110m Hurdles: Difference between revisions
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{{M&S-Atletics}} | {{M&S-Atletics}} | ||
{{Minigame-infobox | {{Minigame-infobox | ||
|image=[[ | |image=[[File:110mhurtles.PNG|200px]] | ||
|controls='''Shake Wiimote:''' Run<br>'''B:''' Jump | |controls='''Shake Wiimote:''' Run<br>'''B:''' Jump | ||
|info=''Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. You won't be penalized for knocking hurdles down, but it will cost you valuable few seconds each time.'' | |info=''Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. You won't be penalized for knocking hurdles down, but it will cost you valuable few seconds each time.'' | ||
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==Controls== | ==Controls== | ||
This event can be played with either the [[Wii Remote]] and [[Nunchuk]] together, or the Wii Remote by itself.When '''READY''' appears, the player has to hold the {{button|B}} Button down, as to build up energy. If the button is released and the Wii Remote is flicked down at the same time when '''GO''' appears, the player will get a speed boost. This boost is crucial in winning the game. However, doing it too early will result in a foul, causing the event to start over. After leaving the starting line, the player has to alternately shake the Wii Remote and Wii Nunchuk fast to run. Speed is gained the faster the two controllers are shaken. If the speed meter gets into the red, the player will start to run extra fast, with a small blue veil trailing behind them. Pressing the B button when close to a hurdle will result in a jump. Doing this right before a hurdle will cause the player to go faster. This is shown by a blue trail behind the player. | This event can be played with either the [[Wii Remote]] and [[Nunchuk]] together, or the Wii Remote by itself.When '''READY''' appears, the player has to hold the {{button|wii|B}} Button down, as to build up energy. If the button is released and the Wii Remote is flicked down at the same time when '''GO''' appears, the player will get a speed boost. This boost is crucial in winning the game. However, doing it too early will result in a foul, causing the event to start over. After leaving the starting line, the player has to alternately shake the Wii Remote and Wii Nunchuk fast to run. Speed is gained the faster the two controllers are shaken. If the speed meter gets into the red, the player will start to run extra fast, with a small blue veil trailing behind them. Pressing the B button when close to a hurdle will result in a jump. Doing this right before a hurdle will cause the player to go faster. This is shown by a blue trail behind the player. | ||
If the player fails to jump when they come to a hurdle, they will be hindered for a moment and knock it down. Occasionally, the hurdle may fall even when the player jumps over it, but this will not effect the player. The track is relatively short, however, so the race does not last too long. The controls when only using the Wii Remote are the exact same as with the Nunchuk, but the player has to shake the Wii Remote by itself, instead of the Remote and Nunchuk together. | If the player fails to jump when they come to a hurdle, they will be hindered for a moment and knock it down. Occasionally, the hurdle may fall even when the player jumps over it, but this will not effect the player. The track is relatively short, however, so the race does not last too long. The controls when only using the Wii Remote are the exact same as with the Nunchuk, but the player has to shake the Wii Remote by itself, instead of the Remote and Nunchuk together. | ||
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====Blaze==== | ====Blaze==== | ||
[[ | [[File:Hurdlehop.jpeg|thumb|right|[[Shadow]] and [[Luigi]] hop hurdles in the opening movie]] | ||
[[Blaze]]'s fifth mission in the wii version is 110m hurdles, to win it she must finish the race before her rival, [[Princess Peach]] does. In other words she must cross the finish line before Peach crosses the finish line or else she will lose the challenge and have to try again. Peach is pretty fast so Blaze will have her work cut out for her. | [[Blaze]]'s fifth mission in the wii version is 110m hurdles, to win it she must finish the race before her rival, [[Princess Peach]] does. In other words she must cross the finish line before Peach crosses the finish line or else she will lose the challenge and have to try again. Peach is pretty fast so Blaze will have her work cut out for her. | ||
Revision as of 05:47, March 17, 2011
Template:M&S-Atletics Template:Minigame-infobox 110m Hurdles is an Athletics event in the game, Mario & Sonic at the Olympic Games. It is one of the unlockable events of the game, and can be found in the "Track" section of the "Athletics" category. The goal of the event, is to reach the finish line first, while jumping over obstacles in the track called, hurdles. Hurdles are placed every 10m in the game. The longer version of this event is 400m Hurdles, and the 100m Dash event acts very similarly to 110m Hurdles. The 100m has very similar controls to 100m Hurdles. This event mainly requires speed.
Controls
This event can be played with either the Wii Remote and Nunchuk together, or the Wii Remote by itself.When READY appears, the player has to hold the Button down, as to build up energy. If the button is released and the Wii Remote is flicked down at the same time when GO appears, the player will get a speed boost. This boost is crucial in winning the game. However, doing it too early will result in a foul, causing the event to start over. After leaving the starting line, the player has to alternately shake the Wii Remote and Wii Nunchuk fast to run. Speed is gained the faster the two controllers are shaken. If the speed meter gets into the red, the player will start to run extra fast, with a small blue veil trailing behind them. Pressing the B button when close to a hurdle will result in a jump. Doing this right before a hurdle will cause the player to go faster. This is shown by a blue trail behind the player.
If the player fails to jump when they come to a hurdle, they will be hindered for a moment and knock it down. Occasionally, the hurdle may fall even when the player jumps over it, but this will not effect the player. The track is relatively short, however, so the race does not last too long. The controls when only using the Wii Remote are the exact same as with the Nunchuk, but the player has to shake the Wii Remote by itself, instead of the Remote and Nunchuk together.
Missions
Wii Version
Wario
Wario's sixth and final mission in the Wii version of Mario & Sonic at the Olympic Games is 110m hurdles. To win it Wario must cross the finish line before all of the other racers cross it. The hard part of this mission is not the crossing the finish line first part, it is that Wario cannot knock down or get an imperfect (non-speeding up) jump on any of the hurdles along his way.
Amy
Amy's sixth mission and her final in the wii version is the same as Wario's sixth mission in the wii version. To win it, she must cross the finish line before the other competitors and also jump all of the hurdles perfectly, getting a speed-up every time! If she hits or barely jumps a hurdle, she will fail the mission. She will also fail if she does not cross the finish line first therefore winning the race and the mission.
Blaze
Blaze's fifth mission in the wii version is 110m hurdles, to win it she must finish the race before her rival, Princess Peach does. In other words she must cross the finish line before Peach crosses the finish line or else she will lose the challenge and have to try again. Peach is pretty fast so Blaze will have her work cut out for her.
Shadow
Shadow's third mission in the wii version is 110m hurdles. To win this mission, Shadow must defeat his rival by beating her to the finish line. His rival is the only other character with a beat your rival mission in the wii version of 110m hurdles, Blaze the Cat! If Blaze crosses the finish line before Shadow does, Shadow will lose the race and the challenge.
Description
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. You won't be penalized for knocking hurdles down, but it will cost you valuable few seconds each time.
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