Antasma: Difference between revisions
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In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability. | In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability. | ||
Antasma confronts Mario in this form while attacking the plumber with Bowser in Dream's Deep. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. Should Mario or Dramy Luigi accidentally hit one of the bats, ALL surviving bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. the remaining bats will return to Bowser, possibly healing him for a small amount of damage. | |||
===True Form=== | ===True Form=== | ||
In his true form, Antasma is able to hover & teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams | In his true form, Antasma is able to hover & teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams; like the Pi'illos which he despises, Antasma transforms into a pillow to accomplish this. by the end of the game, a wish to the dreamstone gave Antasma the ability to rip open portals to the dream world at will, allowing him to access his stronger battle form. | ||
===Battle Form=== | ===Battle Form=== | ||
Antasma appears in his battle form for the final time after Mario enters his dream portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms. | |||
During | During this third battle against Antasma, Prince Dreambert will heal Mario by 30HP at the start of Mario's attack turn(s). Antasma's turns usually start with the bat king creating a ring of [[Antasmunchie]]s around him; Antasma can create an infinite number of Antasmunchies, making destroying them pointless. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat at least two Antasmuchies before attacking: each Antasmunchie gives the bat king a noticeable increase in attack power. Antasma can also trap [[Dreamy Luigi]] in an Antasmunchie and mix them around to prevent the defeat of the Antasmunchie holding him captive. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and Mario suffers from reduced stats and cannot perform Luiginary attacks as long as Antasma or his Antasmunchies have Luigi in their grasp. Antasma spits Dreamy Luigi out after several turns if he manages to swallow him. | ||
Antasma | The Antasmunchies also assist Antasma in two of his other attacks. If Antasma takes a sufficient amount of damage, he may hang off the top of the screen like a bats normally would, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters and will try to ram Mario each turn, lowering his defense if they succeed: this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. | ||
Antasma will create a ring of Antasmunchies, to | Antasma's last antasmunchie-related trick is also arguably his most hazardous: turning them into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand: Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode. Antasma and Mario will both take damage from the shockwave the antasmunchies create, but if Mario directly touches an antasmunchie, they will explode, send Mario flying after dealing heavy damage, and end the attack. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take noticeably more damage on hard mode than he would in normal mode due to his higher attack power. | ||
Antasma can also turn into a group of bats, whom will all | Antasma can also turn into a group of bats, whom will all fly towards Mario like in the first battle against him; however, Mario may get a dark cloud around him if he gets hit by the bats, and will fall asleep when the attack ends if this occurs. When this happens, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs every so often which must be jumped over. Portals are found throughout the nightmare, and to escape the nightmare Mario has to find the rainbow portal, which contains coins and a [[Super Mushroom]]; if Mario falls in a purple portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume. | ||
Antasma's last attack involves the bat king creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be deflected back at Antasma with a hammer. | |||
==Antasma X== | ==Antasma X== |
Revision as of 15:13, November 27, 2013
- “SCREEEK! I vanted to steal Peach's power...But I changed my mind! You are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!”
- —Antasma, Mario & Luigi: Dream Team
Antasma is an evil bat king and the one of the main antagonists in Mario & Luigi: Dream Team, for the Nintendo 3DS.
History
Background
Many thousands of years ago, Antasma was once a normal Bat on Pi'illo Island. At some point, however, he managed to feed off of a Pi'illo's nightmare, turning him into the Bat King[1]. The Pi'illo, which were not taking their duty to guard the Dream Stone and the Dark Stone seriously enough, were thus caught off guard when Antasma suddenly stole the latter in order to fulfill his twisted dreams. The Pi'illos, along with the Zeekeeper, ultimately engaged the bat king in battle and managed to imprison him into the Dream World; however, just before his seal was complete, Antasma shattered the Dark Stone, causing the chunks to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone [2], causing the demise of the Pi'illo civilization and triggering most subsequent events in the game.
Mario & Luigi: Dream Team
Template:Dtenemy Antasma (referred to as ???? in-game) first appears on the blimp ride to Pi'illo Island during a nightmare dreamt by Luigi. He initially appears as his pillow form and after swatting almost everyone off the blimp transforms into his battle form and attacks Mario, thus replacing Bowser from previous games as the tutorial boss. His only attack is to transform into a swarm of bats, which fly at Mario, but doesn't cause any damage. Unsurprisingly, the bat king goes down quickly, but upon defeat Antasma rams into the blimp, piercing its hull and causing the blimp to plummet towards Pi'illo island; this causes Luigi to wake up and panic, knocking himself out in the process.
Although it is implied that Antasma was the one who manipulated Broque Monsieur into sending monsters against Mario shortly after he arrived on the island, the bat king is not definitely seen again until after Prince Dreambert's pillow is found and Luigi sleeps on it, opening a portal to the Dream World. From the portal, Antasma calls out to Princess Peach, and proceeds to suck her in when she approaches the portal. Mario loyally gives chase, but Antasma distracts him with a dream counterpart of him and blows a hole to Dream's Deep, which he promptly departs to. However, Mario manages to save Prince Dreambert, who later explains to Mario what had transpired the last time Antasma had tried to conquer the world and expresses slight worry at the idea that Antasma was Peach's kidnapper.
With the help of Eldream and his pet, Dreambunny, Mario manages to reach Dream's Deep, which is actually filled with Luigi's greatest nightmare--Mario leaving him behind. It doesn't take long for Mario, Dreamy Luigi, and a shocked Prince Dreambert to reach Antasma; before Antasma can react, however, Bowser appears and gives him a solid punch. Antasma retaliates by leeching Bowser's face and screeching loudly, KOing everyone except Bowser, Dreambert, and himself, and then speaks for the first time in the game. He reveals that he had kidnapped Peach in hopes of using her power to escape the dream world and conquer the real one, but that the appearence of Bowser - who, unlike Peach, is both strong and evil - caused him to change his plans, and he suggests that they work together. Bowser initially disagrees to this and insults the bat king, but Antasma ultimately convinces Bowser to form an alliance on the basis of giving him greater powers. Antasma then possesses Bowser, and the two villains manage to defeat the Mario brothers before leaving the dream world.
Later, after Eldream and Dreambunny escort the Bros. and the princess out of the Dream World, Prince Dreambert and Starlow reveal that Antasma has escaped the dream world, formed an alliance with Bowser, and explains the same story he told earlier to Peach, with Eldream adding that the evil duo were probably going to go after the Dreamstone next.Mario and Luigi hurry off to Dozing Sands to recover the gem before Antasma can steal it, but arrive too late - Antasma and Bowser were already at the Dream Stone pedestal, and gloat over having already grabbed the Dream Stone. After the Dream Stone's Soul informs Luigi that it had been taken to Mount Pajamaja, the brothers sign up for a tour to the mountain's summit and ultimately find Antasma - now accompanied not only by Bowser, but also by Kamek and the Elite Trio - at the top. To channel the Dream Stone's power, Private Goomp turns on a set of speakers that begin to play the Dreambeats, which promptly puts everyone on the island to sleep except for Antasma, Starlow, Prince Dreambert (all three seemingly immune to the noise), Bowser (due to covering his ears) and Mario (who has to actively resist the lullaby). Luigi, who did not manage to resist the noise, falls asleep and rolls to a nearby dream point, which Mario enters in order to escape the noise.
After the dreamstone is finally charged and the bros. have exited the dream world, Antasma and Bowser once again confront the heroes near the dream point and gloat over their now usable dream stone. While the bros. scurry off the protect Peach, who would surely be Bowser's first target, Antasma and his new allies begin discussing what to wish on the dream stone in order to conquer the world. Antasma suggests that they wish for a castle; when this wish recieves the unanimous approval of all present, Antasma makes his first wish on the dream stone, bringing Neo Bowser Castle into being. Antasma then takes the castle for a 'test-drive', blowing up several islands near Pi'illo island with a large laser cannon situated on the bottom of the castle: this event sends everyone on the island into a panic.
Although he is mentioned repeatedly after the creation of Neo Bowser Castle, Antasma only appears again once the bros. are actually inside the castle. He first appears shortly after Kamek scrambles the castle's doors, ripping open a portal to the dreamworld so as to allow Kamek to escape the brothers. Later, Antasma manages to convince Bowser to fall asleep on him so as to use his powerful dreams to power the castle. When the bros. finally reach the duo, Bowser's dreams are providing such great power that Bowser himself is invulnerable, and the bros. wind up entering Bowser's dream in an attempt to wake him up and weaken Antasma.
After Giant Bowser is defeated, Antasma and Bowser flee to the next floor, where Bowser reveals that he had been using Antasma all along. Declaring the castle and the dreamstone to be solely his, Bowser warps to the top floor using his omni-potent artifact, leaving a frustrated Antasma to swear revenge and challenge Dreambert to a duel. After a duel in the real world proves indecisive, Antasma rips open another portal to the dream world and flees inside it while warning Dreambert that he has grown stronger: Dreambert follows and is soundly defeated. In honor of his ally, Mario leaps into Antasma's dreamworld and confronts the bat king himself; with the assistance of Dreamy Luigi and Dreambert, Mario ultimately vanquishes Antasma. When Mario leaves Antasma's dreamworld, Antasma follows a few seconds later, inflates like a balloon, and explodes, ending his schemes for good.
Appearance
Antasma seems to bear similarities in appearance to all of the previous antagonists in the Mario and Luigi series (Cackletta, Elder Princess Shroob, the Dark Star and Dark Fawful).
Antasma appears, for the most part, as a Bat with a giant grin. At the beginning of the game, though, he appears as a purple cloud, and then a Bat. Later in the game, he is shown in his true form, which consist of his cape, bow tie and two claws. In battle, Antasma takes his Bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.
In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.
Antasma's speech is based off old Dracula movies with most words having "v"s in them and screaming tics which come from his Bat side. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams, but can be jumped-on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and Bowser's betrayal. He has a temper and a strong hate for the P'illo's, especially Prince Dreambert. Others show fear towards him besides the Zeekeeper, who sees him as just a pest.
Abilities
Antasma has many abilities inside and outside of battle.
Bat Form
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to Cackletta's bat transform ability.
Antasma confronts Mario in this form while attacking the plumber with Bowser in Dream's Deep. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. Should Mario or Dramy Luigi accidentally hit one of the bats, ALL surviving bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. the remaining bats will return to Bowser, possibly healing him for a small amount of damage.
True Form
In his true form, Antasma is able to hover & teleport from locations. He is also able to grow vines which he spreads through Neo Bowser Castle to supply power to it from Bowser's dreams; like the Pi'illos which he despises, Antasma transforms into a pillow to accomplish this. by the end of the game, a wish to the dreamstone gave Antasma the ability to rip open portals to the dream world at will, allowing him to access his stronger battle form.
Battle Form
Antasma appears in his battle form for the final time after Mario enters his dream portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.
During this third battle against Antasma, Prince Dreambert will heal Mario by 30HP at the start of Mario's attack turn(s). Antasma's turns usually start with the bat king creating a ring of Antasmunchies around him; Antasma can create an infinite number of Antasmunchies, making destroying them pointless. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat at least two Antasmuchies before attacking: each Antasmunchie gives the bat king a noticeable increase in attack power. Antasma can also trap Dreamy Luigi in an Antasmunchie and mix them around to prevent the defeat of the Antasmunchie holding him captive. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and Mario suffers from reduced stats and cannot perform Luiginary attacks as long as Antasma or his Antasmunchies have Luigi in their grasp. Antasma spits Dreamy Luigi out after several turns if he manages to swallow him.
The Antasmunchies also assist Antasma in two of his other attacks. If Antasma takes a sufficient amount of damage, he may hang off the top of the screen like a bats normally would, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters and will try to ram Mario each turn, lowering his defense if they succeed: this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle.
Antasma's last antasmunchie-related trick is also arguably his most hazardous: turning them into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand: Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode. Antasma and Mario will both take damage from the shockwave the antasmunchies create, but if Mario directly touches an antasmunchie, they will explode, send Mario flying after dealing heavy damage, and end the attack. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take noticeably more damage on hard mode than he would in normal mode due to his higher attack power.
Antasma can also turn into a group of bats, whom will all fly towards Mario like in the first battle against him; however, Mario may get a dark cloud around him if he gets hit by the bats, and will fall asleep when the attack ends if this occurs. When this happens, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs every so often which must be jumped over. Portals are found throughout the nightmare, and to escape the nightmare Mario has to find the rainbow portal, which contains coins and a Super Mushroom; if Mario falls in a purple portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume.
Antasma's last attack involves the bat king creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be deflected back at Antasma with a hammer.
Antasma X
An upgraded version of Antasma, named Antasma X appears in the Battle Ring, as one of the bosses of Class 2 with Bowser, and Class 8 alone. His color palette has been changed, instead of purple on his body and cloak, it is blue and the eyes are light blue. Antasma X's powers are the same as Antasma's true form, but his stats have increased, as they would with all X bosses.
Official Profile
- Website Bio: This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.
Gallery
Antasma airlifting Bowser out of the Dream World
Names in other languages
Trivia
This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles.
- Antasma bears much resemblance to Cackletta with his attacks, such as attacking with a swarm of bats or duplicating oneself, much like Cackletta. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, it is unknown whether Bowser's mind has been taken over or whether Antasma is simply boosting his power.
- Additionally, said possession is an evil analogue to how Dreamy Luigi fuses with Mario for all Dream World battles, including the battle between Bowser/Antasma itself. Much as Mario gains a green aura and is assisted by many Dreamy Luigi clones during his attacks, Bowser gains a purple aura and is assisted by many Antasma clones at certain points.
- As a consequence of his appearing in two X battles, Antasma is the only X-Boss to have more than one color scheme. While supporting Bowser X, Antasma has yellow and pink coloration, while his color scheme changes to blue when he is confronted alone.
- Antasma has many similarities with Count Dracula. Antasma speaks with a Slavic accent, similar to Dracula. Also note that Dracula is a vampire and can transform into a bat. Antasma is a ghostly bat king and can also transform into a bat.
- In some translations, Antasma is called a count instead of a king, just like Dracula. Antasma's Russian name, Mrakula, is even a play on Dracula's name.
- In the Dutch translation, Antasma speaks with a German accent and he also uses actual German words quite frequently.