Stick and Spin: Difference between revisions

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[[Image:MP7_StickandSpin.jpg|thumb|'''Stick and Spin''' that appears in ''Mario Party 7''.]]
[[Image:MPDS_Stick and Spin.jpg|thumb|'''Stick and Spin''' in the DS version.]]
[[Image:MPDS_Stick and Spin.jpg|left|thumb|'''Stick and Spin''' in the DS version.]]
'''Stick and Spin''' is a rare [[minigame]] in ''[[Mario Party 7]]'' and a Puzzle minigame in ''[[Mario Party DS]]''. Its name is a pun on the phrase "thick and thin".
'''Stick and Spin''' is a rare [[minigame]] in ''[[Mario Party 7]]'' and a Puzzle minigame in ''[[Mario Party DS]]''. Its name is a pun on the phrase "thick and thin".


[[Image:MP7_StickandSpin.jpg|thumb|left|'''Stick and Spin''' that appears in ''Mario Party 7''.]]
The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.
The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.


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{{Mario Party 7}}
{{Mario Party 7}}
{{Mario Party DS mini-games}}
{{Mario Party DS Minigames}}
[[Category:Mario Party 7 Minigames]]
[[Category:Mario Party 7 Minigames]]
[[Category:Mario Party DS Minigames]]
[[Category:Mario Party DS Minigames]]

Revision as of 02:31, January 21, 2012

File:MPDS Stick and Spin.jpg
Stick and Spin in the DS version.

Stick and Spin is a rare minigame in Mario Party 7 and a Puzzle minigame in Mario Party DS. Its name is a pun on the phrase "thick and thin".

File:MP7 StickandSpin.jpg
Stick and Spin that appears in Mario Party 7.

The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.

If ten balls land outside the circle of the wheel the player will lose the game.
Template:Mario Party 7 Template:Mario Party DS Minigames