Super Jump (Super Mario RPG): Difference between revisions
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Revision as of 19:38, June 11, 2011
The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, the plumber will keep jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to jump on an enemy over one hundred times. Super Jump uses 7 FP and has a Magic Power rating of 45. This move is closely related to the Power Bounce, a Paper Mario move.
This move has also been used in Paper Mario and Paper Mario: The Thousand-Year Door. This is the second upgrade in the game which in turn is caused by the Ultra Boots. It adds 1 more base damage to each Jump (which now is 2 damage per Jump). In order to use it, Mario must first find the Super Boots. In Paper Mario, it is found in Boo's Mansion as part of a test. In Paper Mario: The Thousand Year Door it is found in the Great Tree after solving the symbol mystery. It is used to break things (like patched up floors) under Mario or shake things down. This technique is very similar to a Ground Pound. It can also be used as a Special Attack in Paper Mario: The Thousand Year Door, and does a base damage of 6 for 2 FP.
The Super Jump is also used as Luigi's special move in Super Paper Mario. It is extremely powerful and can be used as either attack or means of elevation. When the player presses and holds (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins crouching down like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper.