Bowser Time Gauge: Difference between revisions
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[[Image:Bowser Time Gauge.png|thumb|250px|right|The '''Bowser Time Gauge''' at 60% full.]] | [[Image:Bowser Time Gauge.png|thumb|250px|right|The '''Bowser Time Gauge''' at 60% full.]] | ||
The '''Bowser Time Gauge''' is a game mechanic that only appears in ''[[Mario Party 7]]''. This gauge tells the player how angry [[Bowser]] is. The gauge always start at 0% when the match begins and after each mini-game, the gauge will increase by 20%. After five mini-games, the gauge will be full, the alarm will sound and then it will trigger the [[Bowser Time]] event. The players can check how full the gauge is by pausing the game. | The '''Bowser Time Gauge''' is a game mechanic that only appears on the Party Cruise match in ''[[Mario Party 7]]''. This gauge tells the player how angry [[Bowser]] is. The gauge always start at 0% when the match begins and after each mini-game, the gauge will increase by 20%. After five mini-games, the gauge will be full, the alarm will sound and then it will trigger the [[Bowser Time]] event. The players can check how full the gauge is by pausing the game. | ||
[[Category:Mario Party 7]] | [[Category:Mario Party 7]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 17:54, July 9, 2011
The Bowser Time Gauge is a game mechanic that only appears on the Party Cruise match in Mario Party 7. This gauge tells the player how angry Bowser is. The gauge always start at 0% when the match begins and after each mini-game, the gauge will increase by 20%. After five mini-games, the gauge will be full, the alarm will sound and then it will trigger the Bowser Time event. The players can check how full the gauge is by pausing the game.