WarioWare: Smooth Moves: Difference between revisions
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{{main|List of microgames in WarioWare: Smooth Moves}} | {{main|List of microgames in WarioWare: Smooth Moves}} | ||
The game features 205 microgames in total, all of which have three difficulty levels and six speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii]], is not tied to any specific set and has a change of appearing in any stage after they've been beaten once. | The game features 205 microgames in total, all of which have three difficulty levels and six speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii]], is not tied to any specific set and has a change of appearing in any stage after they've been beaten once. | ||
==Minigames== | |||
In addition to microgames, there are [[Minigames]] which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding Pyoro S). | |||
*[[Tower Tennis]] | |||
*[[Block Star (WarioWare: Smooth Moves)|Block Star]] | |||
*[[Can Shooter]] | |||
*[[Balloon Trip (WarioWare: Smooth Moves)|Balloon Trip]] | |||
*[[Tortoise and Hare]] | |||
*[[Pyoro S]] | |||
==Wii Remote Forms== | ==Wii Remote Forms== | ||
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*'''[[Dr. Crygor]] and [[Mike]]''' – "The [[Kelorometer]]"<br> Twenty micro-games are played, with score increasing depending on how much movement is made in each game | *'''[[Dr. Crygor]] and [[Mike]]''' – "The [[Kelorometer]]"<br> Twenty micro-games are played, with score increasing depending on how much movement is made in each game | ||
*'''[[Pyoro]]''' – "Pyoro S"<br> Game unlocked when every single micro-game has been played | *'''[[Pyoro]]''' – "Pyoro S"<br> Game unlocked when every single micro-game has been played | ||
==Image Gallery== | ==Image Gallery== | ||
{{morepic|WarioWare: Smooth Moves}} | {{morepic|WarioWare: Smooth Moves}} | ||
< | <center><gallery> | ||
File:Smooth moves EU cover.jpg|European box art | File:Smooth moves EU cover.jpg|European box art | ||
File:Odoru Made in Wario JAP cover.jpg|Japanese box art | File:Odoru Made in Wario JAP cover.jpg|Japanese box art | ||
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File:Mike WarioWare Smooth Moves.png|[[Mike]] | File:Mike WarioWare Smooth Moves.png|[[Mike]] | ||
File:Wariowarebomb.jpg|[[Wario Bomb]] | File:Wariowarebomb.jpg|[[Wario Bomb]] | ||
</ | </gallery></center> | ||
==Quotes== | |||
{{main|List of quotes in WarioWare: Smooth Moves}} | |||
==Beta Elements== | |||
{{main|List of WarioWare: Smooth Moves beta elements}} | |||
The E3 2006 demo did not feature the Elephant [[form]] and some of the microgames featured different graphics and instructions. | |||
==Staff== | ==Staff== | ||
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{{BoxTop}} | {{BoxTop}} | ||
{{WarioWare: Smooth Moves}} | |||
{{WarioGames}} | {{WarioGames}} | ||
{{Wii}} | {{Wii}} |
Revision as of 09:01, May 31, 2013
Template:Infobox WarioWare: Smooth Moves, known as Odoru Made in Wario (おどるメイド イン ワリオ Odoru Meido in Wario, lit. "Dancing Made in Wario") in Japan, is the fifth game in the WarioWare series. It was released for the Wii, in Europe on January 12, 2007 and in North America on January 15, 2007. This game takes full advantage of the Wii Remote.
Story
"Mysterious Form Baton Found!"
One day, Wario was sitting at home eating a plate of cakes when a small, strange creature called a Splunk appeared from nowhere and stole them from right under his nose. Furious at the creature ruining his junk-food snack, Wario gave chase, which led him all the way to the Temple of Form, where he discovers the Form Baton. Picking up the strange item out of curiosity, Wario accidentally triggered a trap that the Temple probably used in case of a thief, and thus caused a menacing boulder to try and run over him.
During the game Wario was seen running from the boulder that was chasing him. Each time a mini-game was failed the boulder would get a little bit closer, and when all four of his garlic shaped health icons are gone, it would stampede him. However, if the player won a mini-game the boulder would be momentarily get stuck in a hole in a wall giving Wario the opportunity to get further ahead of it.
Luckily, Wario was fast enough to get out of the ruins. Wario started gloating about his treasure as soon as he caught his breath and admired it for as long as he wanted to.
Cheerleading to Victory
Later, Mona is shown speeding down the roads of Diamond City, late for her new job as captain of the cheerleading squad for the Diamond City Roughs. And thinking that she was late for the big game, she drove her scooter straight into the stadium. Mona is then shown performing her routine, along with the other cheerleaders, which distracted one of the football players (who happened to be in love with Mona) for a moment.
When there were only a few seconds left in the game, the player who is in love with Mona catches the ball and uses his love for her to motivate himself to barge pass three opposing players and score a touchdown. After the game, the player attempts to confess his love for Mona, but she rushes off before he can finish his sentence, leaving him to blurt it out in front of another cheerleader.
Evil Attacks Diamond Dojo!
A huge red monster with a spiked club known as the Elephant Ogre appears at Diamond Dojo and roars viciously. Kat and Ana dramatically run to the scene and split up. Ana goes inside the dojo to perform her ninjutsu style and turns into four turtles, which act as the levels' four lives.
Ana runs into the sensei's room and finds a small red creature tugging on his hair. Outside, Kat uses clone powers and attacks the Elephant Ogre. In the middle of the battle the small creature yells and stops the fighting, as it was the Ogre's child. As the Ogre carries away its child Kat waves goodbye and says to not wander off. But right next to her the child responds saying "Never again"! Ana was mistaken for the child and taken away by the Ogre.
Enter Young Cricket
Young Cricket and Master Mantis are walking down a road when suddenly they realize they're hungry. They smell pork buns at a nearby stand with a long line. Young Cricket rudely runs across the top of everyone's head to get to the front.
When Young Cricket reaches the front he looks over his shoulder and notices all the people in line with a bump on their head glaring at him. He apologizes and runs back across everyone's already-bruised head and says he'll wait in line.
Feline Fever
Jimmy T. is walking down a rainy street with an umbrella when he sees a cat behind a trash can. He puts the umbrella beside the can to protect the cat from the weather. He continues walking when the cat starts walking next to him. More approach and Jimmy tries in vain to avoid them. He then gets the idea to start dancing and they go into Club Sugar.
Afterwards the cats march out in line waving goodbye. As Jimmy watches the original cat touches his shoulder and hands him back the umbrella.
The Loquacious Spell Book
Ashley and Red are reading a spell book on how to make a monstrous plant creature. Red turns into a magic wand which Ashley uses to fire a spell at a potted plant. The only result is a flower blooming, much to her displeasure. Chatty Mr. Spell Book comes over and says he has an idea.
Ashley finds the proper spell and blasts another potted plant with magic. It quickly grows vines and forms a massive rose petal with a mouth. It becomes so large it breaks through the roof of Ashley's mansion. She is seen at the base of the monster while Red is cowering behind her, and she gives a tiny smile.
Tomorrow Hill
As Dribble and Spitz are washing their taxi, a woman wearing a large sun hat comes over and asks for a ride. They all get in and when questioned where to go, she says Tomorrow Hill. Dribble then revs up the car and starts the trip.
When they reach the destination the woman starts walking up the hill while Dribble and Spitz watch. Suddenly a UFO appears and she turns into an alien. The alien waves goodbye to the shocked duo as the ship flies away in a burst of light. When it leaves the woman/alien's sun hat falls on Dribble's head, and Spitz realizes she didn't pay the fare.
The Invent-Off
At Diamond Academy Penny gets ready for the invent-off. At the match her grandfather Dr. Crygor and Mike are waiting for her. The event takes place in a wrestling styled ring with a crowd of what looks like a group of Mr. Game & Watches.
Penny then reveals a small pink motorcycle with Wario's trademark nose and mustache on the front. However, for some reason, Dr. Crygor is attacked, he hits the ground, hard, and Penny wins. Then she takes one of Mike's microphones and everyone starts dancing.
The Multiplayer Test
Here, 9-Volt shows 18-Volt his new Donkey Kong Game & Watch (which 18-Volt mistakes it for a DS Lite, due to its similarity in design). While 9-Volt plays, 18-Volt is breathing on 9-Volt's shoulder, watching him play the Game & Watch. 18-Volt then wants to play and they have a tug-of-war with the result being a broken Game & Watch. Now enraged, 9-Volt then kicks 18-Volt out of his house. Being out of 9-Volt's house, 18-Volt looks in the Toy Express for a Game & Watch, but to no avail. He walks out and then sees a shop selling Game & Watches.
When 18-Volt reaches for the Game & Watch, so does 9-Volt. The two look at each other, and 9-Volt apologizes by saying, "You'll always be my P2" (Player 2).
Canine Craze
Jimmy P. is walking down a street toward Club Spice when he sees a dog behind a trash can. He smiles and gives the dog a large bone. As he continues walking the dog follows him, and several more dogs appear. When he can't move away from them he starts dancing, which the dogs repeat. They then go inside Club Spice.
Later, they walk out single file and wave goodbye to Jimmy as he watches. Someone then taps him on the shoulder, which he sees is Jimmy T.. They look at each other, and Jimmy T. tilts his head in a confused way.
Forever Form Baton
Wario is at his house when he receives the pink motorcycle Penny made at the invent-off. He starts riding when suddenly he starts shrinking and falls in a tub in the middle of the bike. The exhaust pipe then shoots out dozens of Tiny Wario's which hop around and find a strawberry patch.
Later they form together in Wario's normal form, but several Splunks find him and demand the return of the Form Baton. He runs through Diamond City with the Splunks following, while the characters from the game watch from the sides of the street. Wario then runs into the Temple of Form and falls, dropping the Form Baton in its platform.
The Secret of the Balance Stone
In space, Orbulon's ship is flying when it gets hit by the Balance Stone. The ship crashes into the Temple of Form, which sends Orbulon skidding to a halt near the Form Baton's platform. The Balance Stone hits his head and lands on the platform next to the Form Baton, which start glowing and form a connecting wire. Orbulon picks up this new discovery when the Temple lifts of the ground and flies strait into the air.
When the Temple reaches space he claims it as his own, but many Splunks appear and want the Form Baton and Balance Stone back. The Temple falls back to the ground and flings Orbulon and his ship into the distance.
Microgames
- Main article: List of microgames in WarioWare: Smooth Moves
The game features 205 microgames in total, all of which have three difficulty levels and six speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, Bungii, is not tied to any specific set and has a change of appearing in any stage after they've been beaten once.
Minigames
In addition to microgames, there are Minigames which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding Pyoro S).
Wii Remote Forms
In the game, the micro-games use different variations of holding the Wii Remote, called Forms. These positions are:
- The Big Cheese – The hands are held at the hips, with the Wii Remote in the dominant hand
- The Boxer – The Wii Remote is held horizontally from above in the dominant hand, buttons facing up
- The Chauffeur – The Wii Remote is held by both ends horizontally, buttons facing the player
- The Diner (A) – The Wii Remote and Nunchuk are held with the tops facing up
- The Diner (B) – The Wii Remote and Nunchuk are held with the tops facing the screen
- The Diner (C) – The Wii Remote and Nunchuk are held with the tops facing each other
- The Discard – The Wii Remote is placed face-down, only to be picked up when suggested by the game
- The Dumbbell – The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up
- The Elephant – The Wii Remote is held in both hands up to the nose
- The Finger Food – The Wii Remote is held from the base by the thumb and index finger of the dominant hand
- The Handlebar – The Wii Remote is held horizontally from above with both hands, buttons facing up
- The Janitor – The Wii Remote is held vertically with both hands
- The Mohawk – The Wii Remote is held with both hands, atop the head
- The Mortar and Pestle – The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
- The Remote Control – The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the
- The Samurai – The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand
- The Sketch Artist – The Wii Remote is held with the thumb and index finger by the middle
- The Thumb Wrestler – The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor
- The Tug-of-War – The Wii Remote is held by both hands, with the top facing the screen
- The Umbrella – The Wii Remote is held by the dominant hand vertically, thumb resting on the
- The Waiter – The Wii Remote rests in the dominant hand, face-up
Characters
Among the micro-game developers and other characters in the game, there are:
- Wario – "Mysterious Form Baton Found"
The Remote Control; all of these games feature Wario in some way - Mona – "Cheerleading to Victory"
The Handlebar, The Umbrella - Kat and Ana – "Evil Attacks Diamond Dojo!"
The Sketch Artist, The Chauffeur, The Samurai - Young Cricket and Master Mantis – "Enter Young Cricket"
The Tug-of-War, The Waiter, The Elephant - Jimmy T. – "Feline Fever"
A composite of games from Young Cricket, Mona, and Kat & Ana - Ashley and Red – "The Loquacious Spell Book."
The Thumb Wrestler, The Discard, The Big Cheese - Dribble and Spitz – "Tomorrow Hill."
The Janitor, The Mohawk, The Dumbbell - Penny – "The Invent-Off"
The Finger Food, The Boxer, The Mortar and Pestle - 9-Volt and 18-Volt – "The Multiplayer Test"
Certain forms used; all games are Nintendo themed. - Jimmy P. – "Canine Crazed"
A composite of games from Penny Crygor, Dribble & Spitz, 9-Volt & 18-Volt, and Ashley - Tiny Wario – "Forever Form Baton"
All forms used; all games feature Wario in some way - Orbulon – "The Secret of the Balance Stone"
The Diner; uses both the Wii Remote and Nunchuk attachment - Dr. Crygor and Mike – "The Kelorometer"
Twenty micro-games are played, with score increasing depending on how much movement is made in each game - Pyoro – "Pyoro S"
Game unlocked when every single micro-game has been played
Image Gallery
- Odoru Made in Wario JAP cover.jpg
Japanese box art
- WWSM GameLogo.jpg
Western logo
- WWSM YoungCricket.jpg
Quotes
- Main article: List of quotes in WarioWare: Smooth Moves
Beta Elements
- Main article: List of WarioWare: Smooth Moves beta elements
The E3 2006 demo did not feature the Elephant form and some of the microgames featured different graphics and instructions.
Staff
- Main article: List of WarioWare: Smooth Moves staff
The game was a coproduction between Intelligent System and Nintendo SPD Group No.1. Goro Abe is the director and Yoshio Sakamoto is the producer, as with most WarioWare games. The game was Yoichi Kotabe's last credited work as a full-time employee of Nintendo before his departure from the company.
The Weekly Wario
The Weekly Wario is a newspaper written and published by Wario and the other employees of WarioWare, Inc.. It serves as the enclosed instruction book for the game, and it has many "stories" regarding the Form Baton and other elements of gameplay, which are in reality instructions on how to play the game. It only had one issue because of Wario never feeling like making another one.
Trivia
This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles.
- The music played on the title screen is different in the Japanese version of the game. In the Japanese edition, the music has the same theme as the Temple of Form. In other editions of the game, the title music is a remix of the title theme from WarioWare, Inc.: Mega Microgame$!.
- With the release of the Korean edition of Smooth Moves, all the artworks of the Wii Remote (Form Baton) have a Wii Remote Jacket to protect the remote.[1] Other editions of the game got artworks of Wii Remotes without protection jackets.
- On the Nintendo Channel, one video incorrectly named the game as Wario Ware: Smooth Grooves.[2]
- During the opening movie during 9-Volt's and 18-Volt's stage, when 18-Volt is in the Toy Express store, some monkeys from the Nintendo game Rhythm Tengoku, were on the shelves in the background.
- Although it says that 9-Volt has learned all the forms, there is no game of his that uses The Diner, The Dumbbell, The Mortar and Pestle, The Thumb Wrestler or The Samurai.
- The instruction booklet released in North America has a mistake in page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
References
Template:BoxTop Template:WarioWare: Smooth Moves Template:WarioGames