KEEP MOVING!!!!: Difference between revisions
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The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of [[Bandit]]s. After that area the player will need to cross some [[Thorns]], after that the player will go up some steps where they will encounter even more Bandits. Not long after the level will be completed down a [[Warp Pipe]]. | The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of [[Bandit]]s. After that area the player will need to cross some [[Thorns]], after that the player will go up some steps where they will encounter even more Bandits. Not long after the level will be completed down a [[Warp Pipe]]. | ||
This is the only non-castle/fort stage that features the music used previously only in castles or fortresses. However, the last part of the level appears to be in front of a castle (probably [[Bowser's Castle]]). The background used in the second scene of this level alludes to Van Gogh's The Starry Night. | This is the only non-castle/fort stage that features the music used previously only in castles or fortresses, if you don't count the hidden level of World 1 (Poochy Ain't Stupid). However, the last part of the level appears to be in front of a castle (probably [[Bowser's Castle]]). The background used in the second scene of this level alludes to Van Gogh's The Starry Night. | ||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 21:04, September 4, 2013
Template:LevelTemplate:YISMA3 Map KEEP MOVING!!!! is the seventh level in World 6 of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. When the level starts Red Yoshi will find many Number Platforms, and then after going along them a bit, a Chomp Shark will start chasing the player. Soon after the player will need to ride a spinning platform to get to some Flatbed Ferries over Spikes, where Red Yoshi will encounter another Chomp Shark. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Number Platforms.
The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of Bandits. After that area the player will need to cross some Thorns, after that the player will go up some steps where they will encounter even more Bandits. Not long after the level will be completed down a Warp Pipe.
This is the only non-castle/fort stage that features the music used previously only in castles or fortresses, if you don't count the hidden level of World 1 (Poochy Ain't Stupid). However, the last part of the level appears to be in front of a castle (probably Bowser's Castle). The background used in the second scene of this level alludes to Van Gogh's The Starry Night.
Names in Other Languages
Trivia
- The Japanese titles of Superhard Acrobatics from Yoshi's Island DS (translated to "Ultra Hard Athletics") is similar in name to the Japanese titles of KEEP MOVING!!!! ("Very Hard Athletics").