Clock Out: Difference between revisions

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[[Image:ClockoutPM2.png|thumb|200px|The '''Clock Out''' bomb increasing before detonation.]]
[[Image:ClockoutPM2.png|thumb|200px|The '''Clock Out''' bomb increasing before detonation.]]
'''Clock Out''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It can [[immobilize]] [[Mario]]'s party, the audience, or the enemy's party for 1 to 3 turns (depending on timing and success of Action Commands) and uses 2 [[Star Power|SP]]. Against most bosses and stronger enemies, the success rate is very low; however, it has a 50% chance of working if it is at maximum gauge. If used on the audience, SP recovery will stop, as the audience cannot throw stars while immobilized. The move is very similar to [[Time Out]] from ''[[Paper Mario]]''.
'''Clock Out''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It can [[immobilize]] [[Mario]]'s party, the audience, or the enemy's party for 1 to 3 turns (depending on timing and success of Action Commands) and uses 2 [[Star Power|SP]]. Its success rate is dependent on the fullness of the gauge and each targetted enemy; almost all enemies from Chapter 2 onwards have a slight resistance to the effect being functional at maximum gauge, with the average resistance increasing as the game progresses, with minibosses and bosses only being affected between 50%-30% of the time. (Some enemies and bosses such as [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]], and [[Bonetail]] are completely immune.)<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> If used on the audience, SP recovery will stop, as the audience cannot throw stars while immobilized. The move is very similar to [[Time Out]] from ''[[Paper Mario]]''.


To use this move, Mario must have the [[Emerald Star]], obtained at the end of Chapter 2. When used, a huge bomb will fall from the ceiling along with three random buttons ({{button|gcn|A}}, {{button|gcn|B}}, or {{button|gcn|X}}) under Mario's party, the audience, or the enemy's party. The bomb explodes in about ten seconds. Repeatedly press the button under the desired target to pass it. Buttons will change rapidly and as such the targets will change after a few seconds. Whichever group the bomb explodes in will be immobilized. There is also a green gauge under the bomb. If full when the bomb explodes, it will immobilize for 3 turns, instead of just 2 or 1 (if the Action Command is poorly executed). This gauge can be filled by repeatedly pressing {{button|gcn|A}}, {{button|gcn|B}}, or {{button|gcn|X}}. There is also a chance that a [[Shy Guy]] will get in the way and stop the move, so Mario must be careful.
To use this move, Mario must have the [[Emerald Star]], obtained at the end of Chapter 2. When used, a huge bomb will fall from the ceiling along with three random buttons ({{button|gcn|A}}, {{button|gcn|B}}, or {{button|gcn|X}}) under Mario's party, the audience, or the enemy's party. The bomb explodes in about ten seconds. Repeatedly press the button under the desired target to pass it. Buttons will change rapidly and as such the targets will change after a few seconds. Whichever group the bomb explodes in will be immobilized. There is also a green gauge under the bomb. If full when the bomb explodes, it will immobilize for 3 turns, instead of just 2 or 1 (if the Action Command is poorly executed). This gauge can be filled by repeatedly pressing {{button|gcn|A}}, {{button|gcn|B}}, or {{button|gcn|X}}. There is also a chance that a [[Shy Guy]] will get in the way and stop the move, so Mario must be careful.
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|ItaM=Time Stop
|ItaM=Time Stop
}}
}}
==References==
<references/>
{{RPG Attacks|||1}}
{{RPG Attacks|||1}}
[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario Special Moves]]
[[Category:Paper Mario Special Moves]]

Revision as of 18:08, June 19, 2013

The Clock Out bomb increasing before detonation.

Clock Out is a Special Move that can be used in Paper Mario: The Thousand-Year Door. It can immobilize Mario's party, the audience, or the enemy's party for 1 to 3 turns (depending on timing and success of Action Commands) and uses 2 SP. Its success rate is dependent on the fullness of the gauge and each targetted enemy; almost all enemies from Chapter 2 onwards have a slight resistance to the effect being functional at maximum gauge, with the average resistance increasing as the game progresses, with minibosses and bosses only being affected between 50%-30% of the time. (Some enemies and bosses such as Bill Blasters, X-Yuxes, Smorg, and Bonetail are completely immune.)[1] If used on the audience, SP recovery will stop, as the audience cannot throw stars while immobilized. The move is very similar to Time Out from Paper Mario.

To use this move, Mario must have the Emerald Star, obtained at the end of Chapter 2. When used, a huge bomb will fall from the ceiling along with three random buttons (A Button, B Button, or X Button) under Mario's party, the audience, or the enemy's party. The bomb explodes in about ten seconds. Repeatedly press the button under the desired target to pass it. Buttons will change rapidly and as such the targets will change after a few seconds. Whichever group the bomb explodes in will be immobilized. There is also a green gauge under the bomb. If full when the bomb explodes, it will immobilize for 3 turns, instead of just 2 or 1 (if the Action Command is poorly executed). This gauge can be filled by repeatedly pressing A Button, B Button, or X Button. There is also a chance that a Shy Guy will get in the way and stop the move, so Mario must be careful.

Names in Other Languages

Template:Foreignname

References

Template:RPG Attacks