Paper Mario bestiary: Difference between revisions
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|''This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.'' | |''This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.'' | ||
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|''This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!'' | |''This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!'' | ||
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Revision as of 20:56, December 3, 2013
The following is a bestiary for all of the approximately 120 enemies encountered in the game Paper Mario. Please note that some of these enemies are variations of a single enemy, are fought in a grouped-battle, or have several battles where the enemy has a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, showing the Tattle information provided by Goombario.
Tattle Log
Enemy names stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed in alphabetical order, unless they are fought in a battle or as a grouped-enemy. In those cases, they are listed as individual enemies, starting with the "leader" or title of the group.
# | Image | Name | HP | ATK | DEF | Location | Tattle |
---|---|---|---|---|---|---|---|
1 | Albino Dino* | 8 | 4 | 4 | Crystal Palace | This is an Albino Dino. Albino Dinos are the guards of this frosty place. Fire attacks won't work. Their defense power is huge, so let's reduce their HP steadily using our strongest damage-dealing attacks. | |
2 | Amazy Dayzee | 20 | 20 | 1 | Flower Fields | This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! | |
3 | File:Anti Guy2.png | Anti Guy | 50 | 10–12 | 0 | Shy Guy's Toybox Bowser's Castle |
This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously. |
4 | B. Bill Blaster | 10 | 0 | 4 | Bowser's Castle | This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that. | |
5 | Bandit | 5 | 2 | 0 | Dry Dry Desert | This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot! | |
6 | Big Lantern Ghost | 40 | 5 | 0 | Shy Guy's Toy Box | This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head! | |
7 | File:PMBillBlaster.gif | Bill Blaster | 4 | 0 | 1 | Koopa Bros. Fortress | This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time. |
8 | File:PMblooper.gif | Blooper | 30 | 3 | 0 | Toad Town Tunnels Lavalava Island |
This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that.... |
9 | Blooper Baby | 6 | 2 | 0 | Toad Town Tunnels | This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. We need to beat 'em quickly so they can't drain us dry. They're so cute, though! | |
10 | File:PmBobomb.PNG | Bob-omb | 3 | 1 | 0 | Koopa Bros. Fortress | This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow! |
11 | Bombshell Bill | 3 | 6 | 0 | Bowser's Castle | This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us! | |
12 | Bony Beetle | 8 | 3 | 4 | Bowser's Castle | It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze. | |
13 | File:PMbowser.gif | Bowser (First Battle) | 10 | 1 (3 when charged up) | 0 (1 when charged up) | Princess Peach's Castle | N/A |
14 | File:PMbowser.gif | Bowser (Second Battle) | 50 | 8 | 1 | Princess Peach's Castle | It's the Evil King Bowser! Finally, after all this time! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario! |
15 | File:PMbowser.gif | Bowser (Third Battle) | 99 | 10 | 1 | Princess Peach's Castle | It's the Evil King Bowser!
|
16 | File:Brothers Bowser.gif | Bowser??? | 10 | 1 | 1 | Koopa Bros. Fortress | Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Does Bowser really look like this? I always imagined him looking, well, a lot scarier. |
17 | File:PMbulletbill.gif | Bullet Bill | 2 | 2 | 0 | Koopa Bros. Fortress | This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us. |
18 | File:Buzzar.gif | Buzzar | 40 | 3 | 0 | Mt. Rugged | This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder... |
19 | Buzzy Beetle | 3 | 2 | 2 | Toad Town Tunnels Dry Dry Ruins |
This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places. | |
20 | Bzzap! | 3 | 6 | 0 | Forever Forest Flower Fields |
This is a Bzzap!. Bzzaps! are monstrous bees. If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can. | |
21 | Chan | 15 | 2 | 2 | Toad Town | This is Chan, of the Dojo. He is training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario! | |
22 | Chomp | 4 | 3 | 3 | Dry Dry Ruins | It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard. | |
23 | File:PMCleft.gif | Cleft | 2 | 2 | 2 | Mt. Rugged | This is a Cleft. Clefts are pretty strong, so you'd better be careful. Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes... |
24 | Clubba | 8 | 3 | 0 | Tubba Blubba's Castle Shy Guy's Toybox |
This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough. | |
25 | Crazee Dayzee | 8 | 4 | 0 | Flower Fields | This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! | |
26 | File:PMcrystalbit.gif | Crystal Bit | 1 | 0, 4 when the Crystal King spits them | 0 | Crystal Palace | This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King. |
27 | File:PMcrystalKing.gif | Crystal King | 70 | 6 | 2 | Crystal Palace | He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP is low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh? |
28 | File:PMcrystalKing.gif | Crystal King (copy) | 70 | 5 | 0 | Crystal Palace | I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Just a reminder, Mario... You must damage the real one. |
29 | File:Darkkoopa.gif | Dark Koopa | 8 | 3 | 2 | Toad Town Tunnels | This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks. |
30 | File:DParatroopa.gif | Dark Paratroopa* | 8 | 3 | 2 | Toad Town Tunnels | This is a D. Paratroopa. D. Paratroopas are Paratroopas who live in the Toad Town Tunnels. Hammer attacks won't work because they're airborne. They'll lose their wings if you jump on 'em. They'll become Dark Koopas when they fall, but be careful! They'll do a dizzy attack once they're grounded. |
31 | File:DBPM.png | Dry Bones | 8 | 4 | 2 | Bowser's Castle | This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover. |
32 | Duplighost | 15 | 4 | 0 | Shiver Mountain Crystal Palace Bowser's Castle |
| |
33 | File:Electro Blooper.PNG | Electro Blooper | 50 | 4 | 0 | Toad Town Tunnels | This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say? |
34 | File:PMEmber.gif | Ember | 10 | 4 | 0 | Star Way | This is an Ember. Embers are fiery monsters forged from uncanny blue fire. They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us. |
35 | File:Forestfuzzy.gif | Forest Fuzzy | 6 | 1 | 0 | Forever Forest | This is a Forest Fuzzy. Forest Fuzzies are always green. Max HP: 6, Attack Power: 1, Defense Power: 0 If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split. |
36 | File:PMFrostPiranha.gif | Frost Piranha | 10 | 4 | 0 | Shiver Snowfield | This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though... |
37 | Fuzzipede | 20 | 3 | 0 | Inside the Whale | He's a Fuzzipede. What a weird little creature! People use Fuzzipedes as fish bait, but they often manage to cut the line. He's pretty robust for such a little guy.** | |
38 | Fuzzy | 3 | 1 | 0 | Koopa Village | This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP. | |
39 | General Guy | 30 | 4 | 2 | Shy Guy's Toybox | This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified. | |
40 | File:Toytank.gif | General Guy's Light Bulb | 8 | 5 | 1 | Shy Guy's Toybox | N/A |
41 | Gloomba | 7 | 2 | 0 | Toad Town Tunnels | This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em. | |
42 | Goomba | 2 | 1 | 0 | Goomba Village Goomba Road Pleasant Path Koopa Bros. Fortress Shy Guy's Toy Box |
This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.! | |
43 | File:PMkingGoomba.gif | Goomba King | 10 | 1 | 0 | Goomba Road | This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. Max HP: 10, Attack Power: 1, Defense Power: 0 He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too. |
44 | File:PMGreyMagikoopa.gif | Gray Magikoopa | 11 | 3 | 0 | Crystal Palace | This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say? |
45 | File:PMGreenMagikoopa.gif | Green Magikoopa | 11 | 3 | 0 | Flower Fields | This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! He can magically increase the defense power of others. He looks pretty surly. |
46 | Groove Guy | 7 | 2 | 0 | Shy Guy's Toybox | This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can. | |
47 | File:PMgulpit.gif | Gulpit | 12 | 2 | 0 | Shiver Snowfield Shiver Mountain |
This is a Gulpit. Max HP: 12, Attack Power: 2, Defense Power: 0. Whoa! Gulpits look pretty burly, don't they? Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first. |
48 | File:PMHammerBro.gif | Hammer Bro. | 12 | 5 | 1 | Shy Guy's Toybox Bowser's Castle |
These are the Hammer Bros. You've seen these punks before, haven't you? Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated. |
49 | File:PMhuffnpuff.gif | Huff N. Puff | 60 | 5 | 0 | Cloudy Climb | This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario. |
50 | File:Tuff Puffs.PNG | Tuff Puff | 1 | 2 | 0 | Cloudy Climb | These are the Tuff Puffs that break off when you damage Huff N. Puff. Tuff Puffs will fly over and attack you directly. You have to shake them off using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies. |
51 | File:Hurt Plant.PNG | Hurt Plant | 8 | 2 | 0 | Jade Jungle | This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast. |
52 | File:PMHyperCleft.gif | Hyper Cleft | 4 | 3 (8 when charged) | 3 | Gusty Gulch | This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em. |
53 | Hyper Goomba | 7 | 1 (8 when charged) | 0 | Windy Mill Gusty Gulch |
This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure. | |
54 | File:PMHPGoomba.gif | Hyper Paragoomba | 7 | 1 (8 when charged) | 0 | Gusty Gulch | This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em. |
55 | File:Jr. Troop 1.png | Jr. Troopa (First Battle) | 5 | 1 | 0 | Goomba Village | Mario, this is Jr. Troopa. He's the boss of the neighborhood gang. A bit of a bully, obviously. He's more bark than bite. You can beat him easily. Just boost yourself up and don't take any lip! I'll stay right here behind you and watch your progress.*** |
56 | File:Jr. Troop 2.png | Jr. Troopa (Second battle) | 15 | 2 | 1 | Pleasant Path | What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think. |
57 | File:Jr. Troop 3.png | Jr. Troopa (Third Battle) | 40 | 5 | 1 | Forever Forest | It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him. |
58 | File:Jr. Troop 4.png | Jr. Troopa (Fourth Battle) | 40 (Reduces to 20 at beginning of battle) | 6 | 2 | Toad Town Harbor | It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something rather than attacking him directly. |
59 | File:Jr. Troop 5 6.png | Jr. Troopa (Fifth Battle) | 50 | 8 | 2 | Shiver Snowfield | It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with. |
60 | File:Jr. Troop 5 6.png | Jr. Troopa (Sixth Battle) | 60 | 8 | 2 | Bowser's Castle | It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway? |
61 | File:JungleFuzzy.gif | Jungle Fuzzy | 7 | 2 | 0 | Jade Jungle | This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance. |
62 | File:PMkammykoopa.gif | Kammy Koopa | 7-10 | 4 | 1 | Princess Peach's Castle | N/A |
63 | File:Kent C. Koopa.gif | Kent C. Koopa | 70 | 10 | 6 | Pleasant Path | This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stomp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village... |
64 | Koopa Bros. (Spinning Tower) | ? | (4) | ? | Koopa Bros. Fortress | The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one! | |
65 | File:Redninjakoopa.gif | Koopa Bros. (R Ninjakoopa) | 5 | 1 | 1 | Koopa Bros. Fortress | This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! |
66 | File:Blackninjakoopa.gif | Koopa Bros. (B Ninjakoopa) | 5 | 1 | 1 | Koopa Bros. Fortress | This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! |
67 | File:Yellowninjakoopa.gif | Koopa Bros. (Y Ninjakoopa) | 5 | 1 | 1 | Koopa Bros. Fortress | This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! |
68 | File:Greenninjakoopa.gif | Koopa Bros. (G Ninjakoopa) | 5 | 1 | 1 | Koopa Bros. Fortress | This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can turn him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! |
69 | Koopa Troopa | 4 | 1 | 1 | Pleasant Path | This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack. | |
70 | File:PMKoopatrol.gif | Koopatrol | 8 | 4-10 | 3 | Shy Guy's Toybox Bowser's Castle |
This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. In case you hadn't noticed, they're fitted with spikes. Don't Jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario. |
71 | File:PMlakitu.gif | Lakitu | 12 | 3 | 0 | Flower Fields | This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario. |
72 | File:PMLavaBubble.gif | Lava Bubble | 9 | 4 | 0 | Mt. Lavalava | This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. They are obviously pretty hot, so you'll get hurt if you try to Jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water. |
73 | File:Lava Bud.png | Lava Bud | 16 (has 8 HP per round) | 4 (round 1 only) | 0 | Mt. Lavalava | Lava Buds are little flower branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant you'd love it in there, too.
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74 | File:PMlavapiranha.gif | Lava Piranha | 80 (has 40 HP per round) | 5 (round 1), 7 (round 2) | 0 | Mt. Lavalava | Lava Piranhas are plants that can somehow survive in lava.
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75 | Lee | 20 | 5 | 0 | Toad Town |
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76 | File:Mbush.gif | M. Bush | 8 | 3 | 0 | Jade Jungle | This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0 Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you? |
77 | File:PMBlueMagikoopa.gif | Magikoopa (Mini-Boss) | 8 | 3 | 0 | Shooting Star Summit | This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously. |
78 | File:PMBlueMagikoopa.gif | Magikoopa (Bowser's Castle) | 11 | 6 | 0 | Bowser's Castle | This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy. |
79 | The Master (First Battle) | 50 | 6 | 0 | Toad Town | This is The Master. He owns the Dojo--and he's the strongest member. If he's the best in the Dojo, he must be pretty tough! | |
80 | The Master (Second Battle) | 75 | 8 | 0 | Toad Town | This is The Master. He owns the Dojo--and he's the strongest member. He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all! | |
81 | The Master (Third Battle) | 99 | 10 | 1 | Toad Town | This is The Master. He owns the Dojo--and he's the strongest member. He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him. | |
82 | Medi Guy | 7 | 1 | 0 | Shy Guy's Toybox | This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do. | |
83 | File:Monstar.PNG | Monstar | 20 | 1 | 0 | Starborn Valley | This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... I don't know its attack power, but it must be very powerful, judging by its looks. |
84 | Monty Mole (Mt. Rugged) | 3 | 2 | 0 | Mt. Rugged | This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip. | |
85 | File:PM Green Mole.png | Monty Mole (Flower Fields) | 12 | 3 | 0 | Flower Fields | This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? They're vicious rock-throwers. They may look intimidating but they're not very strong. |
86 | File:PMParaGloomba.gif | Paragloomba | 7 | 2 | 0 | Toad Town Tunnels | This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas. |
87 | File:PMparagoomba.gif | Paragoomba | 2 | 1 | 0 | Goomba Village Goomba Road Pleasant Path Koopa Bros. Fortress |
This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas. |
88 | File:PMParatroopa.gif | Paratroopa | 4 | 1 | 1 | Pleasant Path | This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough. |
89 | File:Petitpiranha.gif | Petit Piranha | 1 | 6 | 0 | Mt. Lavalava | Petit Piranhas spew from Lava Buds. These things can do some serious damage, so watch it! |
90 | Piranha Plant | 5 | 3 | 0 | Forever Forest | This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad! | |
91 | Pokey | 4 | 2 | 0 | Dry Dry Desert | This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly! | |
92 | File:Pokey Mummy.PNG | Pokey Mummy | 4 | 2 | 0 | Dry Dry Ruins | This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us? |
93 | File:Putrid piranha2.PNG | Putrid Piranha | 12 | 3 | 0 | Jade Jungle | This is a Putrid Piranha. Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned. |
94 | Pyro Guy | 7 | 4 | 0 | Shy Guy's Toybox | This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know. | |
95 | File:RedGoomba.png | Red Goomba | 7 (2 in second duel) | 1 | 0 | Goomba Road | This is Red Goomba. He's the older of the two notorious Goomba Bros.. The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba. |
96 | File:BlueGoomba.png | Blue Goomba | 6 (2 in second duel) | 1 | 0 | Goomba Road | This is Blue Goomba. He's the younger of the two notorious Goomba Bros.. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother. |
97 | File:PMRedMagikoopa.gif | Red Magikoopa | 11 | 3 | 0 | Mt. Lavalava | This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? He can magically increase the attack power of others. Take care of him before he can pump up his companions! |
98 | Ruff Puff | 10 | 4 | 0 | Flower Fields | This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario. | |
99 | Shy Guy | 7 | 2–3 | 0 | Shy Guy's Toybox | This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time. | |
100 | File:Shysquad.gif | Shy Squad | 15 | 1-15 (equal to HP) | 0 | Shy Guy's Toy Box | It'll attack us with all its members at once. The number of times we're attacked equal the number of Shy Guys in the squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances! |
101 | File:Shystack.gif | Shy Stack | 10 | Equal to the number of Shy Guys in the stack | 0 | Shy Guy's Toybox | Whoa, this pile has an incredible sense of balance! Look at that stack! Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously their attack power decreases when there are fewer of 'em in the stack. |
102 | File:Skyguy.gif | Sky Guy | 7 | 3 | 0 | Shy Guy's Toybox | This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome! |
103 | File:Jungle Guy.PNG | Spear Guy | 7 | 3 | 0 | Jade Jungle | This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys. |
104 | File:PMspike.gif | Spike? | 50 | 4 | 0 | Flower Fields | He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is... |
105 | Spike Top | 4 | 3 | 4 | Mt. Lavalava | This is Spike Top. Spike Tops have spikes on top. Duh! They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over. | |
106 | File:PMSpikeGloomba.gif | Spiked Gloomba | 7 | 3 | 0 | Toad Town Tunnels | This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em. |
107 | File:SpikedGoomba PM.png | Spiked Goomba | 2 | 2 | 0 | Goomba Road Pleasant Path |
This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Max HP: 2, Attack Power: 2, Defense Power: 0 Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed! |
108 | File:PMSpiny.gif | Spiny | 5 | 4 | 3 | Toad Town Tunnels Flower Fields |
This is a Spiny. Spinies have spikes on their shells that are pretty sharp. They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0. |
109 | File:Spyguy.gif | Spy Guy | 7 | 2 | 0 | Shy Guy's Toybox | This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands! |
110 | File:Stilt guy.gif | Stilt Guy | 7 | 4 | 0 | Shy Guy's Toybox | Yes, as the name suggest, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys. |
111 | File:Stone Chomp.PNG | Stone Chomp | 4 | 3 | 1 | Dry Dry Ruins | This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack. |
112 | File:Super blooper.PNG | Super Blooper | 70 | 6 | 0 | Toad Town Tunnels | This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight! |
113 | Swooper | 4 | 2 | 0 | Dry Dry Ruins | This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air. | |
114 | Swoopula | 8 | 2 | 0 | Crystal Palace | Swoopulas attack from the air and cling to you to suck your HP. Hit A repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well. | |
115 | File:PMtubbablubba.gif | Tubba Blubba (without heart) | 10 | 4–6 | Unlimited | Tubba Blubba's Castle | This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him. |
116 | File:PMtubbablubba.gif | Tubba Blubba (with heart) | 10 | 4–6 | 0 | Gusty Gulch | This is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before... |
117 | File:Tubba'sHeart PM.png | Tubba's Heart | 50 | 6 (12 when charged) | 0 | Windy Mill | This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine! |
118 | File:Tutankoopa PM.png | Tutankoopa | 30 | 3 | 0 | Dry Dry Ruins | This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp. |
119 | White Clubba | 12 | 5 | 0 | Shiver Mountain Crystal Palace |
This is a White Clubba. They live in cold climates. Who knows why they moved here... They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it. | |
120 | File:PMWhiteMagikoopa.gif | White Magikoopa | 11 | 3 | 0 | Jade Jungle Mt. Lavalava Crystal Palace |
This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of this companions at once, they all recover 3 HP. You'd better take care of this guy but fast. |
121 | File:PMYellowMagikoopa.gif | Yellow Magikoopa | 11 | 3 | 0 | Flower Fields Crystal Palace |
This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. |
- * – Removed from the game's final draft, but is present in its coding.
- ** – Goombario is unable to tattle Fuzzipede, but its tattle information is still present in the game's coding.
- *** – The tattle for the first Jr. Troopa battle is automatically explained by Goompa, not Goombario.