Time Limit: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (minor revision)
Line 1: Line 1:
[[File:9-3nsmbwii.png|thumb|220px|The time limit located on the top right of the screen in ''[[New Super Mario Bros. Wii]]'']]
[[File:9-3nsmbwii.png|thumb|220px|The time limit located on the top right of the screen in ''[[New Super Mario Bros. Wii]]'']]
A '''Time Limit''' (or simply '''Time''') is instituted in almost every game, where its basic purpose is that the [[player]]s must complete a task in a set time. It is a prominent element in the ''[[Mario (series)|Mario]]'' platformer games. The time limit appears every when the player enters a level and is always counting down starting from an specific amount of time given so that the player has to complete the course in that lapse. While the player is within the level either staying still or moving around, the time reduces progressively to reach zero. If the player does not finish the level when time is up, the character automatically loses a [[Extra Life|life]] and has to start the level over. Once the player finishes a level, the remained time is multiplied by a number and then added to the player's [[score]] (or [[coins]] in ''[[Super Mario 3D Land]]''). Usually it is impossible to regain time to the time limit, although in a few games, it is possible to restore time, such as in ''Super Mario 3D Land''.  
A '''Time Limit''' (or simply '''Time''') is instituted in almost every game, and its basic purpose is to notify the [[player]] of how much time is allotted to complete a level or task. It is a prominent element in the ''[[Mario (series)|Mario]]'' platformer games. While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, his or her character automatically loses a [[Extra Life|life]] and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''Super Mario 3D Land''), it is impossible to increase a level's time limit.
 
==Trivia==
==Trivia==
*It is interesting to note that in many Mario platformers the timer doesn't count by seconds, instead they count by 6/10th's or 7/10th's of a second.
*It is interesting to note that in many ''Mario'' platformers, the timer doesn't count in seconds but in six-tenths or seven-tenths of a second.


==See Also==
==See Also==

Revision as of 14:34, May 15, 2012

File:9-3nsmbwii.png
The time limit located on the top right of the screen in New Super Mario Bros. Wii

A Time Limit (or simply Time) is instituted in almost every game, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. It is a prominent element in the Mario platformer games. While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, his or her character automatically loses a life and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's score (or coin total in Super Mario 3D Land). With few exceptions (e.g. in Super Mario 3D Land), it is impossible to increase a level's time limit.

Trivia

  • It is interesting to note that in many Mario platformers, the timer doesn't count in seconds but in six-tenths or seven-tenths of a second.

See Also