Catchy Tunes: Difference between revisions

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|info2='''Toadsworth's Advice'''<br>''Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!
|info2='''Toadsworth's Advice'''<br>''Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!
|controls={{button|gcn|Stick}} Move<br>{{button|gcn|A}} Jump
|controls={{button|gcn|Stick}} Move<br>{{button|gcn|A}} Jump
|notes = '''Time Limit:''' 30 seconds (0 in the PAL version)
|notes = '''Time Limit:''' 30 seconds
}}
}}
'''Catchy Tunes''' is a 4-player [[mini-game]] that is found in ''[[Mario Party 7]]''. The name is a pun on the phrase "catchy tunes" since the characters have to ''catch'' falling music symbols.
'''Catchy Tunes''' is a 4-player [[mini-game]] that is found in ''[[Mario Party 7]]''. The name is a pun on the phrase "catchy tunes" since the characters have to ''catch'' falling music symbols.
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Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.
Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.


The [[player]]s attempt to gather five different music symbols that fall down onto the ground within the time limit of thirty seconds (there is no time limit in the PAL version). Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music symbol hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.  
The [[player]]s attempt to gather five different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music symbol hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.  


The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.  
The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.  

Revision as of 17:17, August 16, 2011

Template:Minigame-infobox Catchy Tunes is a 4-player mini-game that is found in Mario Party 7. The name is a pun on the phrase "catchy tunes" since the characters have to catch falling music symbols.

Introduction

The introduction of the mini-game shows all of the music symbols falling on one of the two xylophones making musical sound notes after they hit the ground and disappear. The screen then fades and then it shows the whole play field that has the players on it, then the mini-game begins.

Gameplay

Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to jump to get to the top side where the other two players are.

The players attempt to gather five different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music symbol hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.

The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.

If one of the players successfully collects all five different notes before the time is up, that player wins. If the time is up and players didn't get all the required notes, it is considered a tie.
Template:Mario Party 7