the developers, it was revealed that customization from Mario Kart 7 was returning with more customization options.[5] Also, in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.
Characters
Playable
- Mario
- Luigi
- Princess Peach
- Yoshi
- Bowser
- Donkey Kong
- Toad
- Koopa Troopa
- Princess Daisy
- Toadette
- Wario
- Waluigi
- Rosalina[6]
- Baby Mario[6]
- Baby Luigi[6]
- Baby Peach[6]
- Baby Daisy[6]
Other
- Super Piranha Plant
- Goombas/Goomba Towers
- Fishbones[7]
- Boos[7]
- Fishin' Lakitu
- Thwomps[6]
- Bone Piranha Plants[6]
- Koopa Paratroopas[6]
- Yoshis[6]
- Piantas
- Cheep Cheeps[6]
- Shy Guys[6]
- Gingerbread Cookies
Items
- Item Boxes
- Coins
- Banana
- Triple Bananas
- Fire Flower
- Green Shell
- Triple Green Shells
- Red Shell
- Triple Red Shells
- Spiny Shell[8]
- Mushroom
- Triple Mushrooms
- Golden Mushroom
- Star
- Thunderbolt
- Blooper
- Bob-omb
Kart parts
Bodies
Karts
- Standard
- A blue and yellow body that slightly resembles a jet
- An ATV-styled body
- A kart modeled after a Para-Biddybud
- A body that slightly resembles the Flame Flyer or the Wild Wing
- A green body that resembles the Classic Dragster
Bikes
- Standard
- A bike body that resembles the Bolt Buggy
- An orange body that slightly resembles the Mach Bike
Wheels
Gliders
- Super
Courses[9]
Nitro courses
- Mario Circuit, a course which is a chain of floating islands where Princess Peach's Castle is located, as well as the main course shown in the E3 2013 trailer.
- A sweet themed course, decorated with references to Princess Daisy and Princess Peach, as well as living gingerbread men and gingerbread Toads.
- A ruins course filled with different sized Thwomps.
- A residential course, with some similarities to the city of San Francisco.
- A haunted mansion course with an underwater chamber.
- Sunshine Airport[10], a course in the Star Cup set on the runaways and terminals of an airport.
- A canyon filled with giant bones and featuring a part of Dry Bowser's head.
- A sky course with beanstalks and airships similar to Sky Garden and Airship Fortress.
Retro courses
Development
Development for Mario Kart 8 started in 2012.[5] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[11] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[12]
The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[12]
References to other games
- Famicom Grand Prix II: 3D Hot Rally: The Mario's Motors logo is seen at the starting line of Mario Circuit.
- Super Mario Sunshine: Sunshine Airport has a Shine Sprite in its logo.
- Mario Kart: Double Dash!!: Like in this game, characters hold items in their hands. Dry Dry Desert returns as a retro course.
- Super Mario Galaxy: An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport. Rosalina returns as a playable character. Also, part of Cloudtop Cruise's music is a cover of Gusty Garden Galaxy's music and Sky Station Galaxy's music.
- Mario Kart Wii: Twelve player races and motorbikes return.
- New Super Mario Bros. Wii: One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom.
- Super Mario 3D Land: Goomba Towers appear as obstacles in Mario Circuit, which marks the first time in the Mario Kart series that Goomba Towers appear.
- Mario Kart 7: Gliders and underwater areas return. Music Park and Piranha Plant Slide return as retro courses.
- New Super Mario Bros. 2: The haunted house course's house entrance has a statue of a Boohemoth above it, an enemy from this game. Bone Piranha Plants also make an appearance.
Gallery
Screenshots
- WiiU MarioKart8 scrn01 E3.png
- WiiU MarioKart8 scrn02 E3.png
- WiiU MarioKart8 scrn04 E3.png
- WiiU MarioKart8 scrn05 E3.png
- WiiU MarioKart8 scrn06 E3.png
- MK8PiranhaPlantSlide.jpg
- WiiU MarioKart8 scrn07 E3.png
- WiiU MarioKart8 scrn08 E3.png
- WiiU MarioKart8 scrn09 E3.png
- WiiU MarioKart8 scrn10 E3.png
- WiiU MarioKart8 scrn20 E3.jpg
- Mk8image1 (1).png
- Mk8image3.png
- Mario kart 8 image.jpg
- Mariokart8image.jpg
- WiiUMarioKart8Babies.jpg
- MarioKart8LuigiShineAirport.jpg
- MarioKart8AirportRunway.jpg
- MarioKart8RosalinaBike.jpg
- MarioKart8Peach.jpg
- MarioKart8Wario.jpg
- WiiUMarioKart8Babies2.jpg
Artwork
- MarioMK8.png
Mario Circuit, a course that illustrates anti-gravity.
Photographs
- E32013 MK8 Character Select.PNG
Character select screen (E3 2013 demo)
References
- ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
- ^ YouTube - Mario Kart 8: Course 1 Peach's Castle Dual-Sided Figure 8 (E3 2013 Wii U)
- ^ Mario Kart 8 at E3 2013
- ^ [1]
- ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
- ^ a b c d e f g h i j k l Nintendo Direct – 12.18.2013
- ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
- ^ [2]
- ^ Mario Kart 8 E3 trailer
- ^ "NinDir12-18-13"
- ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
- ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
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