Rocket Start: Difference between revisions
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In the Wii game ''[[Donkey Kong Barrel Blast]]'', the technique can be performed by shaking the Wii Remote and the Nunchuk when "1" disappears. The character will receive a burst of speed a second later, which is a very helpful move. | In the Wii game ''[[Donkey Kong Barrel Blast]]'', the technique can be performed by shaking the Wii Remote and the Nunchuk when "1" disappears. The character will receive a burst of speed a second later, which is a very helpful move. | ||
==Performing a Rocket Start== | [http://www.example.com link title]==Performing a Rocket Start== | ||
*''[[Super Mario Kart]]'' – Holding down {{button|snes|B}} between the first and second light. | *''[[Super Mario Kart]]'' – Holding down {{button|snes|B}} between the first and second light. | ||
*''[[Mario Kart 64]]'' – Holding down {{button|n64|A}} when signal's light turn green. | *''[[Mario Kart 64]]'' – Holding down {{button|n64|A}} when signal's light turn green. | ||
*''[[Mario Kart Super Circuit]]'' – Pressing {{button|gba|A}} right when the signal's light turns green. | *''[[Mario Kart Super Circuit]]'' – Pressing {{button|gba|A}} right when the signal's light turns green. | ||
*''[[Mario Kart: Double Dash!!]]'' – Pressing {{button|gcn|A}} right when the signal's light turns green. | *''[[Mario Kart: Double Dash!!]]'' – Pressing {{button|gcn|A}} right when the signal's light turns green. | ||
*''[[Mario Kart DS]]'' – Holding down {{button|ds|A}} | *''[[Mario Kart DS]]'' – Holding down {{button|ds|A}} when the 2 is at its biggest point. | ||
*''[[Donkey Kong Barrel Blast]]'' - Shaking both Wiimote and Nunchuk right after "1" disappears. | *''[[Donkey Kong Barrel Blast]]'' - Shaking both Wiimote and Nunchuk right after "1" disappears. | ||
*''[[Super Mario Galaxy]]'': Cosmic Mario Racing – Holding {{button|wii|Stick}} on the [[Nunchuk]] while the countdown begins, pressing {{button|wii|Z}} when the timer hits ''2'', and pressing {{button|wii|A}} on the {{button|wii|Wiimote}} when the word ''GO!'' appears on the game screen. | *''[[Super Mario Galaxy]]'': Cosmic Mario Racing – Holding {{button|wii|Stick}} on the [[Nunchuk]] while the countdown begins, pressing {{button|wii|Z}} when the timer hits ''2'', and pressing {{button|wii|A}} on the {{button|wii|Wiimote}} when the word ''GO!'' appears on the game screen. |
Revision as of 13:53, May 30, 2011
Rocket Start (also referred to as Turbo Start, or Boost Start) is a move used in most of the Mario Kart games. It is simply a short boost at the beginning of each race. It is brought about by pressing the Acceleration Button in tune with the Start Signal's starting lights. If done wrong, it may make the player's kart falter for a few seconds at the beginning of the course. Mario Kart: Double Dash!! also has a new kind of Rocket Start known as the Double Dash!!, which can only be performed in co-op mode.
A similar move appears in Super Mario Galaxy. This move can be done to pass Cosmic Mario at the beginning of the races against him. When it is utilized, Mario runs very fast and glows yellow for a short period of time.
In Mario & Sonic at the Olympic Games, racers in a "track" event preform a Start Dash to begin the race with a boost. When executed at the exact time the event begins, the character will receive an incredible burst of speed.
In Mario & Sonic at the Olympic Winter Games, players can execute a rocket start in various events like Alpine Skiing Giant Slalom, Short Track 1,000m and more. If the word "GO!" appears and the player times it just right, then a Rocket Start will occur.
In the Wii game Donkey Kong Barrel Blast, the technique can be performed by shaking the Wii Remote and the Nunchuk when "1" disappears. The character will receive a burst of speed a second later, which is a very helpful move.
link title==Performing a Rocket Start==
- Super Mario Kart – Holding down between the first and second light.
- Mario Kart 64 – Holding down when signal's light turn green.
- Mario Kart Super Circuit – Pressing right when the signal's light turns green.
- Mario Kart: Double Dash!! – Pressing right when the signal's light turns green.
- Mario Kart DS – Holding down when the 2 is at its biggest point.
- Donkey Kong Barrel Blast - Shaking both Wiimote and Nunchuk right after "1" disappears.
- Super Mario Galaxy: Cosmic Mario Racing – Holding on the Nunchuk while the countdown begins, pressing when the timer hits 2, and pressing on the when the word GO! appears on the game screen.
- Mario Kart Arcade GP 2 - Pressing down on the accelerator when "1" appears on the game screen.
- Mario Kart Wii (With Wii Wheel) – Holding down right after the number "2" shows up.
- Mario Kart Wii (With Classic Controller) – Holding down right after the number "2" shows up.
- Mario Kart Wii (With GameCube Controller) – Holding down right after the number "2" shows up.
- Mario Kart Wii (With Wii Remote and Nunchuck) – Holding down right after the number "2" shows up.
- Mario & Sonic at the Olympic Games - Varies by any track event.
- Mario & Sonic at the Olympic Winter Games - Varies by event.