Metroid (9-Volt): Difference between revisions
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{{delete|There's already information about this microgame in Metroid (microgame).}} | |||
[[Image:MetroidWWDIY.png|thumb|'''Metroid''']] | [[Image:MetroidWWDIY.png|thumb|'''Metroid''']] | ||
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. | '''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. |
Revision as of 16:22, May 23, 2012
This article has been tagged for immediate deletion. Reason: There's already information about this microgame in Metroid (microgame). Please delete any corresponding talk pages and update any pages that link here as well. |
Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.
Gameplay
The player must help Samus Aran go across the stage. When she is tapped, she will curl into her Morph Ball and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a Skree must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.
Description
"Roll Samus to the missle tank!"
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