Gold Rush Pack: Difference between revisions
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[[File:CoinRush I1.png|thumb|The pack icon.]] | [[File:CoinRush I1.png|thumb|The pack icon.]] | ||
' | '''Go! Go! Gold Mario'''<ref>http://www.youtube.com/watch?v=_NV1uzGFubI&feature=g-all-u</ref> is the first of three [[Coin Rush]] packs released on October 2nd, 2012, in [[Japan]]. The pack is very [[Coin]]-heavy, with [[Gold Flower]]s being the only power-up usable (besides the [[Super Leaf]]s and the [[Mega Mushroom]] found in Course 3). It is rated ★☆☆☆☆ stars, so it is the easiest level pack of the October 2nd group. | ||
==Course 1== | ==Course 1== | ||
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|image=[[File:NSMB2CoinRush1.png|100px]] | |image=[[File:NSMB2CoinRush1.png|100px]] | ||
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|world=[[Coin Rush#Downloadable Content|Gold | |world=[[Coin Rush#Downloadable Content|Go! Go! Gold Mario Pack]] | ||
|game=''[[New Super Mario Bros. 2]]'' | |game=''[[New Super Mario Bros. 2]]'' | ||
|limit=N/A | |limit=N/A | ||
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|code= | |code= | ||
|world=[[Coin Rush#Downloadable Content|Gold | |world=[[Coin Rush#Downloadable Content|Go! Go! Gold Mario Pack]] | ||
|game=''[[New Super Mario Bros. 2]]'' | |game=''[[New Super Mario Bros. 2]]'' | ||
|limit=N/A | |limit=N/A | ||
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|image=[[File:NSMB2CoinRush3.png|100px]] | |image=[[File:NSMB2CoinRush3.png|100px]] | ||
|code= | |code= | ||
|world=[[Coin Rush#Downloadable Content|Gold | |world=[[Coin Rush#Downloadable Content|Go! Go! Gold Mario Pack]] | ||
|game=''[[New Super Mario Bros. 2]]'' | |game=''[[New Super Mario Bros. 2]]'' | ||
|limit=N/A | |limit=N/A |
Revision as of 03:45, October 2, 2012
Go! Go! Gold Mario[1] is the first of three Coin Rush packs released on October 2nd, 2012, in Japan. The pack is very Coin-heavy, with Gold Flowers being the only power-up usable (besides the Super Leafs and the Mega Mushroom found in Course 3). It is rated ★☆☆☆☆ stars, so it is the easiest level pack of the October 2nd group.
Course 1
Template:Levelbox This course is a sky level, similar to the ones found in World 5, such as World 5-3. The majority of the enemies are Goomba Towers, whose sizes vary.
Star Coins
- Star Coin 1: Suspended in mid-air, right before a Gold Ring, the player must use the Goomba Tower to reach it.
- Star Coin 2: Halfway through the level, under a plaform inbetween two Goomba Towers.
- Star Coin 3: Near the end of the level, within a small gap near a Clock.
Enemies
Course 2
Template:Levelbox A level similar to World 5-A, except in a seaside-like area instead of the sky.
Star Coins
- Star Coin 1: Suspended over water, the player needs to wait until it is in between the ship's gap in the middle.
- Star Coin 2: In the middle of the level, in mid-air, between a few coins.
- Star Coin 3: Between a few Brick Blocks, the player can either enter it from the bottom, or ground-pound the blocks on top.
Enemies
- A Red Koopa Troopa
- Red jumping Cheep-Cheeps
Course 3
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Levelbox A Tower level with Thwomps, Super Thwomps, and Super Dry Bones. One block before the end of the level has a Mega Mushroom. A Moneybag makes an appearance when the player touches the Red Ring near the end of the level.
Star Coins
- Star Coin 1: N/A
- Star Coin 2: N/A
- Star Coin 3: N/A
Enemies
References
<references> Template:BoxTop Template:NSMB2 Levels