Dark Mechawful.5: Difference between revisions

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A '''Dark Mechawful.5''' (known as '''Dark Mechawful 1.5''' in PAL regions) is an [[enemy]] found in ''[[Mario & Luigi: Bowser's Inside Story]].'' When [[Bowser]] destroys a [[Dark Mechawful]] and leaves the ejecting head alone for a turn, the head becomes a Dark Mechawful.5, gaining a new metal body. The differences between the two are:
A '''Dark Mechawful.5''' (known as '''Dark Mechawful 1.5''' in PAL regions) is an [[enemy]] found in ''[[Mario & Luigi: Bowser's Inside Story]].'' When [[Bowser]] destroys a [[Dark Mechawful]] and leaves the ejecting head alone for a turn, the head becomes a Dark Mechawful.5, gaining a new metal body. The differences between the two are:
*Dark Mechawful.5 stops the timer on its chest, while the Dark Mechawful doesn't.  
*Dark Mechawful.5's timer on its chest goes haywire when two seconds are left, while the Dark Mechawful doesn't.  
*Dark Mechawful.5 has more iron plating, increasing defense.
*Dark Mechawful.5 has more iron plating, increasing defense.
*Dark Mechawful.5 has spikes on it's fists, increasing attack power.
*Dark Mechawful.5 has spikes on it's fists, increasing attack power.
When Dark Mechawful.5 attacks, the numbers on its chest sometimes malfunction, making it tricky for Bowser to counter.
 
When Dark Mechawful.5 attacks, the numbers on its chest will malfunction when the timer reaches 2 seconds, making it much more difficult for Bowser to counter. Otherwise defeating it is similar to defeating the original Dark Mechafawful, including the need to inhale the ever-persistent head to prevent more Dark MechaFawful .5's from being generated.





Revision as of 17:38, July 21, 2013

Template:Bisenemy A Dark Mechawful.5 (known as Dark Mechawful 1.5 in PAL regions) is an enemy found in Mario & Luigi: Bowser's Inside Story. When Bowser destroys a Dark Mechawful and leaves the ejecting head alone for a turn, the head becomes a Dark Mechawful.5, gaining a new metal body. The differences between the two are:

  • Dark Mechawful.5's timer on its chest goes haywire when two seconds are left, while the Dark Mechawful doesn't.
  • Dark Mechawful.5 has more iron plating, increasing defense.
  • Dark Mechawful.5 has spikes on it's fists, increasing attack power.

When Dark Mechawful.5 attacks, the numbers on its chest will malfunction when the timer reaches 2 seconds, making it much more difficult for Bowser to counter. Otherwise defeating it is similar to defeating the original Dark Mechafawful, including the need to inhale the ever-persistent head to prevent more Dark MechaFawful .5's from being generated.


Names in Other Languages

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