Hazard Hold: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The solo player attempts to eliminate all other players with their three attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four second regeneration time. The fire attack button causes the | The solo player attempts to eliminate all other players with their three attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four second regeneration time. The fire attack button causes the four [[Rocket Engine]]s to activate and slowly pivot for 90 degrees, with a four second regeneration time. The wind attack button sends a strong gust of wind from the fan with a three second regeneration time. All of these moves will instantly eliminate a rival if hit. If the rivals survive for the full 30 seconds, they are victorious. | ||
==Trivia== | ==Trivia== |
Revision as of 13:38, March 20, 2012
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Hazard Hold is a 1-vs-Rivals minigame featured in Mario Party 9.
Introduction
The screen shows the solo player launch an electricity ring at the other players. The other players jump to avoid it. The screen then splits into one side for the solo player and another for the rivals.
Gameplay
The solo player attempts to eliminate all other players with their three attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four second regeneration time. The fire attack button causes the four Rocket Engines to activate and slowly pivot for 90 degrees, with a four second regeneration time. The wind attack button sends a strong gust of wind from the fan with a three second regeneration time. All of these moves will instantly eliminate a rival if hit. If the rivals survive for the full 30 seconds, they are victorious.
Trivia
- The electricity and fire of the solo player's attacks are similar to those in Revolving Fire from Mario Party 5.