Jump the Gun: Difference between revisions
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* '''Rules''' – ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."'' | * '''Rules''' – ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."'' | ||
* '''Advice''' – ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."'' | * '''Advice''' – ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."'' | ||
{{BoxTop}} | {{BoxTop}} | ||
{{ | {{MP6 Minigames}} | ||
[[Category:2-vs-2 Minigames]] | [[Category:2-vs-2 Minigames]] | ||
[[Category:Mario Party 6 Minigames]] | [[Category:Mario Party 6 Minigames]] |
Revision as of 06:42, July 24, 2013
Template:Minigame-infobox Jump the Gun is a 2-versus-2 minigame found in Mario Party 6. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely.
There are only aesthetic differences between daytime and nighttime.
Introduction
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
Gameplay
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line (which is also a platform). Players can only shoot a Bullet Bill onto one of the targets, and may only shoot one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill he or she stood upon.
Ending
The winners perform their victory animations at the goal point.
Controls
Player aiming the cannon
- – Move the cursor
- – Shoot Bullet Bill
Player jumping across Bullet Bills
- – Move
- – Jump
In-game text
- Rules – "One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
- Advice – "When shooting Bullet Bills, consider how far your partner can jump when aiming."