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| {{FA}}
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| {{infobox
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| |image=[[File:SmG.jpg|250px]]
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| |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
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| |publisher=[[Nintendo]]
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| |designer=[[Shigeru Miyamoto]], [[Takashi Tezuka]], [[Yoshiaki Koizumi]]
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| |released={{releasedate|Japan|November 1, 2007|USA|November 12, 2007|Europe|November 16, 2007|Australia|November 29, 2007|South Africa|February 1, 2008|South Korea|September 4, 2008}}
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| |genre=Platformer
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| |modes=Single player<br>Two-player co-op
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| |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
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| |platforms=[[Wii]]
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| |input={{input|wiimote=1|nunchuk=1}}
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| |media=Wii Optical Disc
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| }}
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| '''''Super Mario Galaxy''''' is a 3D platformer action game for the [[Wii]], first released in [[2007]]. It is the third ''[[Super Mario (series)|Mario]]'' 3D platformer, and the follow-up to ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, unlike the previous two 3D adventure installments for the [[Mario (series)|''Mario'' series]], this game takes place in deep space. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. Upon release, ''Super Mario Galaxy'' received some of the highest review scores and appraisals of any [[Wii]] game to date. Since its release, the game has sold over 10 million copies, making it the ninth best-selling Wii game.<ref>[http://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games]</ref>
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| ==Story==
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| [[File:SMG Prolog1.png|thumb|200px|right|Toad Town, as it appears in this game.]]
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| Every hundred years, a comet passes over the [[Mushroom Kingdom]] and causes magical stars and stardust to fall to the planet below. [[Princess Peach]] invites [[Mario]] to [[Princess Peach's Castle|her castle]] to join in the festivities and receive a special gift. As the citizens of the kingdom are celebrating the centennial event, Bowser suddenly attacks the Toads with his [[airship]]s and freezes them in crystals. He "invites" Peach to the creation of his new galaxy and warps into space, carrying her entire castle with him. When Mario tries to save her, [[Kamek]] throws a spell at Mario sending him to a small planetoid and knocking him out.
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| [[File:unknownfloatingobject.png|thumb|left|200px|[[Princess Peach's Castle|Peach's castle]] being lifted into space.]]
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| When Mario later wakes up on the small grassy planet, he meets three [[Star Bunny|Star Bunnies]], who promise to tell [[Mario]] where he is if he can catch them. When he does so, they transform back into [[Luma (species)|Lumas]] and take him to meet [[Rosalina]], who tells Mario that the universe is in great peril after Bowser attacked her ship — the [[Comet Observatory]] — and stole the [[Power Star]]s, including seven [[Grand Star]]s. Without these, the [[Comet Observatory]] is doomed as they cannot move through space. Rosalina asks him to rescue the [[Grand Star]]s in order to defeat Bowser, who took Peach to the [[Bowser's Galaxy Reactor|center of the universe]]. Mario then starts his journey across the galaxies, freeing [[Power Star|Power]] and [[Grand Star]]s. Once five of the Grand Stars are collected, the Comet Observatory becomes a starship and takes Mario to the center of the universe.
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| Here he defeats Bowser in his brand-new galaxy, retrieves the last Grand Star, and rescues Princess Peach as she's falling from Bowsers spinning ship. Without this [[Grand Star]], the [[sun]] of Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive [[Black Hole|black hole]].Mario and Peach were seen walking together holding hands once the bridge leading to the castle breaks apart, separating them both. After this, everything in the universe begins to be pulled into it. The Lumas from the Comet Observatory, including the Luma who had faithfully accompanied Mario through his journey, throw themselves into the black hole in order to neutralize it. The Lumas attack the black hole's singularity, and it soon disintegrates in a massive explosion. Mario appears in front of Rosalina, who had somehow managed to save him from the cataclysm. She tells him that this is not the end, but a new beginning for the universe, and that the universe is an endless cycle, one that never repeats itself exactly the same way.
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| [[File:endingscene.PNG|thumb|right|Various characters celebrating after the [[universe]]'s recreation.]]
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| Mario later awakens in the [[Mushroom Kingdom]] near [[Peach's Castle]]. He sees everyone he's met throughout his adventure (friend and foe alike) celebrating the festival, while Bowser and Peach lie next to him confused. When he looks in the air, he notices the reconstructed galaxy. ''"Welcome! Welcome new galaxy!"'' [[Mario]] exclaims, as the camera zooms out into space, revealing that the universe has been reset. If Mario continues, Rosalina states to the player that if he collects all 120 Power Stars, Mario can travel to a new world. If Mario collects 120 stars, a special cut scene plays after the credits. Rosalina and a group of Lumas appear on the planet Mario started on at the beginning of the game. Rosalina says ''"I will watch over you from beyond the stars,"'' and flies off to the Comet Observatory. The white Luma is shown to be alive as if nothing happened, now residing on the small Gate planet, inside a destroyed [[Starshroom]] that is covered in moss.
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| {{br|right}}
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| ==Gameplay==
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| ===Controls===
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| [[File:SMG SJ Pullstars.png|thumb|left|Pull Stars are used by pointing the Star Cursor at them and pressing {{button|wii|A}}.]]
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| ''Super Mario Galaxy'' has several innovations and additions to the basic 3D ''Mario'' game concept. Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s and do [[Long Jump (move)|Long Jumps]]. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first person perspective.
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| The game also uses the motion-sensors of the Wii Remote. The pointer of the Remote appears as the [[Star Cursor]] on the screen. The Star Cursor is used to perform a variety of actions, such as using [[Pull Star]]s, manipulating [[Sling Pod]]s, and collecting [[Star Bits]]. Shaking the [[Wii Remote]] or [[Nunchuk]] will make Mario perform a [[Spin]].
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| [[File:Spinings.jpg|thumb|[[Mario]]'s Spin move can defeat enemies or activate machines.]]
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| By pressing {{button|wii|B}}, players can fire a [[Star Bit]]. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing [[Star Bit]]s. Mario can also defeat most enemies by [[jump]]ing on them, which will create a healing [[coin]]. Using the Spin to defeat enemies is also possible. Spinning may also stop an enemy from attacking; if [[Bowser]] and Mario both Star Spin at the same time, both moves get canceled. Also when Mario or Luigi [[Long Jump (move)| Long Jumps]] then when they land on the ground and quickly do a star spin, they'll do a little pirouette like they're dancing. The player can use any of these tactics or only one of them during the entire game, as a specific tactic is never required to defeat a regular enemy. Only special enemies such as the [[Giant Goomba]] in the [[Gateway Galaxy]] might require a Spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in ''Super Mario Sunshine'', Mario can jump on NPCs to gain extra height or annoy them.
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| Oddly, a move exists that is not explained in the instruction manual. If the player, while airborne, both shakes the controller and presses Z (to spin and ground pound at the same time), they will do a special ground pound that homes in on nearby enemies (much like Sonic the Hedgehog's Homing Attack). If there is no enemy nearby, Mario will do a fancier Ground Pound. This move returns in the game's sequel, also unexplained in the packaged materials.
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| Featured in ''Super Mario Galaxy'' is a multiplayer mode named Co-Star Mode. By simply connecting a second [[Wii Remote]], another player can join in and assist the first player by controlling a second [[Star Cursor]], and in doing so can accomplish a variety of different things, some of which the first player can do, but many of which the first player cannot do. When Co-Star Mode is active, "<font color=Blue>1P</font>" will appear below Player 1's Star Cursor, and "<font color=Orange>2P</font>" will appear below Player 2's Star Cursor to help differentiate between them. When Co-Star Mode is not in use, these indicators will no longer appear beneath either player's Star Cursors, until such time as Co-Star Mode becomes active again. The second player can collect Star Bits and fire them at enemies to briefly stun them. When the second Star Cursor is pointed at Mario and {{button|wii|A}} is pressed, the second player can make Mario perform a [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when only controlled with one controller.
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| Mario's life meter has been decreased to three total. Originally, the creators of ''Super Mario Galaxy'' thought of giving Mario a 12- or 6-part health meter, but this idea was eventually considered far too easy. There is no longer a separate health bar for underwater levels which decreases slowly. Instead, Mario has an air meter which decreases and hurts Mario's health when it hits zero. The [[Life Mushroom]] replenishes any lost health and adds a second health meter, making [[Mario]]'s max health six. When Mario's health drops down to three again, the effect of the Life Mushroom is lost.
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| Mario explores a 3D world with planets which have their own gravity. Several levels have arrows which Mario can turn around with a Spin, changing the direction of the gravity. The [[Launch Star]] allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, little indication that Mario may be facing something terrible or something peaceful on where he's headed next, and no loading times and screens. The game also contains side-scrolling levels reminiscent of ''[[New Super Mario Bros.]]'' with classic enemies such as [[Goomba]]s and [[Piranha Plant]]s. These side-scrolling levels may also contain directional gravity, allowing Mario to walk on the walls and ceiling.
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| Collecting all 120 stars and defeating Bowser once more unlocks [[Luigi|"Super Luigi Galaxy"]] mode, which replaces Mario with a playable version of Luigi. The storyline is almost the same, even with the original NPC Luigi still being present. The only main difference is that the [[Cosmic Luigi]] reaches the Star earlier than the Cosmic Mario, and Luigi receives 20 [[1-Up Mushroom|1-Ups]] from Peach's letter. Luigi also jumps slightly higher, but has less traction than Mario. When the player has defeated Bowser again and continues with the Luigi story, Rosalina again says if Luigi collects all 120 stars, the player can travel to a new world. When the player collects 120 stars, the player can travel to [[Grand Finale Galaxy]], which shows the celebration of the Star Festival. The 121st star can be found here.
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| ==Galaxies==
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| [[File:Egg planet.PNG|thumb|The Egg Planet in the [[Good Egg Galaxy]].]]
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| [[Power Star]]s make a comeback, last being seen in ''Super Mario 64''. The main goal of the game is to collect a minimum of sixty stars and defeat Bowser. Similar to [[Princess Peach's Castle]] in ''[[Super Mario 64]]'' and [[Delfino Plaza]] in ''[[Super Mario Sunshine]]'', the [[Comet Observatory]] acts as the game's hub area. There, Mario can access the galaxies from [[Dome]]s. New areas in the Comet Observatory become accessible as Mario gains Power Stars and [[Grand Star]]s. A minimum number of Power Stars is required to have enough power to go to each multi-star galaxy, single non-Grand Star galaxies with a ? Block icon when locked are bonuses for finishing certain star missions. The game has a level intro for each star, as in ''[[Super Mario Sunshine]]''.
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| [[File:GreenPowerStar.jpg|thumb|left|[[Mario]] getting a [[Green Power Star]] in the [[Buoy Base Galaxy]].]]
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| Mario encounters Luigi in three levels (located in the [[Good Egg Galaxy]], the [[Honeyhive Galaxy]], and the [[Battlerock Galaxy]]). Luigi helps him reach secret stars that Mario could not get alone. Mario receives a letter from Luigi every time Luigi has found a Power Star, including a picture which helps Mario find Luigi. After the main game is finished, Mario can return and collect up to 120 stars. ''Super Mario Galaxy'' contains a few different types of stars, including red, green, and [[Prankster Comet|comet]] stars. The [[Green Power Star]]s are secret stars which are used to unlock the [[Super_Mario_Galaxy#The_Trial_Galaxies|Trial Galaxies]] and one [[Red Power Star]] appears when Mario returns to the gate, which allows usage of the [[Red Star]] in the Observatory.
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| After finishing a level, Mario's highest score of coins for the galaxy is recorded and the collected Star Bits are transferred to the [[Comet Observatory]], where Mario can later use them to feed [[Hungry Luma]]s. The requirements for opening up each galaxy is listed below, with Star Bits if the galaxy is created by a [[Hungry Luma]]. Note, however, that some galaxies are not unlocked by simply obtaining a number of stars but by completing a specific star. This is true for all Hungry Lumas except the first, and all bonus galaxies from [[Buoy Base Galaxy]] onward.
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| There are a total of forty-two galaxies in the game.
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| The amount of Power Stars and Star Bits listed after a galaxy is the amount of the corresponding collectibles that is required to unlock the galaxy.
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| ===The [[Gate (Super Mario Galaxy)|Gate]]===
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| *[[Gateway Galaxy]] (completing [[Bowser Jr.'s Lava Reactor#King Kaliente's Spicy Return|King Kaliente's Spicy Return]] grants permanent access to this stage, and a second star called "Gateway's Purple Coins".)
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| *[[Boo's Boneyard Galaxy]] ([[Gateway Galaxy#Gateway's Purple Coins|Gateway's Purple Coins]], 1200 star bits)*
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|
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| ===The [[Terrace]]===
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| *[[Good Egg Galaxy]] (1 star)
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| *[[Honeyhive Galaxy]] (3 stars)
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| *[[Loopdeeloop Galaxy]] (5 stars)
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| *[[Flipswitch Galaxy]] (7 stars)
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| *[[Bowser Jr.'s Robot Reactor]] (8 stars)
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| *[[Sweet Sweet Galaxy]] (7 stars, 400 star bits)*
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|
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| ===The [[Fountain]]===
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| *[[Space Junk Galaxy]] (9 stars)
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| *[[Battlerock Galaxy]] (12 stars)
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| *[[Rolling Green Galaxy]] (11 stars)
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| *[[Hurry-Scurry Galaxy]] (18 stars)
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| *[[Bowser's Star Reactor]] (15 stars)
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| *[[Sling Pod Galaxy]] ([[Space Junk Galaxy#Tarantox's Tangled Web|Tarantox's Tangled Web]], 400 star bits)*
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|
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| ===The [[Kitchen (Dome)|Kitchen]]===
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| *[[Beach Bowl Galaxy]] (16 stars)
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| *[[Ghostly Galaxy]] (20 stars)
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| *[[Bubble Breeze Galaxy]] (19 stars)
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| *[[Buoy Base Galaxy]] (30 stars and [[Beach Bowl Galaxy#Sunken Treasure|Sunken Treasure]])
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| *[[Bowser Jr.'s Airship Armada]] (23 stars)
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| *[[Drip Drop Galaxy]] ([[Beach Bowl Galaxy#Sunken Treasure|Sunken Treasure]], 600 star bits)*
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| ===The [[Bedroom]]===
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| *[[Gusty Garden Galaxy]] (24 stars)
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| *[[Freezeflame Galaxy]] (26 stars)
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| *[[Dusty Dune Galaxy]] (29 stars)
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| *[[Honeyclimb Galaxy]] (42 stars)
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| *[[Bowser's Dark Matter Plant]] (33 stars)
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| *[[Bigmouth Galaxy]] ([[Dusty Dune Galaxy#Soaring on the Desert Winds|Soaring on the Desert Winds]], 800 star bits)*
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| ===The [[Engine_Room|Engine Room]]===
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| *[[Gold Leaf Galaxy]] (34 stars)
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| *[[Sea Slide Galaxy]] (36 stars)
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| *[[Toy Time Galaxy]] (40 stars)
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| *[[Bonefin Galaxy]] (55 stars and [[Drip Drop Galaxy#Giant Eel Outbreak|Giant Eel Outbreak]])
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| *[[Bowser Jr.'s Lava Reactor]] (45 stars)
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| *[[Sand Spiral Galaxy]] ([[Sea Slide Galaxy#Faster than a Speeding Penguin|Faster than a Speeding Penguin]], 1000 star bits)*
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| ===The [[Garden]]===
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| *[[Deep Dark Galaxy]] (46 stars)
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| *[[Dreadnought Galaxy]] (48 stars)
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| *[[Melty Molten Galaxy]] (52 stars)
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| *[[Matter Splatter Galaxy]] (50 stars and [[Toy Time Galaxy#Heavy-Metal Mecha Bowser|Heavy-Metal Mecha Bowser]])
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| *[[Snow Cap Galaxy]] ([[Melty Molten Galaxy#The Sinking Lava Spire|The Sinking Lava Spire]], 1600 star bits)*
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| ===[[Hungry Luma]] Galaxies===
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| After completing certain tasks, [[Hungry Luma]]s appear outside of each dome of the Observatory, asking to be fed a significant number of star bits. (Mario or Luigi will be able to use their total stash from all completed star missions, however.) When fully fed, they transform into an entire galaxy, each with a single Power Star.
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| ===The Center of the Universe===
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| *[[Bowser's Galaxy Reactor]] (60 stars and [[Bowser's Dark Matter Plant#Darkness on the Horizon|Darkness on the Horizon]])
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| ===The [[Trial Galaxies]]===
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| The trial galaxies are slightly more difficult than the other galaxies, and require all three [[Green Power Star]]s to open up. They also all require some form of conveyance, making them as minigames.
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|
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| *[[Loopdeeswoop Galaxy]]
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| *[[Rolling Gizmo Galaxy]]
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| *[[Bubble Blast Galaxy]]
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| ====[[Green Power Star]] Locations====
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| *[[Battlerock Galaxy]], [[Battlerock Galaxy#Luigi under the Saucer|Luigi under the Saucer]]: Saving [[Luigi]] under the 1st Power Star.
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| *[[Dusty Dune Galaxy]], [[Dusty Dune Galaxy#Treasure of the Pyramid|Treasure of the Pyramid]]: Collecting 5 [[Silver Star]]s in the Pyramid Planet.
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| *[[Buoy Base Galaxy]], [[Buoy Base Galaxy#The Secret of Buoy Base|The Secret of Buoy Base]]: Under the Buoy Base sealed in a cage.
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| ===The Grand Finale===
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| *[[Grand Finale Galaxy]] (240 stars (120 stars with both Mario & Luigi).) It is located on the same planet as the Trial Galaxies.
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| Galaxies with a * are unlocked by feeding Hungry Lumas.
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| ==Prankster Comets==
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| {{main|Prankster Comet}}
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| Prankster Comets are objects which interfere with a Galaxy, giving it an extra attribute. The 30 [[Prankster Comet|comet]] [[Power Star | stars]] are obtained by completing special challenges in the larger galaxies, such as speed runs of certain missions, ''"daredevil"'' runs (in which Mario's max health is one), racing cosmic clones of [[Mario]] or [[Luigi]], and double the speed of enemies. They only appear after the corresponding regular level (e.g. Ghostly Galaxy's Bouldergeist battle) is completed, sometimes immediately and sometimes only after another galaxy's level is completed. In some cases (like the Space Junk Galaxy), the entire galaxy has to be beaten first. There are 2 prankster comets in each of the 15 multi-star galaxies: one of the types of comets just described, plus one [[Prankster_Comet#Purple_Comet|purple prankster comet]] that appears after beating [[Bowser's Galaxy Reactor]] for the first time, forcing missions where the player must collect 100 [[Purple Coin|Purple Coins]].
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| ==Characters==
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| [[File:Princessrosettamag.jpg|thumb|230px|right|[[Mario]] looking at [[Rosalina]].]]
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| Mario encounters many new and old characters in his adventure. Most of these are met in one or more galaxies, though [[Rosalina]], the [[Toad Brigade]], and the [[Luma (species)|Luma]]s are found on the Comet Observatory.
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| {|
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| *[[Mario]]
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| *[[Luigi]]
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| *[[Princess Peach]]
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| *[[Rosalina]]
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| *[[Luma (character)|Luma]]
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| *[[Luma (species)|Luma]]s
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| *[[Toad Brigade]]
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| *[[Bowser]]
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| *[[Bowser Jr.]]
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| *[[Spooky Speedster]]
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| *[[Star Bunnies]]
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| *[[Bee]]s
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| *[[Queen Bee]]
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| *[[Gearmo]]
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| *[[Cosmic Mario]]
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| *[[Cosmic Luigi]]
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| *[[Penguin]]s
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| *[[Coach]]
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| *[[Penguru]]
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| *[[Ray]]
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| *[[Guppy]]
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| *[[Boards (Super Mario Galaxy)|Boards]]
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| |}
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| ==Enemies==
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| [[File:Drybonessmg.jpg|left|thumb|Mario collapsing a Dry Bones in the [[Dusty Dune Galaxy]].]]
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| The game has old enemies such as [[Goomba]]s from ''[[Super Mario Bros.]]'' and round Goombas from ''[[Super Mario World]]'', enemies which make their 3D platformer debut such as [[Magikoopa]]s and [[Dry Bones]], as well as new enemies, which include the [[Octoomba]]s and [[Mandibug]]s.
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| <br clear=all>
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| ===New Enemies===
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| {|
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| *[[Bomb Boo]]s
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| *[[Chomp Pup]]s
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| *[[Cluckboom]]s
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| *[[Crabber]]s
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| *[[Fire Shooter]]s
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| *[[Flipbug]]s
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| *[[Galactic Tornado]]es
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| *[[Golden Chomp]]
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| *[[Goombeetle]]s
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| *[[Gringill]]s
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| *[[Swooper|Ice Bat]]s
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| *[[Jack O' Goomba]]s
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| *[[Lava Bouncer]]s
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| *[[Li'l Brrr]]s
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| *[[Li'l Cinder]]s
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| *[[Li'l Springy|Li'l Springies]]
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| *[[Mandibug]]s
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| *[[Octoguy]]s
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| *[[Octoomba]]s
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| *[[Octopus (Super Mario Galaxy)|Octopuses]]
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| *[[Prickly Piranha Plant]]s
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| *[[Sentry Beam]]s
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| *[[Slurple]]s
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| *[[Spiky Plant]]s
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| *[[Spiky Topman]]
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| *[[Spring Topman]]
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| *[[Starbag]]s
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| *[[Topmini]]s
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| *[[Undergrunt]]s
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| *[[Water Shooter]]s
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| |}
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|
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| ===Returning Enemies===
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| {|
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| *[[Amp]]s
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| *[[Banzai Bill]]s
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| *[[Blooper]]s
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| *[[Bob-omb]]s
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| *[[Boo]]s
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| *[[Boulder]]s
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| *[[Bullet Bill]]s
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| *[[Cannonball]]s
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| *[[Cataquack]]s
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| *[[Cheep-Cheep]]s
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| *[[Chomp (enemy)|Chomp]]s
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| *[[Clam]]s
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| *[[Dry Bones]]
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| *[[Firebar]]s
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| *[[Fishbone]]s
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| *[[Goomba]]s
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| *[[Grand Goomba]]s
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| *[[Jellyfish]]
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| *[[Koopa Troopa]]s
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| *[[Magikoopa]]s
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| *[[Mecha-Koopa]]s
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| *[[Mine]]s
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| *[[Piranha Plant]]s
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| *[[Podoboo]]s
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| *[[Pokey]]s
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| *[[Pokey Sprout]]s
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| *[[Preying Mantas]]
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| *[[Porcupuffer]]s
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| *[[Rocket Engine]]s
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| *[[Rocky Wrench]]es
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| *[[Scuttle Bug]]s
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| *[[Sliding Stones]]
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| *[[Swooper]]s
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| *[[Thwomp]]s
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| *[[Torpedo Ted]]s
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| *[[Tox Box]]es
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| *[[Tweester]]s
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| *[[Urchin]]s
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| *[[Wiggler]]s
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| |}
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|
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| ==Bosses==
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| [[File:GalaxyBosses.jpg|thumb|The boss characters.]]
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| Fifteen bosses are in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters.
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|
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| #[[Dino Piranha]] ×2
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| #[[King Kaliente]] ×2
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| #[[Bugaboom]] ×1
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| #[[Megaleg]] ×1
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| #[[Kamella]] ×3
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| #[[Tarantox]] ×1
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| #[[Topmaniac]] ×4
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| #[[Bouldergeist]] ×2
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| #[[Major Burrows]] ×2
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| #[[Baron Brrr]] ×1
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| #[[Undergrunt Gunner]] ×3
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| #[[Kingfin]] ×1
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| #[[Fiery Dino Piranha]] ×1
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| #[[Bowser Jr.#Super Mario Galaxy|Bowser Jr.]] ×1
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| #[[Bowser#Super Mario Galaxy|Bowser]] ×3
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|
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| ==Items==
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| Thoughtout the game, Mario can use many new and returning items that allow him to do things that he's never been able to do before.
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| {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
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| |- style="background-color: light blue;"
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| !Item !! Function !! Image
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| |[[1-Up Mushroom]] || Gives [[Mario]] an [[Extra Life|extra life]]. || [[File:1upSMG.png|50px]]
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| |[[Life Mushroom]] || A [[mushroom]] that gives Mario's [[Health Meter]] an additional three sections, bringing the total to six. || [[File:LifeshroomSMG.png|50px]]
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| |[[Bob-omb Dispenser]] || A machine that consistently dispenses [[Bob-omb]]s for use by the player. || [[File:DISPENSER.png|80px]]
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| |-
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| |[[Coin]] || Restore lost wedges of Mario's Health Meter. If 50 coins are collected, Mario will earn an extra life. || [[File:CoinSMG.jpg|50px]]
| |
| |-
| |
| |[[Crate]] || Often found in many different [[galaxy|galaxies]], these can be broken to release [[item]]s. || [[File:Crate galaxy.png|50px]]
| |
| |-
| |
| |[[Gold Shell]] || A special, rare shell that is either given to the [[Coach]] (in the [[Beach Bowl Galaxy]]) or used to open a chest (in the [[Bigmouth Galaxy]]). It gives a large speed boost when used underwater. || ''No image available''
| |
| |-
| |
| |[[Grand Star]] || A special type of [[Power Star]] that is needed to power the [[Comet Observatory]]. || [[File:GrandStar.png|50px]]
| |
| |-
| |
| |[[Green Power Star]] || A very rare Power Star that can only be found in three galaxies in the game. || [[File:Greenstar.png|50px]]
| |
| |-
| |
| |[[Green Shell]] || A green [[Koopa Shell]] that Mario can grab by touching it or [[spin]]ning near it. The player can then throw it at enemies by shaking the Wii Remote. It gives a small speed boost underwater. || [[File:Greenshellsmg.jpg|50px]]
| |
| |-
| |
| |[[Item Crystal]] || A glassy crystal that can contain [[Star Bit]]s, power-ups, or rarely, enemies and [[Toad (species)|Toad]]s. || [[File:Item Crystal!.png|50px]]
| |
| |-
| |
| |[[Launch Star]] || A powerful item that quickly launches Mario to another planet when the player shakes the Wii Remote near it. || [[File:LaunchStar.png|50px]]
| |
| |-
| |
| |[[Power Star]] || A regular star that Mario must collect to power up the various parts of the Comet Observatory and ultimately reach [[Bowser]] at the [[Bowser's Galaxy Reactor|center of the universe]]. || [[File:PowerstarSMG.png|50px]]
| |
| |-
| |
| |[[Pull Star]] || An item that will pull Mario towards it when the player positions the [[Star Cursor]] over it and presses the {{button|wii|A}} button. || [[File:Pull Star.png|50px]]
| |
| |-
| |
| |[[Purple Coin]] || A special variety of [[coin]] that only appears in galaxies when a [[Prankster Comet#Purple Comet|Purple Comet]] is in orbit around a galaxy. || [[File:PurpleCoin.png|50px]]
| |
| |-
| |
| |[[Question Coin]] || A large coin that can make a multitude of things appear, including coins, Star Bits, [[Rainbow Note]]s, a power-up, or even another Question Coin. || [[File:Questioningcoin.jpg|50px]]
| |
| |-
| |
| |[[Rainbow Note]] || Colorful musical notes that only appear after Mario has touched a Question Coin, after which a short trail of them will line up in the immediate vicinity. When they are collected quickly, a short tune will be played in the background. || [[File:Music Notes.png|80px]]
| |
| |-
| |
| |[[Red Power Star]] || An extremely rare Power Star that is guarded by the [[Red Luma]]s. There is only one found in the entire game. || [[File:RedPowerStar.png|50px]]
| |
| |-
| |
| |[[Red Shell]] || A red Koopa Shell that Mario can grab by touching it or spinning near it. When Mario launches it, it will zero in on any nearby enemies. It gives a larger boost than the Green Shell when used underwater. || [[File:RedShellGalaxy.jpg|50px]]
| |
| |-
| |
| |[[Silver Star]] || A special star always found in sets of five in some galaxies. When Mario collects all five of them, they will merge into a Power Star. If the player decides to replay a mission, a Silver Star will be present instead of a Power Star. || ''No image available''
| |
| |-
| |
| |[[Sling Star]] || A smaller version of a Launch Star that will fling Mario to another planet or area when the player shakes the Wii Remote near it. || [[File:Sling Star.png|50px]]
| |
| |-
| |
| |[[Star Chip]] || Small fragments of a Launch Star, Sling Star, or Pull Star. When all five have been found, they will reform into their respective star and allow the player to advance. Yellow Star Chips are much more common than blue ones. || [[File:Star chip yellow.png|50px]]
| |
| |-
| |
| |[[Star Bits]] || One of the most common items in the game, Star Bits can be found virtually anywhere and can be collected with the Star Cursor. Sometimes, Mario has to feed Star Bits to Hungry Lumas to advance. If 50 Star Bits are collected, Mario will earn an extra life. || [[File:StarBits.png|50px]]
| |
| |}
| |
|
| |
| ==Power-Ups==
| |
| Mario regains his ability to attain different abilities via special mushrooms, flowers, and stars, similar to ''[[Super Mario 64]]'', in which he could obtain the [[Wing Cap]], the [[Vanish Cap]], and the [[Metal Cap]] to gain new powers. In this game, Mario uses seven Power-Ups to gain new ablities.
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|
| |
| {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
| |
| |- style="background-color: light blue;"
| |
| !Power-Up !! Function !! Image
| |
| |-
| |
| |[[Bee Mushroom]] || Allows Mario to fly for a short time when the {{button|wii|A}} button is held. Also allows Mario to stick to honey walls. || [[File:SMG BeeSuit.jpg|50px]]
| |
| |-
| |
| |[[Boo Mushroom]] || A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with {{button|wii|A}} button taps. Shake the wii remote to go through certain things, and to ride like the wind. || [[File:SMG BooSuit.jpg|50px]]
| |
| |-
| |
| |[[Fire Flower]] || A power-up that allows Mario to throw [[fireball]]s at his [[enemies]] by shaking the [[Wii Remote]]. || [[File:Fire Flower SMG.png|50px]]
| |
| |-
| |
| |[[Ice Flower]] || A power-up that allows Mario to freeze water in small hexagonal ice platforms and skate across them freely. || [[File:SMG IceFlower.jpg|50px]]
| |
| |-
| |
| |[[Rainbow Star]] || A power-up that turns Mario into [[Rainbow Mario]], thereby making him completely invincible for a short time. || [[File:SMG RainbowStar.jpg|50px]]
| |
| |-
| |
| |[[Red Star]] || A power-up that holds the power of the Red Lumas. It allows Mario to fly for a short time by spinning while in the air. Hold {{button|wii|A}} to stop and change the direction while flying. || [[File:Red Star.png|50px]]
| |
| |-
| |
| |[[Spring Mushroom]] || A power-up that transforms Mario into [[Spring Mario]], allowing Mario to bounce extremely high by pressing the {{button|wii|A}} with good timing. || [[File:Spring Mushroom.png|50px]]
| |
| |}
| |
|
| |
|
| |
|
| |
|
| |
| ===Locations===
| |
| ====[[Bee Mushroom]]====
| |
| *[[Honeyhive Galaxy]], stars 1 and 3
| |
| *[[Honeyclimb Galaxy]]
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| *[[Gold Leaf Galaxy]]
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| *[[Sea Slide Galaxy]], star 3
| |
| *[[Sand Spiral Galaxy]]
| |
|
| |
| ====[[Boo Mushroom]]====
| |
| *[[Ghostly Galaxy]], star 1
| |
| *[[Sand Spiral Galaxy]]
| |
| *[[Boo's Boneyard Galaxy]]
| |
|
| |
| ====[[Ice Flower]]====
| |
| *[[Freezeflame Galaxy]], stars 1 and 3
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| *[[Deep Dark Galaxy]], star 2
| |
| *[[Beach Bowl Galaxy]], secret star
| |
|
| |
| ====[[Fire Flower]]====
| |
| *[[Freezeflame Galaxy]], stars 2 and 3, secret star
| |
| *[[Dusty Dune Galaxy]], star 1
| |
| *[[Deep Dark Galaxy]], stars 1 and 2
| |
| *[[Snow Cap Galaxy]]
| |
|
| |
| ====[[Spring Mushroom]]====
| |
| *[[Toy Time Galaxy]], stars 1 and 3
| |
| *[[Matter Splatter Galaxy]]
| |
| *[[Beach Bowl Galaxy]], Purple Coin mission
| |
|
| |
| ====[[Rainbow Star]]====
| |
| *[[Good Egg Galaxy]], star 3
| |
| *[[Honeyhive Galaxy]], stars 1, 2 and 3
| |
| *[[Battlerock Galaxy]], star 2
| |
| *[[Ghostly Galaxy]], stars 1, 2 and 3
| |
| *[[Gusty Garden Galaxy]], star 2
| |
| *[[Dusty Dune Galaxy]], star 2
| |
| *[[Gold Leaf Galaxy]], stars 1, 2 and 3
| |
| *[[Deep Dark Galaxy]], stars 1 and 2
| |
| *[[Sand Spiral Galaxy]]
| |
|
| |
| ====[[Red Star]]====
| |
| *[[Gateway Galaxy]], star 2
| |
| *[[Comet Observatory]], enabled by completing Gateway's Purple's Coins.
| |
|
| |
| ==Minigames==
| |
| [[File:SMG_Manta.jpg|thumb|right|202px|The first surfing level, Surfing 101 in the [[Loopdeeloop Galaxy]].]]
| |
| *[[Bubble Blowing]]
| |
| *[[Manta Ray Surfing]]
| |
| *[[Star Ball Rolling]]
| |
| *[[Bob-omb Blasting]]
| |
| All except Bob-omb Blasting can be found in the [[Trial Galaxies]] (as well as other galaxies).
| |
| <br clear=all>
| |
|
| |
| ==Unlockable Secrets==
| |
| [[File:LuigiInGalaxy.PNG|thumb|right|[[Luigi]] encountering [[Bowser]].]]
| |
| Once the player beats the game and gains 120 stars as Mario, he or she can go back to Rosalina and ask to fight Bowser again. Once Bowser is re-defeated, the Player unlocks the option to play as [[Luigi]]. He is slightly faster and jumps a bit higher than Mario, but he has less traction, and the [[Cosmic Luigi]] stars are more difficult to obtain, due to [[Cosmic Luigi]] using shortcuts and techniques not used by [[Cosmic Mario]]. Luigi's [[Spin]] also takes slightly longer to re-charge, and he has less air capacity than his brother. Luigi also loses air for every time he uses the Spin underwater. Once the player beats the game and collects 120 stars as Luigi, the 121st star becomes available.
| |
|
| |
| [[File:MLNPC.PNG|thumb|left|''(Left to right)'' Comparison of models for Mario, playable Luigi, and non-playable Luigi]]
| |
| When playing through the game as Luigi, the stars that required Mario to meet Luigi still feature a non-playable Luigi, bringing up the issue of two Luigis in the game. When the playable Luigi first saves the non-playable one from the [[Ghostly Galaxy]], Luigi dismisses his rescuer merely as someone in the universe who happens to look like him. When Luigi rescues himself afterwards, the lost Luigi refers to him as "me" (for example, "I knew I could rely on... me!"). [[Rosalina]] dismisses the two as twins. At first, they appear to be exactly the same. However, if one looks closely at them, one will notice the playable Luigi is wearing lighter green clothes and is slightly shorter. When the [[Mailtoad]] has mail, the letter will say it is for Mario, and the Mailtoad feels bad for Luigi. Also, some letters may contain 20 [[1-up]] Mushrooms, instead of 5.
| |
|
| |
| If the player collects 9999 [[Star Bit]]s, all the coconuts in the game turn into watermelons. They have the same use as coconuts, but have a different color scheme.
| |
| <br clear=all>
| |
|
| |
| ==Letters==
| |
| At various points in the game, the [[Mailtoad]] will give the player a letter and it will be sent to the Wii Message Board.
| |
|
| |
| Whenever Luigi needs to be rescued after initially saving him from the [[Ghostly Galaxy]], the letter will say:
| |
|
| |
| <blockquote>
| |
| Dear Mario,<br>
| |
| Oh, no! It's horrible!<br>
| |
| Luigi has gone missing!<br>
| |
| What will we do!<br>
| |
| <br>
| |
| Mailtoad</blockquote>
| |
|
| |
| After rescuing Luigi each of these times, the letter will say:
| |
|
| |
| <blockquote>Dear Mario,<br>
| |
| Thank you for saving Luigi! Keep trying to rescue those Power Stars, and we'll do our best to help! ♪<br>
| |
| <br>
| |
| Mailtoad</blockquote>
| |
|
| |
| After getting the 121st and final Power Star from the [[Grand Finale Galaxy]], the letter will say:
| |
|
| |
| <blockquote>Dear (player's name),<br>
| |
| <br>
| |
| Congratulations! We would like to send you a galaxy sized thanks for saving all the [[Power Star]]s and playing to the very end.<br>
| |
| <br>
| |
| Until next time;<br>
| |
| The Super Mario Galaxy staff</blockquote>
| |
|
| |
| ==Super Mario Galaxy: Original Soundtrack==
| |
| {{main|Super Mario Galaxy: Original Soundtrack}}
| |
| A soundtrack for the game has been released, called '''Super Mario Galaxy: Original Soundtrack'''. It is exclusive to [[Club Nintendo (Customer Rewards Program)|Club Nintendo]] members in Japan and Europe. There is a one-disc edition and a two-disc Platinum edition. Both editions aren't available anymore at Club Nintendo Japan. In Club Nintendo Europe, both editions are still available, with the exception of The United Kingdom and Spain, which only have the regular edition.
| |
|
| |
|
| |
| ==Development==
| |
|
| |
| ''Super Mario Galaxy'' find its root in the ''[[Super Mario 128]]'' [[Tech Demo|demo]] <ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy] (accessed March 07 2012)</ref>. [[Yoshiaki Koizumi]], the director of the demo, wanted the part where [[Mario]] moves freely around a saucer-shaped platform to be included in an actual game, but found that implementing the concept required an high-degree of technical expertise <ref name="Iwata Asks"> </ref>. [[Shigeru Miyamoto]] remained interested by the concept, and after ''[[Donkey Kong Jungle Beat]]'''s completion, he asked the newly formed [[Nintendo EAD|EAD Tokyo]] if they wanted to make a high-profile game starring established Nintendo characters, which lead to one of the staff member suggesting that they had the skills to make a ''Mario'' game <ref name="Iwata Asks"> </ref>. Yoshiaki Koizumi felt that the Jungle Beat team had the ability to make spherical platforms work and said he wanted to make the game for the [[Wii]].
| |
|
| |
| Koizumi then gathered several other members in order to create a prototype. The outer space theme was chosen due to him finding that spherical shapes would be best interpreted as planets <ref name="Iwata Asks"> </ref>, and gravity was added. The prototype was shown to Nintendo after three months of developement, which approved it.
| |
|
| |
| While Miyamoto was not working full time at EAD Tokyo, he frequently visited the studio to share ideas and oversee development. One of his suggestion was to include a delay between [[spinning]] instead of having Mario spins continuously when shaking the [[Wii Remote]], so that the game would be more challenging and interesting to play <ref name="Iwata Asks"> </ref>. A setup was eventually created so that both the Kyoto and Tokyo offices could playtest the game.
| |
|
| |
| The development team made heavy use of playtesters due to the studio's experience while developing ''Jungle Beat'' <ref name="Iwata Asks"> </ref>. One of Koizumi's main concern were the camera angles and the motion sickness they caused. He thought camera-induced motion sickness was a problem with 3D action games, and did not find either ''[[Super Mario Sunshine]]'' or ''Donkey Kong Jungle Beat'''s solutions satisfying <ref name="Iwata Asks"> </ref>.
| |
|
| |
| EAD Tokyo was pressured to finish the game close to the Wii's launch, as several peoples were disappointed by ''Super Mario Sunshine'' not being a [[GameCube]] launch title and thought that it could have changed the GameCube's fortune. However, they decided that making a polished ''Mario'' game was more important <ref name="Iwata Asks"> </ref> .
| |
|
| |
| ==Reception==
| |
| Famitsu Magazine has given ''Super Mario Galaxy'' a score of 19/20. To put that in perspective, ''[[Super Mario Sunshine]]'' was given 37/40 and ''[[Super Mario 64]]'' 39/40. The Official Nintendo Magazine UK gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new features and classic features. Australia's longest-running unofficial multi-format gaming magazine - ''Hyper'', scored the game 97 out of 100, tied for the highest score ever given in the history of the magazine, running since 1993. Also, it was voted by readers as the Game of the Year for 2007. The game placed 51st in the 200th Issue of GameInformer's "Top 200 Games of All Times".
| |
|
| |
| <br clear=all>
| |
|
| |
| ==Media==
| |
| {{media
| |
| |type1=video
| |
| |name1=SMG Trailer
| |
| |pipe1=Super Mario Galaxy
| |
| |description1=Trailer
| |
| |length1=3:12
| |
| |name2=SMG Pressab
| |
| |pipe2=Press A and B
| |
| |description2=The song that's played on title screen.
| |
| |length2=3:14
| |
| |name3=SMG Fileselect
| |
| |pipe3=File Select
| |
| |description3=File Select screen theme.
| |
| |length3=3:46
| |
| |name4=SMG Prologue
| |
| |pipe4=Prologue
| |
| |description4=The song that's played in prologue.
| |
| |length4=3:39
| |
| |name5=SMG Cometobservatory
| |
| |pipe5=Comet Observatory
| |
| |description5=Comet Observatory theme.
| |
| |length5=2:54
| |
| |name6=Good Egg Galaxy
| |
| |pipe6=Good Egg Galaxy
| |
| |description6=Good Egg Galaxy theme.
| |
| |length6=1:41
| |
| |name7=SMG Airship Theme
| |
| |pipe7=Airship Theme
| |
| |description7=Airship theme.
| |
| |length7=1:28
| |
| |name8=Gusty Garden Galaxy
| |
| |pipe8=Gusty Garden Galaxy
| |
| |description8=Gusty Garden Galaxy theme.
| |
| |length8=2:13
| |
| }}
| |
|
| |
| ==Gallery==
| |
| {{morepic}}
| |
|
| |
| ==Quotes==
| |
| {{main|List of Quotes in Super Mario Galaxy}}
| |
|
| |
| ==Beta Elements==
| |
| {{main|{{PAGENAME}}/Beta elements}}
| |
|
| |
| ==Glitches==
| |
| {{main|{{PAGENAME}}/Glitches}}
| |
|
| |
| ==Staff==
| |
| {{main|{{PAGENAME}}/Staff}}
| |
|
| |
| ==Trading Cards==
| |
| {{main|{{PAGENAME}} Trading Cards}}
| |
|
| |
| ==References to Other Games==
| |
| *''[[Super Mario Land 2: 6 Golden Coins]]'' - In the Gold Leaf Galaxy, the secret star, "The Bell on the Big Tree", the featured bell is the same one from this game.
| |
| *''[[Super Mario Bros.]]'' - Several sprites from this game appear here, including a [[Toy Time Galaxy#8-bit Mario/Luigi Planet|planet]] in the Toy Time Galaxy, Mario sprites being in the background of a particular Bowser galaxy, and the background of the [[Flipswitch Galaxy]] resembling the overworld and underworld levels. Also, the main theme of the Toy Time Galaxy is a remix of the main theme. Also, some of the musical notes are music from the game such as the underground theme and the underwater theme.
| |
| *''[[Super Mario Bros.: The Lost Levels]]'' - Luigi's higher jumping and lower traction returns.
| |
| *''[[Super Mario Bros. 3]]'' - Several pieces of music from this game are remixed here. Airships also return.
| |
| *''[[Dr. Mario (game)|Dr. Mario]]'' - A planet shaped like a giant [[Megavitamin]] cameos.
| |
| *''[[Super Mario 64]]'' - The third and fourth star mission on the Beach Bowl Galaxy feature a similar bit to Shifting Sands painting in ''Super Mario 64''. The [[Tox Box]]es and [[Sliding Stone]]s also return. The music of some Bowser galaxies are remixes of the original from ''Super Mario 64''. Peach's Castle design is based on that of ''64'''s, but with a few differences to it. Finally, in both games, after the credits and an ending screen is displayed, Mario would say "Thank you so much for playing my game!". Also, the music for the Rainbow Star is a remix of the Wing Cap theme from the game.
| |
| *''[[Super Mario 64]] and [[Super Mario 64 DS]]'' - Both games begin with a letter being sent from Peach to Mario.
| |
| *''[[Paper Mario]]''- Both games begin with a letter being sent from Peach to Mario, also Bowser's way of kidnapping Peach (by stealing the whole castle) is reused here. They also have stories of [[Star Kid|baby]] [[Lumas|stars]].
| |
| *''[[Luigi's Mansion]]'' - When the player first sees Luigi, he is trapped in a [[Ghost House]]. The fact that Mario frees him is a direct spoof of ''Luigi's Mansion'', as in ''Luigi's Mansion'' it was the direct opposite. Also the music that is being played when a boss tower is unlocked sounds suspiciously like the Luigi's Mansion Dark Room theme.
| |
| *''[[Super Mario Sunshine]]'' - [[Fire Shooter]]s and [[Water Shooter]]s, which appear in various galaxies, have a strong resemblance to [[F.L.U.D.D.]]'s nozzle. The goal in the [[Loopdeeloop Galaxy]] and the [[Loopdeeswoop Galaxy]] is also shaped in a [[Shine Sprite]].
| |
| *''[[Donkey Kong Jungle Beat]]'' - The flowers that [[Donkey Kong]] flings off of were reused in ''Super Mario Galaxy''.
| |
| *''[[Mario Party 8]]'' - If a Dry Bones falls into quicksand in [[Dusty Dune Galaxy]], the cry Dry Bones makes when it is "blown away" in this game can be heard.
| |
|
| |
| ==References in Later Games==
| |
| *''[[Mario Kart Wii]]'' - [[Rosalina]] can be unlocked by having save data from ''Super Mario Galaxy''; the [[Rainbow Road]] stage is set in space and is full of star bits; its music is a remix of the [[Good Egg Galaxy]] theme. [[Spiky Topman|Spiky Topmen]] were bosses in multiple online tournaments.
| |
| *''[[Mario & Luigi: Bowser's Inside Story]]'' - The [[Spike Ball]] move used in the last boss fight returns in this game.
| |
| *''[[Mario & Sonic at the Olympic Winter Games]]'' - The Dream Ski Jumping Event takes place in Good Egg Galaxy, plus some music from ''Super Mario Galaxy'' can be bought. Also, Purple Coins can be collected in some Dream Events.
| |
| *''[[New Super Mario Bros. Wii]]'' - During the credits, Peach can be heard saying the letter she sends to Mario at the beginning of ''Super Mario Galaxy''. In [[Airship]] levels a remixed version of the music in the intro where [[Bowser]] attacks is played.
| |
| *''[[Super Mario Galaxy 2]]'' - Many elements from ''Super Mario Galaxy'' return in the sequel such as the Star Festival story is reintroduced.
| |
| *''[[Super Mario 3D Land]]'' - The haunted house theme returns. The graphics resemble to the ones from this game. Cosmic Mario returns and the airship theme returns.
| |
| *''[[Mario & Sonic at the London 2012 Olympic Games]]'': Dino Piranha appears as the enemy faced during the [[Dream Spacewalk]] event. Despite taking place in the [[Sky Station Galaxy]] from ''Super Mario Galaxy 2'', several planets from the Good Egg Galaxy and Gateway Galaxy are shown.
| |
| *''[[Mario Kart 7]]'' - On the Rosalina's Ice World course, the Comet Observatory is visible in the background. A remix of part of Space Junk Galaxy's music can also be heard. Rosalina and the Queen Bee are also playable characters in this game.
| |
| *''[[Mario Party 9]]'': The [[Ground Pound Switch]] icon appears on Wiggler's body segments and on Whomp's back. Also the music of some [[Bowser Jr.]] minigames is a remix of Bowser Jr.'s theme of this game. Voice clips reused from this game include [[Boo|Boo's]].
| |
|
| |
| ==Names in Other Languages==
| |
| {{foreignname
| |
| |Jap=スーパーマリオギャラクシー
| |
| |JapR=Sūpā Mario Gyarakushī
| |
| |JapM=Super Mario Galaxy
| |
| |Kor=슈퍼 마리오 Wii: 갤럭시 어드벤처
| |
| |KorR=Syupeo Mario Wii: Gaelleoksi Eodeubencheo
| |
| |KorM=Super Mario Wii: Galaxy Adventure}}
| |
|
| |
| ==Trivia==
| |
| *By coincidence, the title ''Super Mario Galaxy'' was first mentioned in a fan letter written to [[Nintendo Power]] by Jimmy Peterford of Glen Cove, New York. The letter in question, which was printed in the December 1991 issue, detailed a fantasy game system called the Raw Power System, which would come bundled with a game titled ''Super Mario Galaxy'', but in Peterford's words, would be "better known as ''Super Mario Bros. 24''!"
| |
| *The [[Super Mario Galaxy Trading Cards]] were released featuring many characters, locations, and items from the game. <ref>[http://www.enter-play.com/products/mariogalaxy.html EnterPLAY > Our Products > Super Mario Galaxy Fun Paks]</ref>
| |
| **''Super Mario Galaxy'' also spawned a sticker collection, which included stickers of characters, enemies, places, and items.
| |
| *In ''[[Super Smash Bros. Brawl]]'', ''Super Mario Galaxy'' was only mentioned in the Chronicle. Other than that, ''Super Mario Galaxy'' had no references at all.
| |
|
| |
| ==References==
| |
| <references/>
| |
|
| |
| ==External links==
| |
| *[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese Site]
| |
| *[http://www.nintendo.com/sites/supermariogalaxy/ Official American Site]
| |
| *[http://www.supermariogalaxy.co.uk/ Official European Site]
| |
| *[http://www.nintendo.com.au/gamesites/supermariogalaxy/ Official Australian Website]
| |
| *[http://www.nintendo.co.kr/Wii/software/supermario/main.php?nn=0 Official Korean Site]
| |
| *[http://media.wii.ign.com/media/748/748588/vid_2186199.html Prologue Video (IGN)]
| |
| *[http://wii.ign.com/objects/748/748588.html Super Mario Galaxy Reviews, Guide, Videos, Screenshots and more! (IGN)]
| |
|
| |
| {{BoxTop}}
| |
| {{SMG}}
| |
| {{Mariogames}}
| |
| {{Wii}}
| |
| [[Category:Mario Games]]
| |
| [[Category:Games]]
| |
| [[Category:Wii Games]]
| |
| [[Category:Super Mario Series]]
| |
| [[Category:Platforming Games]]
| |
| [[Category:Super Mario Galaxy|*]]
| |
| [[Category:2007 games]]
| |
| [[Category:2008 games]]
| |