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'''Verbal Assault''' is a ''[[Mario Party 6]]'' 1 vs 3 [[Nintendo GameCube Microphone|mic]] [[minigame]]. Each member of the team controls a small walker with a rapid-fire cannon and two large shields on their front. They run down the road in pursuit of the lone player, who is given control of a massive battleship.
'''Verbal Assault''' is a ''[[Mario Party 6]]'' 1 vs 3 [[Nintendo GameCube Microphone|mic]] [[minigame]]. Each member of the team controls a small walker with a rapid-fire cannon and two large shields on their front. They run down the road in pursuit of the lone player, who is given control of a massive battleship.


By speaking certain phrases into the microphone, the single player can perform different attacks to try and hit the team. The other three players must avoid the battleship's attack while returning fire with their walkers' cannons. Each of the small walkers can take three hits-with a brief period of invincibility after taking damage-while the battleship requires hundreds of shots before falling. The players can gauge how much damage they have done by looking at the six green crystals near the battleship's cockpit; as the machine takes damage, they fade to red and fall off. The game ends when one side eliminates the other.  
By speaking certain phrases into the microphone, the single player can perform different attacks to try and hit the team. The other three players must avoid the battleship's attack while returning fire with their walkers' cannons. The single player has to hit each walker three times. The walkers' health is represented by three hearts on the bottom of the screen, as well as by the condition of their machine: the first two hits knock off one of the walker's shields and the third hit destroys it. After taking damage, a walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack.


In reality, verbal assaults involve someone attacking another person using harsh language or hurtful words.
On the other hand, the team of three has to hit the battleship with hundreds of shots, but without worrying about it becoming invincible. The battleship moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green crystals near the cockpit; as it takes damage, the crystals will fade to red and pop off of the ship.
 
The game ends when one side defeats the other. When this happens, the players will be seen outside of their machines-with the loser's vehicle(s) broken and emitting smoke-and perform their victory/defeat animation depending on whether they won or lost.
 
===Inspiration===
Verbal assaults involve someone attacking another person using harsh language or hurtful words.
 
The style of the minigame-small, fast characters battling a large, durable opponent-resembles an arcade game, specifically a top-down shoot-em-up.


==Controls==
==Controls==

Revision as of 13:07, April 4, 2012

File:Verbal assault.jpg
Verbal Assault.

Verbal Assault is a Mario Party 6 1 vs 3 mic minigame. Each member of the team controls a small walker with a rapid-fire cannon and two large shields on their front. They run down the road in pursuit of the lone player, who is given control of a massive battleship.

By speaking certain phrases into the microphone, the single player can perform different attacks to try and hit the team. The other three players must avoid the battleship's attack while returning fire with their walkers' cannons. The single player has to hit each walker three times. The walkers' health is represented by three hearts on the bottom of the screen, as well as by the condition of their machine: the first two hits knock off one of the walker's shields and the third hit destroys it. After taking damage, a walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack.

On the other hand, the team of three has to hit the battleship with hundreds of shots, but without worrying about it becoming invincible. The battleship moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green crystals near the cockpit; as it takes damage, the crystals will fade to red and pop off of the ship.

The game ends when one side defeats the other. When this happens, the players will be seen outside of their machines-with the loser's vehicle(s) broken and emitting smoke-and perform their victory/defeat animation depending on whether they won or lost.

Inspiration

Verbal assaults involve someone attacking another person using harsh language or hurtful words.

The style of the minigame-small, fast characters battling a large, durable opponent-resembles an arcade game, specifically a top-down shoot-em-up.

Controls

Lone Player

  • "Fire" - Two flamethrowers sweep the area in front of the battleship. They have short range, and can be dodged simply by keeping away from the battleship.
  • "Laser" - The battleship fires two large beams straight down. It can be avoided by staying to the sides of the road, or by staying between the lasers.
  • "Missile" - The battleship fires six missiles in a spread formation. The team should move between the missiles (easier if they are far away from the battleship).
  • "Drop Bombs" - The battleship launches multiple bombs from a hatch on its top. The bombs hit random areas of the road, exploding into pillars of fire that linger briefly.

These will appear in the Star Bank as hints:

  • "Bullet Bill" - A Bullet Bill is launched from the battleship. It moves slowly, but homes in on an enemy.
  • "Goomba" - Multiple Goombas jump out of the battleship and roll straight forward.
  • "Gears" - Several gears fall from the battleship to hinder the enemy.

Three Players

  • Control Stick- Move
  • A button- Fire


Template:Mario Party 6