List of Super Mario 3D Land glitches: Difference between revisions

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==={{conjecturaltext|Shortcut to the Finish}}===
==={{conjecturaltext|Shortcut to the Finish}}===
 
===={{conjecturaltext|World 6-1}}====
When Mario begins the level, he must use a [[Propeller Block]] and go to the building. After jumping off a [[Jump Block]], Mario must fly onto a yellow moving platform, and then fly onto a ledge where a Star Medal is found. then, he must fly onto two [[Used Blocks]], and finally fly onto the area where the [[Flagpole]] is. <ref>http://www.youtube.com/watch?v=jtnVwFDy7Qs</ref>
===={{conjecturaltext|World 7-1}}====
===={{conjecturaltext|World 7-1}}====
At the start of the level, Mario can use the Super Leaf to reach into the flagpole at the other side of the gap. [[Small Mario]], [[Super Mario]] or any other form that cannot fly can [[Wall Jump]] in the far left wall in the gap and jump to the other side.
At the start of the level, Mario can use the Super Leaf to reach into the flagpole at the other side of the gap. [[Small Mario]], [[Super Mario]] or any other form that cannot fly can [[Wall Jump]] in the far left wall in the gap and jump to the other side.


===={{conjecturaltext|Special 6-1}}====
===={{conjecturaltext|Special 6-1}}====
When Mario begins the level, he must use a [[Propeller Block]] and go to the building. After jumping off a [[Jump Block]], Mario must fly onto a yellow moving platform, and then fly onto a ledge where a Star Medal is found. then, he must fly onto two [[Used Blocks]], and finally fly onto the area where the [[Flagpole]] is. <ref>http://www.youtube.com/watch?v=jtnVwFDy7Qs</ref>
Same as World 6-1.


==References==
==References==

Revision as of 17:44, December 3, 2011

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Koopa Troopa Trick

In World 1-2, Mario must step on the rectangular ? Block behind the first Koopa Troopa and go to the Koopa's direction. Stepping on it right will make the shell hit the block and the wall quickly. The plumber must jump in the shell and will jump on it several turns, and get many 1-Ups. In World 4-1, Mario can do the same thing in the water pool area.[1]

Goomba Trick

On World 2-4, the player must go with a Super Leaf to the first Template:Conjecturaltext. There, he/she must jump on a Goomba and flutter jump in the air until another Goomba be launched and be stomped. Making it several times without touch the ground is rewarded with infinite 1-Ups.

Pom Pom Trick

In any level where she is fought, Pom Pom must hit the ground after being hit. In this time, Mario must jump on her and will continuously hopping in the shell, and gaining lives. [2]

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When Mario or Luigi jump into the air above a platform, their shadows pass through the platform and reach the ground.[3]

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In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, they will crosses the ground and back instantly.

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When Boomerang Mario enters into a Toad House, he must throw a boomerang and quickly leave the room. The Boomerang will disappear near the door.

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Template:Conjecturaltext

When Mario begins the level, he must use a Propeller Block and go to the building. After jumping off a Jump Block, Mario must fly onto a yellow moving platform, and then fly onto a ledge where a Star Medal is found. then, he must fly onto two Used Blocks, and finally fly onto the area where the Flagpole is. [4]

Template:Conjecturaltext

At the start of the level, Mario can use the Super Leaf to reach into the flagpole at the other side of the gap. Small Mario, Super Mario or any other form that cannot fly can Wall Jump in the far left wall in the gap and jump to the other side.

Template:Conjecturaltext

Same as World 6-1.

References