Flibbee R: Difference between revisions

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The Flibbee R will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits them in order to dodge. If on the ground, the Flibbee R will fly at a bro and aim its spike at them as it flies back and forth barely away from the bro, who must smack it with their [[hammer]] when it gets in range to knock it into another enemy, if not, any, into the ground.
The Flibbee R will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits them in order to dodge. If on the ground, the Flibbee R will fly at a bro and aim its spike at them as it flies back and forth barely away from the bro, who must smack it with their [[hammer]] when it gets in range to knock it into another enemy, if not, any, into the ground.
==Names in Other Languages==
{{foreignname
|SpaA=Abejabajo R
|SpaAM=From ''abeja'' (bee) and ''abajo'' (down).
}}


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Revision as of 16:05, August 23, 2013

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Flibbee Rs are blue bees with yellow eyes that appear in Mario & Luigi: Dream Team. They are an enhanced version of Flibbees, and as such, have similar attack patterns to Flibbees. In battle, Flibbee Rs attack differently depending on whether they're in mid-air or standing on the ground on their two feet. A Flibbee Rs' position can change if struck by a bro on their attack turn. If in mid-air, the Flibbee R will come flying at a bro on its side after possibly rolling its eyes in circles 0-3 times.

The Flibbee R will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits them in order to dodge. If on the ground, the Flibbee R will fly at a bro and aim its spike at them as it flies back and forth barely away from the bro, who must smack it with their hammer when it gets in range to knock it into another enemy, if not, any, into the ground.

Names in Other Languages

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