Confused: Difference between revisions

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[[Image:Confused.PNG|frame]]
[[Image:Confused.PNG|frame]]
'''Confused''' is a status ailment found in the game, ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. Confusion can affect either [[Mario]] or one of his [[Partner#Paper_Mario:_The_Thousand-Year_Door_Partners|partner]]s. When confused, there is a chance that they might disobey commands from the [[player]]; which can make Mario or his allies to attack each other instead of an [[Enemies|enemy]] or use healing [[items]] on enemies instead of on theirselves. Not only that, but it can cause partners to be switched out instead of attack, defending or appealing instead of using an item, and many other situations. Enemies can also gain this ailment, which can cause them to attack their teammates instead of Mario or his party. Confusion is very similar to the [[Dizzy]] ailment, as both can cause a less chance of hitting the enemies.
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has approximately a 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:
 
* Mario or his partner may attack each other with a basic attack which is not [[Action Command]]ed (such as a jump, hammer, or no-FP move), which the player can try to block.
* Mario or his partner may use the Defend or Appeal actions.
* Mario's partner may switch to a random partner. (It is unconfirmed whether Mario can do this.)
* Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion, it simply does nothing.
 
[[Vivian]]'s [[Infatuate]] attack and the [[Ruin Powder]] item can confuse all enemies, but many if not all bosses and minibosses resist or are immune to it. Random stage effects such as falling buckets can also confuse combatants.
 
While confusion can be delibitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other.


[[Vivian]]'s [[Infatuate]] attack can create Confusion on the enemies, but it doesn't affect Bosses or sub-bosses. An attack from an displeased [[audience]] or random effects from the [[stage]] itself - such as a smack on the head from a fallen bucket - can also cause the confused status. The [[Ruin Powder]] item can cause this status, as well.
[[Category:Status effects]]
[[Category:Status effects]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]

Revision as of 17:28, June 10, 2013

Confused is a status ailment found in the game Paper Mario: The Thousand-Year Door, indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has approximately a 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:

  • Mario or his partner may attack each other with a basic attack which is not Action Commanded (such as a jump, hammer, or no-FP move), which the player can try to block.
  • Mario or his partner may use the Defend or Appeal actions.
  • Mario's partner may switch to a random partner. (It is unconfirmed whether Mario can do this.)
  • Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion, it simply does nothing.

Vivian's Infatuate attack and the Ruin Powder item can confuse all enemies, but many if not all bosses and minibosses resist or are immune to it. Random stage effects such as falling buckets can also confuse combatants.

While confusion can be delibitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as Lava Bubbles will heal each other if they attack each other.