DS Desert Hills: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 5: Line 5:
|cups=[[Flower Cup]] (MKDS)<br>[[Leaf Cup]] (MKWII)
|cups=[[Flower Cup]] (MKDS)<br>[[Leaf Cup]] (MKWII)
|based= [[Desert Hill]]
|based= [[Desert Hill]]
|ghost= 1:31:262 by Ninten★かつ (ΜΚDS)<br />2:10:233 by Nin*Sako (MKWII)
|ghost= 1:31:262 by Ninten★かつ (ΜΚDS)<br />2:10:233 by Nin*CHIA (MKWII)
|expert_ghost= 1:52:686 by Nin*solami (MKWII)
|expert_ghost= 1:52:686 by Nin*solami (MKWII)
|wifi=Available (DS, Wii)  
|wifi=Available (DS, Wii)  

Revision as of 19:32, July 27, 2013

Template:Articleabout Template:Racecourse Desert Hills is a race course in Mario Kart DS. Pokeys roam around the desert, and the Angry Sun will drop Fire Snakes on the track (on the DS version they're just fireballs) at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where Wario participates in both of them.

There is a considerably shortcut in this course, taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one mushroom, if the player jumps at the right time. There is also another, where two mushrooms (or one star) is needed to get through. This shortcut is a dash-through behind the pyramid, right before the Pokeys start appearing.

Desert Hills appears as a remade classic track in Mario Kart Wii, being the first racecourse of the Leaf Cup. No real changes had been made in the track after its first appearance, other that the Pokeys are no longer flat and karts don't flip when making contact on them. Instead of that, they just spin around. Also, the course map has been rotated 180 degrees in contrast to its predecessor.

Course layout

The track starts near an oasis with a small lake where a racer can sink in the water, bringing Lakitu for the rescue. To the right of the first turn, the track partially surrounds a pyramid made out of Brick Blocks while racers leave the oasis to find then a field of dunes infested of Pokeys sliding to the sides of the course. Just before the finish line, a curly path of soft sand will cause karts (especially those with high drifting) to lose a bit of control, ending up on going to rough ground zone and lose speed. The Pipes, Angry Sun, and blocks are the same of Super Mario Bros. 3.

Missions

There are two missions involving this circuit: 2-6 and 4-4. In mission 2-6, the player must use the Bob-ombs to destroy 5 pokeys, and in mission 4-4, the player must pass the 7 gates in the order.

Official description

Instruction booklet: This racetrack built in the middle of the desert tends to be quite bumpy.

Tournaments

The DS Desert Hills tournament.

In Mario Kart Wii, a tournament took place on this track. Players had to defeat 10 Pokeys with Stars and Triple Green Shells as quickly as possible. It was the first tournament of December 2009.

Gallery

DS version

Wii version

Names in other languages

Template:Foreignname

Trivia

Template:BoxTop Template:Racecourses