Badge: Difference between revisions
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===Paper Mario 2=== | ===Paper Mario 2=== | ||
Notes: | Total number of badges: 85. | ||
Notes: Equipping more than one of the [[badges]] you've already obtained doubles FP requirements, but increases attack power by 1. For Double Dip, wearing both in the game allows you to use Triple Dip for 8 FP. | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
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!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
!width="1%"|Badge Points Needed | !width="1%"|Badge Points Needed | ||
!width=" | !width="30%"|Found In | ||
!width="20%"|Effect | !width="20%"|Effect | ||
|- | |- | ||
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| Attack FX B | | Attack FX B | ||
| 0 | | 0 | ||
| | | Complete ???/Elusive Badge trouble | ||
| Changes the sound effects from Mario's hammer and jump attacks. | | Changes the sound effects from Mario's hammer and jump attacks. | ||
|- | |- | ||
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| Bump Attack | | Bump Attack | ||
| 5 | | 5 | ||
| Pit of 100 Trials | | Pit of 100 Trials (reach Lvl 80) | ||
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them. | | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. | ||
|- | |- | ||
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| 1 | | 1 | ||
| The Great Tree | | The Great Tree | ||
| | | Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn. | ||
|- | |- | ||
| Charge P | | Charge P | ||
| 1 | | 1 | ||
| Glitzville | | Glitzville | ||
| | | Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn. | ||
|- | |- | ||
| Chill Out | | Chill Out | ||
| | | 1 | ||
| Dazzle | | Dazzle | ||
| Prevents enemies from making First Strikes. | | Prevents enemies from making First Strikes. | ||
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| 2 | | 2 | ||
| Rogueport Sewers | | Rogueport Sewers | ||
| The amount of damage Mario takes when he performs | | The amount of damage Mario takes when he performs a guard while being attacked decreases by 1. | ||
|- | |- | ||
| Damage Dodge P | | Damage Dodge P | ||
| 2 | | 2 | ||
| Rogueport Sewers | | Rogueport Sewers | ||
| The amount of damage Mario's Partner takes when he performs | | The amount of damage Mario's Partner takes when he/she performs a guard while being attacked decreases by 1. | ||
|- | |- | ||
| Defend Plus | | Defend Plus | ||
| 5 | | 5 | ||
| Twilight Town | | Twilight Town | ||
| | | Adds one defense point for Mario. | ||
|- | |- | ||
| Defend Plus P | | Defend Plus P | ||
| 5 | | 5 | ||
| Rogueport Sewers | | Rogueport Sewers, Keelhaul Key | ||
| | | Adds one defense point for your partner. | ||
|- | |- | ||
| Double Dip | | Double Dip | ||
| 3 | | 3 | ||
| Rougeport | | Rougeport, Pit of 100 Trials (Lvl 60) | ||
| For 4 FP, it lets you use 2 items in 1 round, if you want. | | For 4 FP, it lets you use 2 items in 1 round, if you want. | ||
|- | |- | ||
| Double Dip | | Double Dip | ||
| 3 | | 3 | ||
| Pit of 100 Trials | | Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) | ||
| For 4 FP, it lets your partner use 2 items in 1 round, if you want. | | For 4 FP, it lets your partner use 2 items in 1 round, if you want. | ||
|- | |- | ||
| Feeling Fine | | Feeling Fine | ||
| | | 4 | ||
| X-Naut Fortress | | X-Naut Fortress (find Cog and use crane) | ||
| Protects Mario from the "Poisoning" and "Dizziness" status ailments. | | Protects Mario from the "Poisoning" and "Dizziness" status ailments. | ||
|- | |- | ||
| Feeling Fine | | Feeling Fine | ||
| | | 4 | ||
| X-Naut Fortress | | X-Naut Fortress (find Cog and use crane) | ||
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments. | | Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments. | ||
|- | |- | ||
| Fire Drive | | Fire Drive | ||
| | | 5 | ||
| | | Pit of 100 Trials (Lvl 20) | ||
| For 5 FP, it will assault all ground enemies and burn them. | | For 5 FP, it will assault all ground enemies and burn them. | ||
|- | |- | ||
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|- | |- | ||
| Flower Saver | | Flower Saver | ||
| | | 4 | ||
| Dazzle | | Dazzle | ||
| All of Mario's abilities cost 1 FP less than they normally would. | | All of Mario's abilities cost 1 FP less than they normally would. | ||
|- | |- | ||
| Flower Saver | | Flower Saver P | ||
| | | 4 | ||
| Dazzle | | Dazzle | ||
| All of Mario's Partners' abilities cost 1 FP less than they normally would. | | All of Mario's Partners' abilities cost 1 FP less than they normally would. | ||
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| Hammerman | | Hammerman | ||
| 2 | | 2 | ||
| Charlieton | | Charlieton (180 coins) | ||
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump. | | Boosts Hammer's attack power by 1, but disables Mario's ability to jump. | ||
|- | |- | ||
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| 3 | | 3 | ||
| Rogueport | | Rogueport | ||
| | | Reduces Mario's attack power by 1, but he regains 1 HP per attack. | ||
|- | |- | ||
| HP Drain P | | HP Drain P | ||
| 3 | | 3 | ||
| Poshley Heights | | Poshley Heights | ||
| Reduces Mario's Partner's attack power by 1, but he regains 1 HP per attack. | | Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack. | ||
|- | |- | ||
| HP Plus | | HP Plus | ||
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| 6 | | 6 | ||
| Pianta Parlor | | Pianta Parlor | ||
| Causes | | Causes all partners' maximum HP to go up by 5, as long as it's equipped. | ||
|- | |- | ||
| Ice Power | | Ice Power | ||
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| Ice Smash | | Ice Smash | ||
| 1 | | 1 | ||
| | | Creepy Steeple | ||
| | | For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly. | ||
|- | |- | ||
| Item Hog | | Item Hog | ||
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| Jumpman | | Jumpman | ||
| 1 | | 1 | ||
| Charlieton | | Charlieton (180 coins) | ||
| Boosts Jump attacks's power by 1, but disables Mario's hammer ability. | | Boosts Jump attacks's power by 1, but disables Mario's hammer ability. | ||
|- | |- | ||
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| Lucky Day | | Lucky Day | ||
| 7 | | 7 | ||
| Pit of 100 Trials | | Pit of 100 Trials (Lvl 90) | ||
| Causes enemies' attacks against Mario miss more frequently. | | Causes enemies' attacks against Mario miss more frequently. | ||
|- | |- | ||
| Lucky Start | | Lucky Start | ||
| 4 | | 4 | ||
| Creepy Steeple | | Creepy Steeple (defeat Atomic Boo) | ||
| Makes something good happen when you first enter battle. | | Makes something good happen when you first enter battle: dodginess, eletrified, HP or FP recovery for 2 turns. | ||
|- | |- | ||
| Mega Rush | | Mega Rush | ||
| 1 | | 1 | ||
| Charlieton | | Charlieton | ||
| When Mario | | When Mario's in "peril" (1 HP), his attack power goes up by 5. | ||
|- | |- | ||
| Mega Rush P | | Mega Rush P | ||
| 1 | | 1 | ||
| Petalburg | | Petalburg | ||
| When Mario's Partner | | When Mario's Partner's in "peril" (1 HP), his attack power goes up by 5. | ||
|- | |- | ||
| Money Money | | Money Money | ||
| 5 | | 5 | ||
| Pianta Parlor | | Pianta Parlor (234 Piantas, must have Platinum Card) | ||
| Mario wins twice the amount of coins from battle as he usually does. | | Mario wins twice the amount of coins from battle as he usually does. | ||
|- | |- | ||
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| Peekaboo | | Peekaboo | ||
| 3 | | 3 | ||
| Traded by | | Traded by Dazzle for 7 Star Pieces | ||
| Allows you to see the enemies' HP without using | | Allows you to see the enemies' HP without using Goombella's "Tattle" ability. | ||
|- | |- | ||
| Piercing Blow | | Piercing Blow | ||
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| Pity Flower | | Pity Flower | ||
| 3 | | 3 | ||
| Pit of 100 Trials | | Pit of 100 Trials (Lvl 40) | ||
| When Mario takes damage, he occasionally recovers 1 FP. | | When Mario takes damage, he occasionally recovers 1 FP. | ||
|- | |- | ||
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| Power Plus | | Power Plus | ||
| 6 | | 6 | ||
| Dazzle | | Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces) | ||
| Mario's attack power for both his hammer and his jump go up by 1. | | Mario's attack power for both his hammer and his jump go up by 1. | ||
|- | |- | ||
| Power Plus | | Power Plus | ||
| 6 | | 6 | ||
| Dazzle | | Glitzville (on top of juice bar in chest), Dazzle (15 star pieces) | ||
| Mario's Partner's attack power for both his hammer and his jump go up by 1. | | Mario's Partner's attack power for both his hammer and his jump go up by 1. | ||
|- | |- | ||
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| 1 | | 1 | ||
| Lovely Howz of Badges | | Lovely Howz of Badges | ||
| When Mario's | | When Mario's is in "danger" (5 HP or below), his attack power will go up by 2. | ||
|- | |- | ||
| Power Rush | | Power Rush | ||
| 1 | | 1 | ||
| Lovely Howz of Badges | | Lovely Howz of Badges | ||
| When Mario's Partner | | When Mario's Partner in "danger" (5 HP or below), his /her attack power will go up by 2. | ||
|- | |- | ||
| Power Smash | | Power Smash | ||
| 1 | | 1 | ||
| | | Given free by Profesor Frankly | ||
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. | | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. | ||
|- | |- | ||
| Pretty Lucky | | Pretty Lucky | ||
| 2 | | 2 | ||
| Dazzle | | Dazzle (3 star pieces) | ||
| Enemies will occasionally miss Mario when it's equipped. | | Enemies will occasionally miss Mario when it's equipped. | ||
|- | |- | ||
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| Quick Change | | Quick Change | ||
| 7 | | 7 | ||
| Dazzle | | Dazzle (8 star pieces) | ||
| Allows Mario to switch partners in the midst of battle without using up a turn. | | Allows Mario to switch partners in the midst of battle without using up a turn. | ||
|- | |- | ||
| Refund | | Refund | ||
| 1 | | 1 | ||
| Pianta Parlor | | Pianta Parlor (34 piantas) | ||
| If you use an item in battle, you'll be given some coins. | | If you use an item in battle, you'll be given some coins back (maybe 1/2 of price). | ||
|- | |- | ||
| Return Postage | | Return Postage | ||
| 7 | | 7 | ||
| Pit of 100 Trials, after defeating Bonetail | | Pit of 100 Trials, after defeating Bonetail (Lvl 100) | ||
| Makes direct-attackers take 1/2 the damage they do. | | Makes direct-attackers take 1/2 the damage they do. | ||
|- | |- | ||
| Shrink Stomp | | Shrink Stomp | ||
| 1 | | 1 | ||
| Lovely Howz of Badges | | Lovely Howz of Badges, Great Tree | ||
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. | | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. | ||
|- | |- | ||
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| Sleep Stomp | | Sleep Stomp | ||
| 1 | | 1 | ||
| Lovely Howz of Badges | | Lovely Howz of Badges, Pit of 100 Trials (Lvl 10) | ||
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. | | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. | ||
|- | |- | ||
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| Charlieton | | Charlieton | ||
| Prevents Mario from running. | | Prevents Mario from running. | ||
|- | |- | ||
| Spike Shield | | Spike Shield | ||
| | | 3 | ||
| | | Rogueport Sewers (need Vivian) | ||
| Allows Mario to safely jump on spiky enemies without getting hurt. | | Allows Mario to safely jump on spiky enemies without getting hurt. | ||
|- | |- | ||
| Super Appeal | | Super Appeal | ||
| | | 1 | ||
| Lovely Howz of Badges | | Lovely Howz of Badges, Pianta Parlor | ||
| Gets more star power from the audience when Mario appeals | | Gets more star power from the audience when Mario appeals | ||
|- | |- | ||
| Super Appeal P | | Super Appeal P | ||
| | | 1 | ||
| Lovely Howz of Badges | | Lovely Howz of Badges, Flurrie's bedroom | ||
| Gets more star power from the audience when Mario's Partner appeals | | Gets more star power from the audience when Mario's Partner appeals | ||
|- | |- | ||
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| 1 | | 1 | ||
| Charlieton | | Charlieton | ||
| Teaches the timing | | Teaches the timing for style commands. | ||
|- | |- | ||
| Tornado Jump | | Tornado Jump | ||
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| W Emblem | | W Emblem | ||
| 0 | | 0 | ||
| Charlieton | | Charlieton (360 coins) | ||
| Changes Mario's clothes into Wario's clothes. While combined with the L Emblem, it'll change Mario's clothes to Waluigi's clothes. | | Changes Mario's clothes into Wario's clothes. While combined with the L Emblem, it'll change Mario's clothes to Waluigi's clothes. | ||
|- | |- | ||
| Zap Tap | | Zap Tap | ||
| 3 | | 3 | ||
| Pit of 100 Trials | | Pit of 100 Trials (Lvl 30) | ||
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. | | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. | ||
|} | |} |
Revision as of 22:21, May 27, 2006
Paper Mario Series
Paper Mario 1
Name of Badge | Badge Points Needed | Found In | Effect |
---|---|---|---|
All or Nothing | 4 | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX A | 0 | Traded from Merlow for 1 Star Piece | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX B | 0 | Pleasant Path | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX C | 0 | Dry Dry Desert | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX D | 0 | From Pop Diva in Toad Town after giving the Lyricist the Melody | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX E | 0 | Shiver City | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX F | 0 | -Dummied Out- | Changes the sound effects from Mario's hammer and jump attacks. |
Bump Attack | 5 | Third purchase from Rip Cheato in Toad Town Tunnels | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Chill Out | 2 | Traded from Merlow for 3 Star Pieces | Prevents enemies from making First Strikes. |
Close Call | 1 | Goomba Road | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
D-Down Jump | 2 | Tubba Blubba's Castle | For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense. |
D-Down Pound | 2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense. |
Damage Dodge | 3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
Deep Focus | 1 | Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle | When using the "Focus" command, more Star Power is refilled than normal. |
Defend Plus | 6 | Shy Guy's Toybox | Reduces the damage Mario receives per attack by 1. |
Dizzy Attack | 2 | Pleasant Path | If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. |
Dizzy Stomp | 1 | Mt. Lavalava | For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy. |
Dodge Master | 2 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | With this badge, the action command will work a little more frequently. |
Double Dip | 1 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | For 3 FP, it lets you use 2 items in 1 round, if you want. |
Feeling Fine | 3 | Traded from Merlow for 5 Star Pieces | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Fire Shield | 2 | Mt. Lavalava | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. |
First Attack | 1 | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
Flower Finder | 3 | Traded from Merlow for 12 Star Pieces | You win more flowers than usual after winning battles. |
Flower Saver | 6 | Flower Fields; Traded from Merlow for 25 Star Pieces | All abilities cost 1 FP less than they normally would. |
FP Plus | 3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes your maximum FP to go up by 5, as long as it's equipped. |
Group Focus | 2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | Allows Mario's partners to also use the "Focus" command. |
Hammer Throw | 2 | Goomba Road | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Happy Flower | 3 | Traded from Merlow for 8 Star Pieces; Flower Fields | Mario slowly regains FP as he battles enemies. |
Happy Heart | 3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | Mario slowly regains HP as he battles enemies. |
Heart Finder | 3 | Traded from Merlow for 12 Star Pieces | You win more hearts than usual after winning battles. |
HP Drain | 3 | Traded from Merlow for 15 Star Pieces | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
HP Plus | 3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes your maximum HP to go up by 5, as long as it's equipped. |
I Spy | 1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. |
Ice Power | 2 | Shy Guy's Toybox | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
Jump Charge | 1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. |
Last Stand | 1 | Princess Peach's Castle | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | 7 | Received from Goompapa after the letter trading sequence | Causes enemies' attacks against Mario miss more frequently. |
Mega Jump | 3 | Shiver Mountain | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. |
Mega Quake | 3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. |
Mega Rush | 1 | Tubba Blubba's Castle | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
Mega Smash | 3 | Flower Fields | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. |
Money Money | 7 | Traded from Merlow for 20 Star Pieces | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | 1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
P-Down, D-Up | 2 | Crystal Palace | Your attack power goes down by 1, but your defense power goes up by 1. |
P-Up, D-Down | 2 | Crystal Palace | Your attack power goes up by 1, but your defense power goes down by 1. |
Pay-Off | 2 | Traded by Merlow for 1 Star Piece | The more damage Mario receives, the more coins he will receive if he wins the battle. |
Peekaboo | 3 | Traded by Merlow for 10 Star Pieces | Allows you to see the enemies' HP without using Goombario's "Tattle" ability. |
Power Bounce | 2 | Koopa Bros. Fortress | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
Power Jump | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
Power Plus | 6 | Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. |
Power Quake | 2 | Jade Jungle | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. |
Power Rush | 1 | Princess Peach's Castle | When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Smash | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
Pretty Lucky | 3 | Traded from Merlow for 5 Star Pieces | Enemies will occasionally miss Mario when it's equipped. |
Quake Hammer | 1 | Mt. Rugged | For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. |
Quick Change | 4 | Toad Town (Merlon's place. Spin Jump twice to get badge) | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | 1 | Koopa Bros. Fortress | If you use an item in battle, you'll be given some coins. |
Runaway Pay | 2 | Dry Dry Desert | If you run from a battle, you'll still receive Star Points from the enemies you defeated. |
S. Jump Chg. | 2 | Cloudy Climb | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. |
S. Smash Chg. | 2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. |
Shrink Stomp | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Sleep Stomp | 1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
Slow Go | 0 | Dry Dry Ruins | Prevents Mario from running. |
Smash Charge | 1 | Koopa Bros. Fortress | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. |
Speedy Spin | 1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | When Mario uses his Spin Dash, he will go further (and faster) than normal. |
Spike Shield | 2 | Dry Dry Ruins | Allows Mario to safely jump on spiky enemies without getting hurt. |
Spin Attack | 3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
Spin Smash | 1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. |
Triple Dip | 3 | Crystal Palace | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. |
Zap Tap | 4 | Traded from Merlow for 10 Star Pieces | Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt. |
Paper Mario 2
Total number of badges: 85.
Notes: Equipping more than one of the badges you've already obtained doubles FP requirements, but increases attack power by 1. For Double Dip, wearing both in the game allows you to use Triple Dip for 8 FP.
Name of Badge | Badge Points Needed | Found In | Effect |
---|---|---|---|
All or Nothing | 4 | Palace of Shadow | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX B | 0 | Complete ???/Elusive Badge trouble | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX G | 0 | Charlieton | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX P | 0 | Lovely Howz of Badges | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX R | 0 | Hooktail Castle | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX Y | 0 | Dazzle | Changes the sound effects from Mario's hammer and jump attacks. |
Bump Attack | 5 | Pit of 100 Trials (reach Lvl 80) | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Charge | 1 | The Great Tree | Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn. |
Charge P | 1 | Glitzville | Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn. |
Chill Out | 1 | Dazzle | Prevents enemies from making First Strikes. |
Close Call | 1 | Petal Meadows | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Close Call P | 1 | Lovely Howz of Badges | When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Damage Dodge | 2 | Rogueport Sewers | The amount of damage Mario takes when he performs a guard while being attacked decreases by 1. |
Damage Dodge P | 2 | Rogueport Sewers | The amount of damage Mario's Partner takes when he/she performs a guard while being attacked decreases by 1. |
Defend Plus | 5 | Twilight Town | Adds one defense point for Mario. |
Defend Plus P | 5 | Rogueport Sewers, Keelhaul Key | Adds one defense point for your partner. |
Double Dip | 3 | Rougeport, Pit of 100 Trials (Lvl 60) | For 4 FP, it lets you use 2 items in 1 round, if you want. |
Double Dip | 3 | Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) | For 4 FP, it lets your partner use 2 items in 1 round, if you want. |
Feeling Fine | 4 | X-Naut Fortress (find Cog and use crane) | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Feeling Fine | 4 | X-Naut Fortress (find Cog and use crane) | Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments. |
Fire Drive | 5 | Pit of 100 Trials (Lvl 20) | For 5 FP, it will assault all ground enemies and burn them. |
First Attack | 1 | Lovely Howz of Badges | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
Flower Finder | 3 | Dazzle | You win more flowers than usual after winning battles. |
Flower Saver | 4 | Dazzle | All of Mario's abilities cost 1 FP less than they normally would. |
Flower Saver P | 4 | Dazzle | All of Mario's Partners' abilities cost 1 FP less than they normally would. |
FP Drain | 1 | Lovely Howz of Badges | Lowers Mario's attack power by 1, but regains 1 FP per attack. |
FP Plus | 3 | Pianta Parlor | Causes your maximum FP to go up by 5, as long as it's equipped. |
Hammer Throw | 1 | Twilight Trail | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Hammerman | 2 | Charlieton (180 coins) | Boosts Hammer's attack power by 1, but disables Mario's ability to jump. |
Happy Flower | 2 | Lovely Howz of Badges | Mario slowly regains FP as he battles enemies. |
Happy Heart | 2 | Dazzle | Mario slowly regains FP as he battles enemies. |
Happy Heart P | 2 | Dazzle | Mario's Partner slowly regains HP as he battles enemies. |
Head Rattle | 1 | Dazzle | For 2 FP, confuses enemies if executed superbly |
Heart Finder | 3 | Dazzle | You win more hearts than usual after winning battles. |
HP Drain | 3 | Rogueport | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
HP Drain P | 3 | Poshley Heights | Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack. |
HP Plus | 3 | Hooktail Castle | Causes your maximum HP to go up by 5, as long as it's equipped. |
HP Plus P | 6 | Pianta Parlor | Causes all partners' maximum HP to go up by 5, as long as it's equipped. |
Ice Power | 1 | Keelhaul Key | Makes Mario damage-proof when jumping on fire enemies. |
Ice Smash | 1 | Creepy Steeple | For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly. |
Item Hog | 3 | Dazzle | Makes it more likelier to make items appear after battle. |
Jumpman | 1 | Charlieton (180 coins) | Boosts Jump attacks's power by 1, but disables Mario's hammer ability. |
L Emblem | 0 | Poshley Sanctum | Changes Mario's clothes to Luigi's clothes. While combined with the W Emblem, it'll change Mario's clothes to Waluigi's clothes. |
Last Stand | 1 | Glitzville | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Last Stand P | 1 | Lovely Howz | When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | 7 | Pit of 100 Trials (Lvl 90) | Causes enemies' attacks against Mario miss more frequently. |
Lucky Start | 4 | Creepy Steeple (defeat Atomic Boo) | Makes something good happen when you first enter battle: dodginess, eletrified, HP or FP recovery for 2 turns. |
Mega Rush | 1 | Charlieton | When Mario's in "peril" (1 HP), his attack power goes up by 5. |
Mega Rush P | 1 | Petalburg | When Mario's Partner's in "peril" (1 HP), his attack power goes up by 5. |
Money Money | 5 | Pianta Parlor (234 Piantas, must have Platinum Card) | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | 1 | Shhwonk Fortress | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
P-Down, D-Up | 2 | Pirate's Grotto | Your attack power goes down by 1, but your defense power goes up by 1. |
P-Down, D-Up P | 2 | Boggly Woods | Your Partner's attack power goes down by 1, but your defense power goes up by 1. |
P-Up, D-Down | 2 | Riverside Station | Your attack power goes up by 1, but your defense power goes down by 1. |
P-Up, D-Down P | 2 | Palace of Shadow | Your Partner's attack power goes up by 1, but your defense power goes down by 1. |
Peekaboo | 3 | Traded by Dazzle for 7 Star Pieces | Allows you to see the enemies' HP without using Goombella's "Tattle" ability. |
Piercing Blow | 1 | Lovely Howz of Badges | For 2 FP, deals damage to pierce an enemy's defense. |
Pity Flower | 3 | Pit of 100 Trials (Lvl 40) | When Mario takes damage, he occasionally recovers 1 FP. |
Power Bounce | 3 | Hooktail Castle | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
Power Jump | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
Power Plus | 6 | Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces) | Mario's attack power for both his hammer and his jump go up by 1. |
Power Plus | 6 | Glitzville (on top of juice bar in chest), Dazzle (15 star pieces) | Mario's Partner's attack power for both his hammer and his jump go up by 1. |
Power Rush | 1 | Lovely Howz of Badges | When Mario's is in "danger" (5 HP or below), his attack power will go up by 2. |
Power Rush | 1 | Lovely Howz of Badges | When Mario's Partner in "danger" (5 HP or below), his /her attack power will go up by 2. |
Power Smash | 1 | Given free by Profesor Frankly | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
Pretty Lucky | 2 | Dazzle (3 star pieces) | Enemies will occasionally miss Mario when it's equipped. |
Pretty Lucky P | 2 | Lovely Howz of Badges | Enemies will occasionally miss Mario's Partner when it's equipped. |
Quake Hammer | 2 | Boggly Woods | For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor. |
Quick Change | 7 | Dazzle (8 star pieces) | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | 1 | Pianta Parlor (34 piantas) | If you use an item in battle, you'll be given some coins back (maybe 1/2 of price). |
Return Postage | 7 | Pit of 100 Trials, after defeating Bonetail (Lvl 100) | Makes direct-attackers take 1/2 the damage they do. |
Shrink Stomp | 1 | Lovely Howz of Badges, Great Tree | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Simplifier | 1 | Lovely Howz of Badges | Makes action commands easy, but earns less star power. |
Sleep Stomp | 1 | Lovely Howz of Badges, Pit of 100 Trials (Lvl 10) | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
Slow Go | 0 | Charlieton | Prevents Mario from running. |
Spike Shield | 3 | Rogueport Sewers (need Vivian) | Allows Mario to safely jump on spiky enemies without getting hurt. |
Super Appeal | 1 | Lovely Howz of Badges, Pianta Parlor | Gets more star power from the audience when Mario appeals |
Super Appeal P | 1 | Lovely Howz of Badges, Flurrie's bedroom | Gets more star power from the audience when Mario's Partner appeals |
Timing Tutor | 1 | Charlieton | Teaches the timing for style commands. |
Tornado Jump | 2 | Creepy Steeple | Damages all midair enemies if executed superbly. |
Unsimplifier | 1 | Lovely Howz of Badges | Makes action commands hard, but earns more star power. |
W Emblem | 0 | Charlieton (360 coins) | Changes Mario's clothes into Wario's clothes. While combined with the L Emblem, it'll change Mario's clothes to Waluigi's clothes. |
Zap Tap | 3 | Pit of 100 Trials (Lvl 30) | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. |