Super Mario Bros. Special: Difference between revisions

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|title = Super Mario Bros. Special
|title = Super Mario Bros. Special
|image = [[Image:SMBSpecial.gif|350px]]
|image = [[Image:SMBSpecial.gif|350px]]
|developer = '''[[Hudson Soft]]'''
|developer = [[Hudson Soft]]
|designer =
|designer =
|released = {{releasedate|Japan|1986}}
|released = {{releasedate|Japan|1986}}
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|modes = Single player
|modes = Single player
|ratings =  
|ratings =  
|platforms = [[NEC PC-8801]]
|platforms = [[wikipedia:NEC PC-8801|NEC PC-8801]]
|media = 5.25-inch floppy
|media = 5.25-inch floppy
}}
}}


'''''Super Mario Bros. Special''''' was made by [[Hudson Soft]] in 1986 for the NEC-PC8801 series of Japanese PCs. ''SMB Special'' was the very first -[[Nintendo]]-licensed sequel to ''[[Super Mario Bros.]]'' to appear, released a few months before ''The Lost Levels''. Two years earlier, Hudson Soft had released a similar follow-up game for ''[[Mario Bros.]]'', entitled ''[[Mario Bros. Special]]''.
'''''Super Mario Bros. Special''''' was made by [[Hudson Soft]] in 1986 for the NEC-PC8801 series of Japanese PCs. ''SMB Special'' was the very first [[Nintendo]]-licensed sequel to ''[[Super Mario Bros.]]'' to appear, released a few months before ''The Lost Levels''. Two years earlier, Hudson Soft had released a similar follow-up game for ''[[Mario Bros.]]'', entitled ''[[Mario Bros. Special]]''.


While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.''
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.''


Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode.
Due to the PC88's technology being slightly inferior to that of the [[NES]]/[[Famicom]], the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode.


==Gallery==
==Gallery==
<br clear=all>
<gallery>
<gallery>
Image:SMBS1.png|A screenshot from World 1-1.
Image:SMBS1.png|A screenshot from World 1-1.

Revision as of 15:54, June 25, 2011

Template:Infobox

Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 series of Japanese PCs. SMB Special was the very first Nintendo-licensed sequel to Super Mario Bros. to appear, released a few months before The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special.

While superficially very similar to the original Super Mario Bros., the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than Super Mario Bros.

Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include Luigi or a multiplayer mode.

Gallery

New Enemies

Hudson's staff took these enemies from earlier Mario games and provided them with new names:

New items

  • Hachisuke - Resembles the bee from the Hudson logo. If Mario finds this item, he will be awarded 8,000 points.
  • Hammer - The same power-up from Donkey Kong. It even behaves similarly.
  • Clock - Upon picking this up, Mario will get a "Time 100 Up" for the level's timer.
  • Wing - Collecting this causes Mario to briefly act as if he is swimming in the air.
  • Lucky Star - Found only in World 4-1, it has the appearance of an atom. If Mario collects it, all enemies on-screen will be killed.

External Links


Template:Mariogames