Super Mario Bros. Special: Difference between revisions
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|title = Super Mario Bros. Special | |title = Super Mario Bros. Special | ||
|image = [[Image:SMBSpecial.gif|350px]] | |image = [[Image:SMBSpecial.gif|350px]] | ||
|developer = | |developer = [[Hudson Soft]] | ||
|designer = | |designer = | ||
|released = {{releasedate|Japan|1986}} | |released = {{releasedate|Japan|1986}} | ||
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|modes = Single player | |modes = Single player | ||
|ratings = | |ratings = | ||
|platforms = [[NEC PC-8801]] | |platforms = [[wikipedia:NEC PC-8801|NEC PC-8801]] | ||
|media = 5.25-inch floppy | |media = 5.25-inch floppy | ||
}} | }} | ||
'''''Super Mario Bros. Special''''' was made by [[Hudson Soft]] in 1986 for the NEC-PC8801 series of Japanese PCs. ''SMB Special'' was the very first | '''''Super Mario Bros. Special''''' was made by [[Hudson Soft]] in 1986 for the NEC-PC8801 series of Japanese PCs. ''SMB Special'' was the very first [[Nintendo]]-licensed sequel to ''[[Super Mario Bros.]]'' to appear, released a few months before ''The Lost Levels''. Two years earlier, Hudson Soft had released a similar follow-up game for ''[[Mario Bros.]]'', entitled ''[[Mario Bros. Special]]''. | ||
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' | While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' | ||
Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode. | Due to the PC88's technology being slightly inferior to that of the [[NES]]/[[Famicom]], the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:SMBS1.png|A screenshot from World 1-1. | Image:SMBS1.png|A screenshot from World 1-1. |
Revision as of 15:54, June 25, 2011
Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 series of Japanese PCs. SMB Special was the very first Nintendo-licensed sequel to Super Mario Bros. to appear, released a few months before The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special.
While superficially very similar to the original Super Mario Bros., the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than Super Mario Bros.
Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include Luigi or a multiplayer mode.
Gallery
New Enemies
Hudson's staff took these enemies from earlier Mario games and provided them with new names:
- Tarusar (Barrel) - Originally from Donkey Kong.
- Sigebou (Fireball) - Originally from Donkey Kong.
- Chokichoki (Sidestepper) - Originally from Mario Bros.
- Nakaji (Fighter Fly) - Originally from Mario Bros.
- Tsurara (Icicle) - Originally from Mario Bros.
New items
- Hachisuke - Resembles the bee from the Hudson logo. If Mario finds this item, he will be awarded 8,000 points.
- Hammer - The same power-up from Donkey Kong. It even behaves similarly.
- Clock - Upon picking this up, Mario will get a "Time 100 Up" for the level's timer.
- Wing - Collecting this causes Mario to briefly act as if he is swimming in the air.
- Lucky Star - Found only in World 4-1, it has the appearance of an atom. If Mario collects it, all enemies on-screen will be killed.
External Links
- Strange and Wonderful NEC PC-8801 Games (various games covered, including Super Mario Bros. Special)
- Universal Game List entry for Super Mario Bros. Special
- More information on Super Mario Bros. Special