Dreamy Mario: Difference between revisions

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(more writing stuff; dunno what the stats are (besides the exp. and coins), but what was written sounds unlikely, so removing it for now)
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|name=Dreamy Mario
|name=Dreamy Mario
|location=Dream World
|location=Dream World
|hp=Unlimited, will only take damage by perfect attacks . In this case : 18200 Clones : 1700
|hp=
|power=9000 Clones : 1600
|power=
|defense=Unlimited, but can be drained using Shock Bombs and Perfect attacks. In this case : 10000 Clones : 1000
|defense=
|speed=Unlimited, possibly 211 Clones : 999
|speed=
|experience=75
|experience=75
|coins=74
|coins=74
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|related=None
|related=None
}}
}}
 
'''Dreamy Mario''' ('''D Mario''' in PAL versions) is a clone of [[Mario]] who is a boss in ''[[Mario & Luigi: Dream Team]]'', created by Antasma to defeat Mario and Luigi while he flees after his abduction of Peach. He serves as the first boss fought in the [[Dream World]]. He is identical in appearance to Mario but has a purple colour and is stronger.
'''Dreamy Mario''' ('''D Mario''' in PAL versions) is a clone of [[Mario]] who is a boss in ''[[Mario & Luigi: Dream Team]]'', created by Antasma to defeat Mario and Luigi while he flees after his abduction of Peach. He serves as the first boss fought in the dream world. He is identical in appearance to Mario but has a purple colour and is stronger.


==Battle==
==Battle==
When fought in Dream World, Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario that must be dodged by jumping. If the main clone is stomped during this attack, the attack will instantly stop. Any clone Mario ends up stomping, either by counter-attacking or directly attacking, will fly back at Mario after the turn, in which they must be dodged again. Occasionally, Antasma will attack by laying out a stream of coins interspersed with fireballs. With careful dodging, Mario can easily gain several coins and even a Mushroom. Antasma can also attack by having Mario chase after him, launching fireballs and sending invincible Mario clones.
In battle, Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the main clone is stomped during this attack, the attack will instantly stop. Any clone Mario ends up stomping, either by counter-attacking or directly attacking, will fly back at Mario after the turn, at which point they must be dodged again. Whenever all its clones are defeated, Dreamy Mario will spawn new ones and try to shuffle itself amongst them to avoid direct attacks from the real Mario. Occasionally, Antasma will attack by laying out a stream of [[coin]]s interspersed with fireballs and the occasional [[Mushroom]], which Mario can use to heal himself. Antasma can also attack by having Mario chase after him while he sends out waves of invincible Mario clones running towards the player. He also creates streams of purple gas that make it hard to see the approaching clones and know when to jump.


To win, Mario must defeat the primary clone, which spawns a new batch once the weaker ones have been defeated. It will mix itself up among the group, so Mario has to keep an eye on it to avoid losing track.
==Trivia==
*Facing Dreamy Mario is similar in concept to [[Bowser Memory ML]] from the [[Mario & Luigi: Bowser's Inside Story|previous game]] in the ''Mario & Luigi'' series.


==Trivia==
*They are similar to [[Bowser Memory ML]] from the previous game in the ''Mario & Luigi'' series.
[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Dream Team Bosses]]
[[Category:Mario & Luigi: Dream Team Bosses]]

Revision as of 01:09, July 16, 2013

It has been requested that this article be rewritten. Reason: most of the information is false and is written poorly

Template:Dtenemy Dreamy Mario (D Mario in PAL versions) is a clone of Mario who is a boss in Mario & Luigi: Dream Team, created by Antasma to defeat Mario and Luigi while he flees after his abduction of Peach. He serves as the first boss fought in the Dream World. He is identical in appearance to Mario but has a purple colour and is stronger.

Battle

In battle, Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the main clone is stomped during this attack, the attack will instantly stop. Any clone Mario ends up stomping, either by counter-attacking or directly attacking, will fly back at Mario after the turn, at which point they must be dodged again. Whenever all its clones are defeated, Dreamy Mario will spawn new ones and try to shuffle itself amongst them to avoid direct attacks from the real Mario. Occasionally, Antasma will attack by laying out a stream of coins interspersed with fireballs and the occasional Mushroom, which Mario can use to heal himself. Antasma can also attack by having Mario chase after him while he sends out waves of invincible Mario clones running towards the player. He also creates streams of purple gas that make it hard to see the approaching clones and know when to jump.

Trivia