List of Mario Kart 7 glitches: Difference between revisions

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The player needs to go to [[Koopa City]] (Neo Bowser City) to perform this glitch. The player then has to go straight and not turn at all. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.
The player needs to go to [[Koopa City]] (Neo Bowser City) to perform this glitch. The player then has to go straight and not turn at all. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.


==={{conjecturaltext|[[Wuhu Mountain Loop]] Shortcut}}===
==={{conjecturaltext|[[Koopa City]] Glitch}}===
{{main|Wuhu Mountain Loop#Glitch}}
At the very beginning of Koopa City (Neo Bowser City), just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.
On Wuhu Mountain Loop (Maka Wuhu), just after the start of the second section, in the mouth of the cave, if the player turns around and hops into the water just before the start of the fence, they will have skipped around 20 seconds of time and will be placed near to the start of the 3rd section.<ref>http://www.youtube.com/watch?v=e78sGiOBjH0</ref> <ref>http://www.youtube.com/watch?v=VKQrsKG1PgA&list=UUbajQmaXQoNDuETC-2aK8Jg&feature=plcp</ref>


==={{conjecturaltext|Multiple Jump Glitch}}===
==={{conjecturaltext|Multiple Jump Glitch}}===
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This glitch can be attempted in any kart combination but the player will have to play as Wiggler. If Wiggler is in the middle of a trick or cheer and gets hit by any item, the sound effect will play but Wiggler won't turn red.
This glitch can be attempted in any kart combination but the player will have to play as Wiggler. If Wiggler is in the middle of a trick or cheer and gets hit by any item, the sound effect will play but Wiggler won't turn red.


==={{conjecturaltext|[[Koopa City]] Glitch}}===
==={{conjecturaltext|[[Wuhu Mountain Loop]] Shortcut}}===
At the very beginning of Koopa City (Neo Bowser City), just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.
{{main|Wuhu Mountain Loop#Glitch}}
On Wuhu Mountain Loop (Maka Wuhu), just after the start of the second section, in the mouth of the cave, if the player turns around and hops into the water just before the start of the fence, they will have skipped around 20 seconds of time and will be placed near to the start of the 3rd section.<ref>http://www.youtube.com/watch?v=e78sGiOBjH0</ref> <ref>http://www.youtube.com/watch?v=VKQrsKG1PgA&list=UUbajQmaXQoNDuETC-2aK8Jg&feature=plcp</ref>


==References==
==References==
<references/>
<references/>
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 19:49, December 21, 2011

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These are the glitches found in Mario Kart 7.

Glitches

Template:Conjecturaltext

The player needs to go to Koopa City (Neo Bowser City) to perform this glitch. The player then has to go straight and not turn at all. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.

Template:Conjecturaltext

At the very beginning of Koopa City (Neo Bowser City), just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.

Template:Conjecturaltext

The player needs to go to DK Jungle to perform this glitch. When the player is near the boost which leads to the Golden Temple, the player will need to then position themself to face the left corner right beside the entrance. When they use the boost the player will start jumping multiple times non-stop. The player will have to hold the A button to keep their kart jumping. If they let go of the A button they will get a small boost and move forward. This glitch is hard to master.

Template:Conjecturaltext

This glitch can be attempted in any kart combination but the player will have to play as Wiggler. If Wiggler is in the middle of a trick or cheer and gets hit by any item, the sound effect will play but Wiggler won't turn red.

Template:Conjecturaltext

Main article: Wuhu Mountain Loop § Glitch

On Wuhu Mountain Loop (Maka Wuhu), just after the start of the second section, in the mouth of the cave, if the player turns around and hops into the water just before the start of the fence, they will have skipped around 20 seconds of time and will be placed near to the start of the 3rd section.[1] [2]

References