Wario Land (WarioWare: Smooth Moves): Difference between revisions
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(form in the infobox only, per proposal; trying to rewrite the Gameplay) |
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|title=Wario Land | |title=Wario Land | ||
|image=[[File:Wario_land_mg.png]] | |image=[[File:Wario_land_mg.png]] | ||
|appeared_in=''[[WarioWare: Smooth Moves]] | |appeared_in=''[[WarioWare: Smooth Moves]]'' | ||
|type=[[9-Volt]] and [[18-Volt]] | |type=[[9-Volt]] and [[18-Volt]] | ||
|info=''"Throw one enemy to another. Ah, multitasking. 1994: Wario Land / Game Boy" | |info=''"Throw one enemy to another. Ah, multitasking. 1994: Wario Land / Game Boy" | ||
|form="The Boxer" | |form="The Boxer" | ||
}} | }} | ||
'''Wario Land''' is one of [[9-Volt]] | '''Wario Land''' is one of [[9-Volt]]/[[18-Volt]]'s [[Microgame]]s in ''[[WarioWare: Smooth Moves]]''. It is set in the [[Game Boy]] game ''[[Wario Land: Super Mario Land 3]]''. | ||
==Gameplay== | ==Gameplay== | ||
The player must raise the | The player must raise the [[Pirate Goom]] with the Wii Remote and throw it by thrusting the Wii Remote forward. | ||
*''' | * '''Level 1:''' Defeating the enemy is easy. | ||
*''' | * '''Level 2:''' The enemy jumps or flies near [[Wario]], making it harder to hit it. Sometimes, two blocks must be broken as well. | ||
*''' | * '''Level 3:''' Wario usually has to keep the enemy raised to block against a falling enemy. | ||
<br clear=all> | <br clear=all> | ||
{{WarioWare: Smooth Moves Microgames}} | {{WarioWare: Smooth Moves Microgames}} | ||
[[Category:Microgames]] | [[Category:Microgames]] |
Revision as of 16:16, November 22, 2011
Template:Minigame-infobox Wario Land is one of 9-Volt/18-Volt's Microgames in WarioWare: Smooth Moves. It is set in the Game Boy game Wario Land: Super Mario Land 3.
Gameplay
The player must raise the Pirate Goom with the Wii Remote and throw it by thrusting the Wii Remote forward.
- Level 1: Defeating the enemy is easy.
- Level 2: The enemy jumps or flies near Wario, making it harder to hit it. Sometimes, two blocks must be broken as well.
- Level 3: Wario usually has to keep the enemy raised to block against a falling enemy.