Balloon Trip (minigame): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (moved Balloon Trip (mini-game) to Balloon Trip (minigame): proper spelling of "minigame")
m (category stuff)
Line 5: Line 5:
The player must use the [[Wii Remote]] and [[Nunchuk]] to flap left and right in this game. This will help the character fly across the stage and collect balloons to earn points. A balloon is worth ten points and getting ten balloons bring in 100 bonus points. Also, popping an opponent's balloons give the player more bonus points. If the player fly 1000 yards, they will get a bonus. The player must avoid letting their character fly close near a spark or the water (where a Fish will come to try to eat him).  
The player must use the [[Wii Remote]] and [[Nunchuk]] to flap left and right in this game. This will help the character fly across the stage and collect balloons to earn points. A balloon is worth ten points and getting ten balloons bring in 100 bonus points. Also, popping an opponent's balloons give the player more bonus points. If the player fly 1000 yards, they will get a bonus. The player must avoid letting their character fly close near a spark or the water (where a Fish will come to try to eat him).  


[[Category:Minigames]]
[[Category:WarioWare: Smooth Moves]]
[[Category:WarioWare Series Minigames]]

Revision as of 12:42, February 24, 2012

Balloon Trip

Balloon Trip is a minigame from WarioWare: Smooth Moves. It is an endless similar version of the microgame, Balloon Fight and it can only be unlocked after the player completes Dr. Crygor's stage.

Gameplay

The player must use the Wii Remote and Nunchuk to flap left and right in this game. This will help the character fly across the stage and collect balloons to earn points. A balloon is worth ten points and getting ten balloons bring in 100 bonus points. Also, popping an opponent's balloons give the player more bonus points. If the player fly 1000 yards, they will get a bonus. The player must avoid letting their character fly close near a spark or the water (where a Fish will come to try to eat him).