Fly Guy Grab: Difference between revisions
mNo edit summary |
Agentdave7 (talk | contribs) m (→Gameplay) |
||
Line 12: | Line 12: | ||
| 1 || 1200pts || 2000pts || 2500pts | | 1 || 1200pts || 2000pts || 2500pts | ||
|- | |- | ||
| 2 || + | | 2 || +1500pts || +2500pts || +3550pts | ||
|- | |- | ||
| 3 || + | | 3 || +pts || pts || +pts | ||
|} | |} | ||
Revision as of 20:01, August 6, 2013
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Fly Guy Grab is one of the minigames in Mario and Donkey Kong: Minis on the Move. For this minigame the player needs 10 stars to unlock the first level, 40 stars to unlock the second level and 80 stars to unlock the final level. They get stars by getting perfects in the Main Game.
Gameplay
The player uses the 3DS stylus to aim and launch the claw on the bottom screen to hit the Fly Guys that appear on the top screen.
Level | Wave 1 | Wave 2 | Wave 3 |
---|---|---|---|
1 | 1200pts | 2000pts | 2500pts |
2 | +1500pts | +2500pts | +3550pts |
3 | +pts | pts | +pts |
- Green Fly Guy: 200 points
- Fly Guy: 500 points
- Red Fly Guy: 1000 points
- Gold Fly Guy
The player must score as many points as possible before the Mini Mario reaches the Green Pipe. In the top right corner of the screen is the timer. The timer shows a Mini Mario getting closer and closer to a Star, showing the player how far they are from the Green Pipe.
In-game instructions
Grab the Fly Guys and reel them in!
Manual
Fly Guy Grab features a slingshot with a claw. You'll use a slingshot to aim and fire the claw at flying Fly Guys on the top screen, trying to grab one. When a Fly Guy is grabbed, the slingshot will become a reel and you'll need to reel in your catch to receive points. The Fly Guys will come in three waves, and you must earn the goal score to advance to the next wave.