Fishin' Lakitu: Difference between revisions

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[[Image:Fishin'_lakitu.PNG|frame|right|A '''Fishin' Lakitu''' with a [[1-up Mushroom]].]]
[[Image:Fishin'_lakitu.PNG|frame|right|A '''Fishin' Lakitu''' with a [[1-up Mushroom]].]]


'''Fishin' Lakitu''' are second variant of Lakitu that [[Mario]] encounters. Instead of raining Spinies down upon Mario, the enemy hovers slowly, dangling a [[1-Up Mushroom]] at the end of a fishing pole. Should Mario grab it, the Fishin' Lakitu speeds up and throws [[Spiny]] eggs. In ''Super Mario World 2: Yoshi's Island'', he attempts to steal Baby Mario from Yoshi's back; success causes the player to lose the game.  
'''Fishin' Lakitu''' are second variant of Lakitu that [[Mario]] encounters in both ''[[Super Mario World]]'' and [[Super Mario World 2: Yoshi's Island|its sequel]]. Instead of raining [[Spiny|Spinies]] down upon [[Mario]], the enemy hovers slowly, dangling a [[1-Up Mushroom]] at the end of a fishing pole. Should Mario grab this bait, the Fishin' Lakitu speeds up and throws [[Spiny Egg]]s. In ''Super Mario World 2: Yoshi's Island'', he attempts to steal [[Baby Mario]] from [[Yoshi]]'s back with a baitless fishing pole ending in a hook; if he succeeds, the [[Star Power (YI)|Star Power]] meter will initiate countdown, making it somewhat likely for the [[player]] to lose the game. These Fishin' Lakitus also attempted at speeding through the skies away from Yoshi with their catch; this made them even worse.


The Fishin' Boo is the undead version; rather than an extra life, it dangles a deadly flame from its fishing rod. This pole is now one of Lakitu's major characteristics in various Mario spin-off games. In the Mario Kart series, for example, Lakitu carries a stoplight, various signs, and rescued racers on the pole.
The [[Fishin' Boo]] is this enemy's undead version; rather than an extra life, it dangles a deadly flame from its fishing rod. Fishin' Lakitu's pole is now one of Lakitu's major characteristics in various [[Mario (series)|Mario]] spin-off games. In the [[Mario Kart (series)|''Mario Kart'' series]], for example, Lakitu carries a stoplight, various signs, and rescued racers on the pole. A Fishin' Lakitu-based business ([[Lakitu Travel]]) even managed to strike up an appearance in ''[[Mario and Luigi: Partners in Time]]''.


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Revision as of 21:49, May 4, 2007

File:Fishin' lakitu.PNG
A Fishin' Lakitu with a 1-up Mushroom.

Fishin' Lakitu are second variant of Lakitu that Mario encounters in both Super Mario World and its sequel. Instead of raining Spinies down upon Mario, the enemy hovers slowly, dangling a 1-Up Mushroom at the end of a fishing pole. Should Mario grab this bait, the Fishin' Lakitu speeds up and throws Spiny Eggs. In Super Mario World 2: Yoshi's Island, he attempts to steal Baby Mario from Yoshi's back with a baitless fishing pole ending in a hook; if he succeeds, the Star Power meter will initiate countdown, making it somewhat likely for the player to lose the game. These Fishin' Lakitus also attempted at speeding through the skies away from Yoshi with their catch; this made them even worse.

The Fishin' Boo is this enemy's undead version; rather than an extra life, it dangles a deadly flame from its fishing rod. Fishin' Lakitu's pole is now one of Lakitu's major characteristics in various Mario spin-off games. In the Mario Kart series, for example, Lakitu carries a stoplight, various signs, and rescued racers on the pole. A Fishin' Lakitu-based business (Lakitu Travel) even managed to strike up an appearance in Mario and Luigi: Partners in Time.




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