Sleepy Time: Difference between revisions

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{{SMRPG Moves|[[Peach]]|Magic|N/A|[[Sleep]]|Neutral|All enemies|N/A|[[Image:RPG_Sleepy_Time.png]]}}
{{SMRPG Moves|[[Peach]]|Magic|N/A|[[Sleep]]|Neutral|All enemies|N/A|[[Image:RPG_Sleepy_Time.png]]}}


'''Sleepy Time''' is a status-changing attack used by [[Princess Toadstool]] in ''[[Super Mario  RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting all of the cluster of enemies to sleep instead of merely one. Sleeping enemies won't attack and they're disabled at attacking [[Mario]]'s party through the battle. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[FP]] to use it.
'''Sleepy Time''' is a status-changing attack used by [[Princess Toadstool]] in ''[[Super Mario  RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[FP]] to use it.


==Names in other Languages==
==Names in other Languages==

Revision as of 14:52, May 29, 2011

Template:SMRPG Moves

Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool lets a sheep fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the level eleven, and needs four FP to use it.

Names in other Languages

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Template:RPG Attacks