Champion's Road: Difference between revisions

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==Layout==
==Layout==
The first section of the level contains floating colorful blocks and [[Octoomba]]s on top of maroon blocks that move from side to side. After that, a [[Clear Pipe]] takes players to an elevating section with three [[Fire Bros.]]. On top of it, players must run across blocks that are only one [[? Block]] wide and must either defeat or dodge the several [[Chargin' Chuck]]s (which can also run across these blocks). A [[Warp Box]] then transports players to the next section.
The first section of the level contains floating colorful blocks and [[Octoomba]]s on top of maroon blocks that move from side to side. After that, a [[Clear Pipe]] takes players to an elevating section with three [[Fire Bros.]]. On top of it, players must run across blocks that are only one block wide and must either defeat or dodge the several [[Chargin' Chuck]]s (which can also run across these blocks). A [[Warp Box]] then transports players to the next section.


The next section requires players to run and time their jumps over [[Beat Block]]s that alternate in double time. After traversing the Beat Blocks, players go into a Clear Pipe cannon that tosses them into an arena with respawning crumbling blocks and three [[Magikoopa]]s. Players must defeat all the Magikoopas in order for a Warp Box to appear.
The next section requires players to run and time their jumps over [[Beat Block]]s that alternate in double time. After traversing the Beat Blocks, players go into a Clear Pipe cannon that tosses them into an arena with respawning crumbling blocks and three [[Magikoopa]]s. Players must defeat all the Magikoopas in order for a Warp Box to appear.

Revision as of 22:13, December 30, 2013

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Champion's Road, or World Crown-Crown, is the final level in Super Mario 3D World. It is analogous to Special 8-Crown of Super Mario 3D Land and Grandmaster Galaxy from Super Mario Galaxy 2. The level is relatively lengthy and contains no checkpoints or power-ups. To unlock it, players must collect everything prior to opening this level and need to obtain gold flagpoles for every level prior. Before entering the level, a heartbeat sound effect can be heard.

Layout

The first section of the level contains floating colorful blocks and Octoombas on top of maroon blocks that move from side to side. After that, a Clear Pipe takes players to an elevating section with three Fire Bros.. On top of it, players must run across blocks that are only one block wide and must either defeat or dodge the several Chargin' Chucks (which can also run across these blocks). A Warp Box then transports players to the next section.

The next section requires players to run and time their jumps over Beat Blocks that alternate in double time. After traversing the Beat Blocks, players go into a Clear Pipe cannon that tosses them into an arena with respawning crumbling blocks and three Magikoopas. Players must defeat all the Magikoopas in order for a Warp Box to appear.

After the area with the Magikoopas and the crumbling blocks, players must travel across gray platforms while also avoiding swinging spiky pillars and Fuzzies. The players can use a Potted Piranha Plant to help get rid of the Fuzzies. Then there is another Warp Box that takes players to the next section.

In this section, players must wall-jump upward, with the aid of a spring platform. They also must avoid jumping into the Horned Ant Troopers, but they can also use them to move up the walls. Past the wall-jumping, players must then jump on a series of Piranha Creepers to go up. Then, players need to swim on a floating square of water that takes them through blue stationary spiked walls plus red moving spiked walls. When players succeed, they go into the Clear Pipe, which shoots them into the last obstacle part of the level.

Players must use the dash panels to dash through this section also while avoiding the shockwaves of Ring Burners. The path takes them to a square area, where players must collect five Key Coins to open up a Warp Box. Then, past the Warp Box, players go through Clear Pipes that word "Thank You" in neon lights. Then the players see most of the supporting cast waving at them near the Goal Pole. Unlike most regular stages, this stage's Goal Pole is the boss version.

Green Stars

  • Green Star 1: Past the Beat Blocks
  • Green Star 2: In the end of the section with the Fuzzies and swinging spike pillars.
  • Green Star 3: In the end of the dash section.

Stamp

  • In plain sight at the end of the level, on the steps leading to the flagpole. It is a stamp of Lucky Cat Mario as a statue.

Enemies

Names in Other Languages

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