Funky (level): Difference between revisions

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The entire level can be flown through if the player has a [[Cape]]; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat the time giving Green Berries. Early in the level, Yoshi can be found in a high up [[? Block]].
The entire level can be flown through if the player has a [[Cape]]; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat the time giving Green Berries. Early in the level, Yoshi can be found in a high up [[? Block]].


After getting past the [[Sumo Bro.]] on the ? Blocks and under the [[Used Block]]s, a [[P-Switch]] can be found in the first [[Rotating Block|Turning Block]] in the group of two. The P-Switch will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Bros. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Bro. on some [[Block]]s. The level follows the same pattern from here until the end: [[Koopa]]s mixed in between some gaps and Sumo Bros. Right before the final stretch, the player needs to get past three Confused Chucks.
After getting past the [[Sumo Bro.]] on the ? Blocks and under the [[Used Block]]s, a [[P-Switch]] can be found in the first [[Rotating Block|Turning Block]] in the group of two. The P-Switch will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Bros. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Bro. on some [[Jump Block]]s. The level follows the same pattern from here until the end: [[Koopa]]s mixed in between some gaps and Sumo Bros. Right before the final stretch, the player needs to get past three Confused Chucks.


After beating this level, the player is given the option to save. The overworld will also change from Spring to Autumn in both versions, however, the Game Boy Advance remake only does this if all 96 exits are found.
After beating this level, the player is given the option to save. The overworld will also change from Spring to Autumn in both versions, however, the Game Boy Advance remake only does this if all 96 exits are found.

Revision as of 12:21, July 6, 2011

Template:Articleabout Template:Level Funky is the eighth and final level in the Special World of Super Mario World. At the end of the level, there are coins that spell out "YOU ARE A SUPER PLAYER!!"

Overview

Funky is a very long level, consisting of one long screen and only allowing 200 seconds on the Timer to reach the Giant Gate. To make up for the low amount of time, the level has several Green Berries in it, the only level in which they appear. When eaten, these berries give Mario or Luigi extra time to complete the level. This level contains nine green berries, giving the player a maximum of 380 seconds if they're all eaten. This level also contains five Dragon Coins, and features a rare Yellow Koopa Paratroopa amid other coloured Koopa Paratroopas and Koopa Troopas.

Normal Exit

The entire level can be flown through if the player has a Cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow Warp Pipe. If the player has no cape, the player should start the level with a Yoshi to eat the time giving Green Berries. Early in the level, Yoshi can be found in a high up ? Block.

After getting past the Sumo Bro. on the ? Blocks and under the Used Blocks, a P-Switch can be found in the first Turning Block in the group of two. The P-Switch will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Bros. After defeating two Chargin' Chucks and jumping off the Grab Blocks, the player will come to another Sumo Bro. on some Jump Blocks. The level follows the same pattern from here until the end: Koopas mixed in between some gaps and Sumo Bros. Right before the final stretch, the player needs to get past three Confused Chucks.

After beating this level, the player is given the option to save. The overworld will also change from Spring to Autumn in both versions, however, the Game Boy Advance remake only does this if all 96 exits are found.
Template:SMW Levels