Geno Boost: Difference between revisions
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[[Image:RPG_Geno_Boost.png|right|thumb|'''Geno Boost''']] | [[Image:RPG_Geno_Boost.png|right|thumb|'''Geno Boost''']] | ||
'''Geno Boost''' is a [[Special Move]] that [[Geno]] can learn at level eight in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount. If timed right it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost | '''Geno Boost''' is a [[Special Move]] that [[Geno]] can learn at level eight in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute. | ||
==Names in other Languages== | ==Names in other Languages== |
Revision as of 19:32, March 4, 2013
Geno Boost is a Special Move that Geno can learn at level eight in Super Mario RPG: Legend of the Seven Stars. It increases attack power by a small amount. If timed right, it will not only increase attack power but defense as well. To time it, the player must press right before the final arrow disappears. The Geno Boost requires four Flower Points to execute.