Construction Zone: Difference between revisions

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[[File:ConstructionZone.png|thumb|right|240px|The '''Construction Zone''' menu screen.]]
[[File:ConstructionZone.png|thumb|right|240px|The '''Construction Zone''' menu screen.]]
'''Constuction Zone''' is a game mode in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' which let the [[player]] create their own levels. Players can also utilize a [[Wi-Fi]] connection to share levels online.
'''Constuction Zone''' is a game mode in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' which let the [[player]] create their own levels. Players can also utilize a [[Wi-Fi]] connection to share levels online.
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*'''Play Level''' - Player can play the levels that he made and tested (all the minis can reach the end) or the levels received from other players via [[Wi-Fi]].
*'''Play Level''' - Player can play the levels that he made and tested (all the minis can reach the end) or the levels received from other players via [[Wi-Fi]].
*'''Edit Level''' - Player can make a local level with a specific Construction Kit
*'''Edit Level''' - Player can make a local level with a specific Construction Kit
**'''Erase Level''' - Players can delete levels.
**'''Erase Level''' - Players can delete local levels.
*'''Nintendo WFC''' - Here's where it gets interesting for players.
*'''Nintendo WFC''' - Using [[WFC]] to send or recive levels from other players
**'''Synchronize''' - Players must connect to the WFC to get their own levels ready to send to others.
**'''Synchronize''' - Players must connect to the WFC to get their own levels ready to send to others.
**'''Receive''' - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
**'''Receive''' - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
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**'''Receive''' - The other player must choose "Broadcast" and choose a level for this to work.
**'''Receive''' - The other player must choose "Broadcast" and choose a level for this to work.


==Create a Level==
==Creating a Level==
[[File:ConstructionZoneKits.png|thumb|left|200px|Construction Zone Kits select screen with all the kits unlocked]]To start creating a level the player should enter "Edit Level" mode then choose an empty solt then choose a kit for his level
[[File:ConstructionZoneKits.png|thumb|left|200px|Construction Zone Kits select screen with all the kits unlocked]]To start creating a level the player should enter "Edit Level" mode then choose an empty solt then choose a kit for his level


There are a total of 11 Kits to choose from. One from each floor plus three Bonus Kits. Completing [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis#DK_Boss_Battle|DK Boss Battle]] of any floor (Excluding Floor 1 (as it is available by the start)) unlocks it's Kit.
There are a total of 11 Kits to choose from. One from each floor plus three Bonus Kits. Completing [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis#DK_Boss_Battle|DK Boss Battle]] of any floor (Excluding Floor 1 (as it is available by the start)) unlocks it's Kit.


when using the kit for the first time, the player can click on "Template Off" to trigger the "Template".
While selecting the kit, the player can press the Template button before continuing to create a simple level instead of an empty level


The player can now start editing his level
[[File:EditLevels.png|thumb|right|200px|The Edit Level screen, with the top screen is the map of the level and the bottom is where the player edits his level]]
 
==={{conjecturaltext|Editing Toolbar}}===
==Edit a Level==
*The {{conjecturaltext|Green button}} let the player add objects to his level.  
To Edit a level the player should first enter "Edit Level" mode then choose the level he want to edit.
*The {{conjecturaltext|Blue button}} let the player change the current mode.  
[[File:EditLevels.png|thumb|right|200px|The Edit Level screen]]
*The {{conjecturaltext|Red button}} let the player save the level, test it, or exit.  
 
*The Undo & Redo buttons let the player undo or redo the last action.
The Top screen is the full map of your level, the bottom screen is the edit screen.
 
===Editing Toolbar===
The Green button let the player add objects to his level.  
The Blue button let the player change the current mode.  
The Red button let the player save the level, test it, or exit.  
The Undo & Redo buttons let the player undo or redo the last action.


===Editing Modes===
===Editing Modes===
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*''Mover'' : let the player move objects
*''Mover'' : let the player move objects
*''Flipper'' : let the player Flip objects
*''Flipper'' : let the player Flip objects
*''Reset'' : Reset the level as it first appeared when creating the level


The icon next to the blue button will show the current mode. No icon means that the player is in ''Inserter'' mode
''Reset'' : is not a mode but it Reset the level to one Mini next to the door (if Template is set to off) or a simple level (if Template is set to on)
 
The icon next to the blue button will show the current mode. No icon means that the player is in {{conjecturaltext|''Inserter''}} mode


====Insert Objects====
====Insert Objects====
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====Remove Objects====
====Remove Objects====
To remove an object the player should active "Eraser" mode, then click on the object he want to remove
To remove an object the player should active "Eraser" mode, then click on the object he want to remove.
To remove multiple objects at the same time, the player should click and drag around the objects
====Move and Resize Objects====
To move an object the player should active "Mover" mode, then click on the object he want to move, and then click where he want to move the object.


To remove multiple objects at the same time, the player should click and drag around the objects
====Move Objects====
To move an object the player should active "Mover" mode, then click on the object he want to move, after that he has to click where he want to move the object.
To move multiple objects at the same time, the player should click and drag around the objects and drag them to the new location.
To move multiple objects at the same time, the player should click and drag around the objects and drag them to the new location.
While in "Mover" mode, clicking on the edge of some objects (like [[Pink Block]]s) and draging let the player resize that object.


====Flip Objects====
====Flip Objects====
To flip an object the player should active "Flipper" mode, then click on the object he want to flip. (most objects cannot be flipped)
To flip an object the player should active "Flipper" mode, then click on the object he want to flip. (most objects cannot be flipped)
====Resize Objects====
To resize an object the player should active "Mover" mode, then the player should click on the edge of the object and drag to resize.


==Test The Level==
==Test The Level==
[[File:TestingLevel.png|thumb|left|200px|Testing a cutsom level with [[Magnet Mania]] kit]]To test a level the player should press the red button on the Toolbar then choose "Play Test" then play the level.
[[File:TestingLevel.png|thumb|left|200px|Testing a custom level with [[Magnet Mania]] kit]]To test a level the player should press the red button on the Toolbar then choose "Play Test" then play the level.
To pass the test, the player should make all the minis reach the exit
To pass the test, the player should make all the minis reach the exit


{{MOTM}}
{{MOTM}}

Revision as of 14:54, October 6, 2012

The Construction Zone menu from Mario vs. Donkey Kong 2: March of the Minis.
The Construction Zone menu screen.

Constuction Zone is a game mode in Mario vs. Donkey Kong 2: March of the Minis which let the player create their own levels. Players can also utilize a Wi-Fi connection to share levels online.

There are 2 type of levels:

  • Local Levels: (or "Your Levels") The levels that the player has created. The game can hold up to 8 of those levels
  • Received Levels: The levels that the player has received from other levels via Wi-Fi. The game can hold up to 24 of those levels

Modes

After opening the Construction Zone the player can enter one of it modes:

  • Play Level - Player can play the levels that he made and tested (all the minis can reach the end) or the levels received from other players via Wi-Fi.
  • Edit Level - Player can make a local level with a specific Construction Kit
    • Erase Level - Players can delete local levels.
  • Nintendo WFC - Using WFC to send or recive levels from other players
    • Synchronize - Players must connect to the WFC to get their own levels ready to send to others.
    • Receive - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
    • Nintendo WFC Config - Players can get WFC setting ready here, like in any Wi-Fi game.
    • WFC Friends - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is on the top screen.
  • Multi-Card - Two friends, each with a copy of the game and close to each, can send and receive files locally.
    • Broadcast - Same as sending. The other player must choose "Receive" for this to work.
    • Receive - The other player must choose "Broadcast" and choose a level for this to work.

Creating a Level

Construction Zone Kits
Construction Zone Kits select screen with all the kits unlocked

To start creating a level the player should enter "Edit Level" mode then choose an empty solt then choose a kit for his level

There are a total of 11 Kits to choose from. One from each floor plus three Bonus Kits. Completing DK Boss Battle of any floor (Excluding Floor 1 (as it is available by the start)) unlocks it's Kit.

While selecting the kit, the player can press the Template button before continuing to create a simple level instead of an empty level

Edit Screen
The Edit Level screen, with the top screen is the map of the level and the bottom is where the player edits his level

Template:Conjecturaltext

Editing Modes

The player can change the mode by clicking on the blue button

  • Eraser : let the player remove objects
  • Mover : let the player move objects
  • Flipper : let the player Flip objects

Reset : is not a mode but it Reset the level to one Mini next to the door (if Template is set to off) or a simple level (if Template is set to on)

The icon next to the blue button will show the current mode. No icon means that the player is in Template:Conjecturaltext mode

Insert Objects

The player can click on the green. once he clicked on this button a big list of objects will appear with two columns. The left column has bricks and none-moving items, the right one has enemies and moving items(ex: Mini Mario). To insert an object the player should click on the object he want, then click where he want to place the object. For some objects (like Pink Blocks) the player should click and drag to draw the object.

Remove Objects

To remove an object the player should active "Eraser" mode, then click on the object he want to remove. To remove multiple objects at the same time, the player should click and drag around the objects

Move and Resize Objects

To move an object the player should active "Mover" mode, then click on the object he want to move, and then click where he want to move the object.

To move multiple objects at the same time, the player should click and drag around the objects and drag them to the new location. While in "Mover" mode, clicking on the edge of some objects (like Pink Blocks) and draging let the player resize that object.

Flip Objects

To flip an object the player should active "Flipper" mode, then click on the object he want to flip. (most objects cannot be flipped)

Test The Level

Testing Level
Testing a custom level with Magnet Mania kit

To test a level the player should press the red button on the Toolbar then choose "Play Test" then play the level.

To pass the test, the player should make all the minis reach the exit

Template:MOTM