Nintendo Land: Difference between revisions
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'''''Nintendo Land''''' is a launch title for the [[Wii U]], which was first released in North America on November 18th, 2012, Europe and Australia on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve [[minigame]]s built around various [[Nintendo]] franchises, including four based on ''[[Mario (series)|Mario]]'' and its subseries. The minigames are played using the | '''''Nintendo Land''''' is a launch title for the [[Wii U]], which was first released in North America on November 18th, 2012, Europe and Australia on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve [[minigame]]s built around various [[Nintendo]] franchises, including four based on ''[[Mario (series)|Mario]]'' and its subseries. The minigames are played using the {{button|wiiu|GamePad}} alongside up to four {{button|wii|Wiimote}} (with {{button|wii|Nunchuk}}), and are intended to showcase the many features of the new system.<ref>[http://www.youtube.com/watch?v=AtICb-F56So Nintendo Land announcement at E3 2012] (Retrieved June 18, 2012)</ref> The game's host is a feminine robot named [[Monita]]. | ||
In the US, Europe and Australia, ''Nintendo Land'' comes packed in with the Wii U Deluxe Set. It also is sold as a stand-alone product. | In the US, Europe and Australia, ''Nintendo Land'' comes packed in with the Wii U Deluxe Set. It also is sold as a stand-alone product. | ||
===Team Attractions=== | ===Team Attractions=== | ||
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|align="center" |[[File:NLLoZBQLogo.png|120px]] | |align="center" |[[File:NLLoZBQLogo.png|120px]] | ||
|align="center" |The Legend of Zelda: Battle Quest | |align="center" |[[ZeldaWiki:The Legend of Zelda: Battle Quest|The Legend of Zelda: Battle Quest]] | ||
|Takes place in a ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]''-based world, where the [[Mii]]s are dressed up as [[Link]], sharing [[ZeldaWiki:Hearts|Hearts]]. They must fight many enemies along the way. The player with the | |Takes place in a ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]''-based world, where the [[Mii]]s are dressed up as [[Link]], sharing [[ZeldaWiki:Hearts|Hearts]]. They must fight many enemies along the way. The player with the {{button|wiiu|GamePad}} is an archer, providing backup, while the other players act as swordsmen. | ||
|- | |- | ||
|align="center" |[[File:Pikmin Adventure NL.png|120px]] | |align="center" |[[File:Pikmin Adventure NL.png|120px]] | ||
|align="center" |Pikmin Adventure | |align="center" |[[Pikipedia:Nintendo Land#Pikmin Adventure|Pikmin Adventure]] | ||
|This single-player minigame is based on ''[[Pikipedia:Pikmin series|Pikmin]]''. The player acts like [[Captain Olimar]], using the | |This single-player minigame is based on ''[[Pikipedia:Pikmin series|Pikmin]]''. The player acts like [[Captain Olimar]], using the {{button|wiiu|GamePad}} to control a group of [[Pikmin]] through missions to find the lost spaceship. | ||
|- | |- | ||
|align="center" |[[File:Metroid Blast NL.png|120px]] | |align="center" |[[File:Metroid Blast NL.png|120px]] | ||
|align="center" |Metroid Blast | |align="center" |Metroid Blast | ||
|Based on the ''[[MetroidWiki:Metroid (series)|Metroid]]'' series, the players dress up like [[Samus Aran]] in a space area. The | |Based on the ''[[MetroidWiki:Metroid (series)|Metroid]]'' series, the players dress up like [[Samus Aran]] in a space area. The {{button|wiiu|GamePad}} player drives a [[metroidwiki:Samus Aran's Gunship|gunship]], while the other players combat against him or her on ground. | ||
|} | |} | ||
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|align="center" |[[File:Mario chase.png|120px]] | |align="center" |[[File:Mario chase.png|120px]] | ||
|align="center" |[[Mario Chase]] | |align="center" |[[Mario Chase]] | ||
|Based on the ''[[Super Mario (series)|Super Mario]]'' series, this minigame involves four players dressed as [[Toad (species)|Toads]] running through a ''Mario''-themed park to find a solo player who is dressed as [[Mario]]. The solo player can see where the team is on | |Based on the ''[[Super Mario (series)|Super Mario]]'' series, this minigame involves four players dressed as [[Toad (species)|Toads]] running through a ''Mario''-themed park to find a solo player who is dressed as [[Mario]]. The solo player can see where the team is on {{button|wiiu|GamePad}} screen. It is harder for the Toads, because Mario runs faster. | ||
|- | |- | ||
|align="center" |[[File:NLLGMLogo.png|120px]] | |align="center" |[[File:NLLGMLogo.png|120px]] | ||
|align="center" |[[Luigi's Ghost Mansion]] | |align="center" |[[Luigi's Ghost Mansion]] | ||
|In this minigame, four players are dressed as Mario, [[Luigi]], [[Wario]] and [[Waluigi]]. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can only be seen on | |In this minigame, four players are dressed as Mario, [[Luigi]], [[Wario]] and [[Waluigi]]. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can only be seen on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''. | ||
|- | |- | ||
|align="center" |[[File:NLACSDLogo.png|120px]] | |align="center" |[[File:NLACSDLogo.png|120px]] | ||
|align="center" |Animal Crossing: Sweet Day | |align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]] | ||
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players, who try to collect a certain number of candies scattered throughout the town before time runs out. However, they get slower each time they collect a candy. | |The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players, who try to collect a certain number of candies scattered throughout the town before time runs out. However, they get slower each time they collect a candy. | ||
|} | |} | ||
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|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]] | |align="center" |[[File:Yoshi Fruit Cart NL.png|120px]] | ||
|align="center" |[[Yoshi's Fruit Cart]] | |align="center" |[[Yoshi's Fruit Cart]] | ||
|This attraction's name and gimmicks are based on the ''[[Yoshi (series)|Yoshi]]'' series. The player must draw lines on the | |This attraction's name and gimmicks are based on the ''[[Yoshi (series)|Yoshi]]'' series. The player must draw lines on the {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. | ||
|- | |- | ||
|align="center" |[[File:Octopus Dance NL.png|120px]] | |align="center" |[[File:Octopus Dance NL.png|120px]] | ||
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|align="center" |[[File:NLDKCCLogo.png|120px]] | |align="center" |[[File:NLDKCCLogo.png|120px]] | ||
|align="center" |[[Donkey Kong's Crash Course]] | |align="center" |[[Donkey Kong's Crash Course]] | ||
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting | |This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms. | ||
|- | |- | ||
|align="center" |[[File:NLTNCLogo.png|120px]] | |align="center" |[[File:NLTNCLogo.png|120px]] | ||
|align="center" |Takamaru's Ninja Castle | |align="center" |Takamaru's Ninja Castle | ||
|This minigame is based on the [[Famicom]] game ''[[wikipedia:Nazo no Murasame Jō|Nazo no Murasame Jō]]''. Here, the player must use the GamePad screen to throw shurikens at ninja enemies. | |This minigame is based on the [[Famicom]] game ''[[wikipedia:Nazo no Murasame Jō|Nazo no Murasame Jō]]''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. | ||
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|align="center" |[[File:CF Twister Race NL.png|120px]] | |align="center" |[[File:CF Twister Race NL.png|120px]] | ||
|align="center" |Captain Falcon's Twister Race | |align="center" |[[F-ZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]] | ||
|In this ''[[F-ZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding the {{button|wiiu| | |In this ''[[F-ZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding the {{button|wiiu|GamePad}} vertically. | ||
|- | |- | ||
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]] | |align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]] |
Revision as of 19:21, January 10, 2013
Template:Infobox
Nintendo Land is a launch title for the Wii U, which was first released in North America on November 18th, 2012, Europe and Australia on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve minigames built around various Nintendo franchises, including four based on Mario and its subseries. The minigames are played using the alongside up to four
(with
), and are intended to showcase the many features of the new system.[1] The game's host is a feminine robot named Monita.
In the US, Europe and Australia, Nintendo Land comes packed in with the Wii U Deluxe Set. It also is sold as a stand-alone product.
Team Attractions
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with single player only. These are the largest and most expansive attractions in the game. Number of player(s): 1-5
Image | Name | Description |
---|---|---|
![]() |
The Legend of Zelda: Battle Quest | Takes place in a The Legend of Zelda-based world, where the Miis are dressed up as Link, sharing Hearts. They must fight many enemies along the way. The player with the |
![]() |
Pikmin Adventure | This single-player minigame is based on Pikmin. The player acts like Captain Olimar, using the |
![]() |
Metroid Blast | Based on the Metroid series, the players dress up like Samus Aran in a space area. The |
Competitive Attractions
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of player(s): 2-5.
Image | Name | Description |
---|---|---|
![]() |
Mario Chase | Based on the Super Mario series, this minigame involves four players dressed as Toads running through a Mario-themed park to find a solo player who is dressed as Mario. The solo player can see where the team is on |
![]() |
Luigi's Ghost Mansion | In this minigame, four players are dressed as Mario, Luigi, Wario and Waluigi. Each player tries to attack the solo player (in a Gold Ghost costume) using flashlights. However, the solo is invisible and can only be seen on |
![]() |
Animal Crossing: Sweet Day | The solo player controls two guards (dressed as Copper and Booker) and must chase the team players, who try to collect a certain number of candies scattered throughout the town before time runs out. However, they get slower each time they collect a candy. |
Solo Attractions
These minigames can only be played by a single player. Number of player(s): 1
Image | Name | Description |
---|---|---|
![]() |
Yoshi's Fruit Cart | This attraction's name and gimmicks are based on the Yoshi series. The player must draw lines on the |
![]() |
Octopus Dance | This game is based on the Game & Watch game Octopus. The player must memorize the moves of the character on the TV screen, and repeat them using either the control sticks or the gyro sensor. |
![]() |
Donkey Kong's Crash Course | This minigame is aesthetically based on the arcade game Donkey Kong. The player must navigate through a series of paths and platforms by tilting ![]() ![]() |
![]() |
Takamaru's Ninja Castle | This minigame is based on the Famicom game Nazo no Murasame Jō. Here, the player must use the |
![]() |
Captain Falcon's Twister Race | In this F-Zero-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding the |
![]() |
Balloon Trip Breeze | The player controls their character through the sky collecting balloons and avoiding obstacles, just the NES game Balloon Fight. |
Reception
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5[2] and referred to it as the best Nintendo multiplayer game since Super Smash Bros. Brawl. GamesMaster gave it and 86/100 (86%), describing it as "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10 [3].
Gallery
References
Nintendo Land | |
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Characters | Ganon • Mii • Octopus • Ridley |
Mii character costumes | Captain Falcon • Captain Olimar • Gold Ghost • Link • Luigi • Mario • Pikmin • Samus • Toad (Blue • Green • Purple • Yellow) • Waluigi • Wario |
Objects | ? Block • Automated elevator • Barrel • Bee • Brick Block • Conveyor belt • Gear Crank • Girder • Goal Flag • Goal Gate • Hole • Ladder • Lever • Metallic slide • Moving Rail • Moving Floor • Moving Platform • Mud • Number Flag • Passage • Prize • Roller • Slow Motion Bubble • Spike • Suit of armor • Warp gate • Yoshi Cart |
Items | Battery • Big battery • Blue check mark • Chili plate • Coin • Flashlight • Fruit (Apple • Bananas • Grapes • Melon • Orange • Peach • Pear • Strawberry • Watermelon) • Heart • Present • Super Light • Star • Yoshi egg |
Super Mario attractions | Donkey Kong's Crash Course • Luigi's Ghost Mansion • Mario Chase • Yoshi's Fruit Cart |
Moves | Dash • Jump • Magic • Sidestep • Slide • Tackle |
Miscellaneous | Fuel • Gallery • Media |