Super Mario Bros. (Game & Watch): Difference between revisions

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{{Game & Watch}}
{{Game & Watch}}
[[Category:Game & Watch Games]]
[[Category:Game & Watch Games]]

Revision as of 00:29, August 7, 2011

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Super Mario Bros. is a Game & Watch version of Super Mario Bros. which appeared as part of the New Widescreen and Crystal Screen series, both of whom were predated by an extremely rare "special" Game & Watch shaped like Famicon mascot Diskun which was awarded to winners of the F-1 Grand Prix Tournament in Japan.[1][2]

These versions of Super Mario Bros. are all essentially the same except for hardware (the Crystal Screen had a transparent screen, while the other two versions were more basic Game & Watch systems). The overall plot is the same as the console Super Mario Bros., but the game is far shorter and simpler.

Plot

King Koopa has kidnapped Princess Toadstool, and Mario is off to save her. The difference is that at the end of every level, Mario will find the Princess without having to fight a boss.

Gameplay

Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them but with enemies. Further, Lakitus throw hammers as opposed to Spinies.

Characters

Connections

References