Guard: Difference between revisions
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[[Image:PMguard.jpg|thumb|left|200px|[[Mario]] using '''Guard''' in ''Paper Mario''.]] | [[Image:PMguard.jpg|thumb|left|200px|[[Mario]] using '''Guard''' in ''Paper Mario''.]] | ||
[[Image:PMTYDguard.jpg|thumb|right|200px|The Guard move in ''Paper Mario: The Thousand-Year Door''.]] | [[Image:PMTYDguard.jpg|thumb|right|200px|The Guard move in ''Paper Mario: The Thousand-Year Door''.]] | ||
'''Guard''' is a defensive move used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. It is used to reduce damage dealt by enemies. By pressing | '''Guard''' is a defensive move used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. It is used to reduce damage dealt by enemies. By pressing {{button|gcn|A}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization, which only one enemy in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Guarding reduces damage even against [[piercing attack]]s. | ||
The Guard is the weaker version of the [[Superguard]], which will always prevent all damage and status effects without fail, yet requires tighter timing. | The Guard is the weaker version of the [[Superguard]], which will always prevent all damage and status effects without fail, yet requires tighter timing. | ||
==References== | |||
<references/> | |||
[[Category:Moves]] | [[Category:Moves]] |
Revision as of 18:45, March 12, 2013
Guard is a defensive move used in Paper Mario and Paper Mario: The Thousand-Year Door. It is used to reduce damage dealt by enemies. By pressing just before contact, damage can be reduced by 1; the player has only 8/60 of a second[1] before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as Poison (the only exception is immobilization, which only one enemy in the series can perform without an item). If equipped with the Badge Damage Dodge, Guards can prevent additional points of damage. Guarding reduces damage even against piercing attacks.
The Guard is the weaker version of the Superguard, which will always prevent all damage and status effects without fail, yet requires tighter timing.