Showstopper: Difference between revisions

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[[Image:Showstopper_PM2.jpg|200px|thumb|'''Showstopper''' attempting to destroy all enemies.]]
[[Image:Showstopper_PM2.jpg|200px|thumb|'''Showstopper''' attempting to destroy all enemies.]]
'''Showstopper''' is a special attack in ''[[Paper Mario: The Thousand-Year Door]]''. Unlike most attacks which deal a certain amount of [[Heart Point|HP]], this attack works on a percentage chance of instantly defeating enemies. It is learned when [[Mario]] obtains the [[Garnet Star]] in [[Poshley Sanctum]] at the end of Chapter 6. The [[Action Command]] requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. It is a very effective attack to use on weak enemies, or on a large group of enemies. This move uses 2 [[Star Power|SP]], and does not affect [[bosses]] (with the exception of [[Bowser]]'s second fight{{refneeded}}) and is less likely to affect stronger enemies, such as the ones that appear in the deep floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] whose HP is higher than 10.  
'''Showstopper''' is a special attack in ''[[Paper Mario: The Thousand-Year Door]]''. Unlike most attacks which deal a certain amount of [[Heart Point|HP]], this attack applies the "Instant KO" [[status effect]], which has a random chance of immediately defeating each enemy in the battle. It is learned when [[Mario]] obtains the [[Garnet Star]] in [[Poshley Sanctum]] at the end of Chapter 6. The [[Action Command]] requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 [[Star Power|SP]].
 
As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the [[Palace of Shadow]], each one having a success rate of either 5% or 1%. Oddly emough, [[Crazee Dayzee]]s and [[Boo]]s (and their variants) have a significant resistance to the effect. <ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>


The move is very similar to [[Up & Away]] from ''[[Paper Mario]]''.
The move is very similar to [[Up & Away]] from ''[[Paper Mario]]''.
==References==
<references/>


==Names in other Languages==
==Names in other Languages==
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{{RPG Attacks|||1}}
{{RPG Attacks|||1}}
{{PM2}}
{{PM2}}
[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario Special Moves]]
[[Category:Paper Mario Special Moves]]

Revision as of 21:56, April 19, 2013

File:Showstopper PM2.jpg
Showstopper attempting to destroy all enemies.

Showstopper is a special attack in Paper Mario: The Thousand-Year Door. Unlike most attacks which deal a certain amount of HP, this attack applies the "Instant KO" status effect, which has a random chance of immediately defeating each enemy in the battle. It is learned when Mario obtains the Garnet Star in Poshley Sanctum at the end of Chapter 6. The Action Command requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 SP.

As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as Goombas are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the Pit of 100 Trials have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the Palace of Shadow, each one having a success rate of either 5% or 1%. Oddly emough, Crazee Dayzees and Boos (and their variants) have a significant resistance to the effect. [1]

The move is very similar to Up & Away from Paper Mario.

References

Names in other Languages

Template:Foreignname

Template:RPG Attacks Template:PM2