Donkey Kong Circus: Difference between revisions

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[[image:Dkcircus.jpg|thumb|200px]]
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'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>.
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>.

Revision as of 18:48, October 31, 2012

A screenshot of the product Donkey Kong Circus from the Game & Watch series

Donkey Kong Circus is a Game & Watch title released as part of the Panorama series on September 6, 1984[1].

Gameplay

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding deadly flames. Mario watches his performance.

Trivia

  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters instead of vice-versa.
  • This game features identical gameplay to Mickey Mouse, which was released seven months earlier. The two games' codes also got mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96".[1]
  • This game may be set as a prequel to the original Donkey Kong, since it is said that it was Mario who unwittingly started the conflict by mistreating his pet. Is is possible that Mario is taming him to perform rather than being a mere audience member. However, the relationship between the two in this instance seems to be good-natured.

References


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