Ghost in the Hall: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
They then must choose certain pathways to get to the exit. Some pathways contain [[Red Boo]]s that scare the character and make them go in the opposite direction; others contain doors that will open and stun the character. The first one to the exit (which will be a wide pathway with a red carpet) wins. | They then must choose certain pathways to get to the exit. Some pathways contain [[Red Boo]]s that scare the character and make them go in the opposite direction; others contain doors that will open and stun the character. The first one to the exit (which will be a wide pathway with a red carpet) wins. | ||
==Ending== | |||
The rain stops as the winner walks out of the mansion and does their victory animation. | |||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 20:04, May 30, 2012
Template:Minigame-infobox Ghost in the Hall is a 4-player minigame in Mario Party 7. The game name is a pun on the anime series, Ghost in the Shell.
Introduction
The game starts out with the first player walking through the rain into a haunted mansion.
Gameplay
They then must choose certain pathways to get to the exit. Some pathways contain Red Boos that scare the character and make them go in the opposite direction; others contain doors that will open and stun the character. The first one to the exit (which will be a wide pathway with a red carpet) wins.
Ending
The rain stops as the winner walks out of the mansion and does their victory animation.
Names in Other Languages
Trivia
- Even if the player picks Boo as the character, he still gets scared by the Red Boos. Of course, this is so players using Boo are not given any advantages.