Harmony Hustle: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Putting REAL names of the songs (as in AU game))
No edit summary
Line 1: Line 1:
[[File:MSM Mini-2.png|thumb|200px|'''Harmony Hustle'''.]]
[[File:MSM Mini-2.png|thumb|200px|right|'''Harmony Hustle'''.]]
'''Harmony Hustle''' is a party game in ''[[Mario Sports Mix]]'' where the sport of this game is [[volleyball]]. This game can be played with up to four players, in three different courts: [[Peach's Castle]], [[DK Dock]] and [[Bowser Jr. Blvd.]] The object of the game is to score as many points as possible. Players can score points by hitting the ball of their respective color. The character's logo whom the player is playing as they appear on the floor, indicating where the ball will land. Players earn 10 points by hitting a ball. Collecting [[coin]]s gives players an additional 10 points for each coin collected. Spikeballs make the player lose 50 points. Hitting a multi-colored ball gives the player 50 points. If players manage not to miss any balls, they earn bonus points. The game has a sense of rhythm to it, as depicted by the music of that is played during the stage, which differs depending on the court being played on. Just like in a volleyball game, there is no time limit however.  
'''Harmony Hustle''' is a party game in ''[[Mario Sports Mix]]'' where the sport of this game is [[volleyball]]. This game can be played with up to four players, in three different courts: [[Peach's Castle]], [[DK Dock]], and [[Bowser Jr. Blvd.]]
 
The objective of the game is to score as many points as possible. Players can score points by hitting balls of their respective color. A colored circle will show where the ball will land; the player of that specific color must hit that ball. Player 1 gets the blue balls; player 2 gets the red balls; player 3 gets the yellow balls; player 4 gets the green balls.
 
Players earn 10 points by hitting a ball. Collecting [[coin]]s gives players an additional 10 points for each coin collected. Spikeballs make players lose 50 points, and will end their combo. Hitting a multi-colored ball gives the player 50 points. Any player can hit the multi-colored balls.
 
Other obstacles can pop up as well, such as [[Banana|Banana Peels]] and [[Mini Mushroom]]s.  Hitting these can hinder players, which can cause combos to end.
 
If players manage not to miss any balls, they earn bonus points. The game has a sense of rhythm to it, as depicted by the music that is played during the stage, which differs, depending on the court being played on. Just like in a volleyball game, there is no time limit, but the game will end when the music ends.  


These are the songs available, in three difficulties:
These are the songs available, in three difficulties:
Line 6: Line 14:
*Chocobo Rhythm
*Chocobo Rhythm
*Mario Athletic
*Mario Athletic
The player can also unlock a medley song, which is a combination of the three songs mentioned above.


==Names in Other Languages==
==Names in Other Languages==

Revision as of 09:28, March 8, 2011

Harmony Hustle.

Harmony Hustle is a party game in Mario Sports Mix where the sport of this game is volleyball. This game can be played with up to four players, in three different courts: Peach's Castle, DK Dock, and Bowser Jr. Blvd.

The objective of the game is to score as many points as possible. Players can score points by hitting balls of their respective color. A colored circle will show where the ball will land; the player of that specific color must hit that ball. Player 1 gets the blue balls; player 2 gets the red balls; player 3 gets the yellow balls; player 4 gets the green balls.

Players earn 10 points by hitting a ball. Collecting coins gives players an additional 10 points for each coin collected. Spikeballs make players lose 50 points, and will end their combo. Hitting a multi-colored ball gives the player 50 points. Any player can hit the multi-colored balls.

Other obstacles can pop up as well, such as Banana Peels and Mini Mushrooms. Hitting these can hinder players, which can cause combos to end.

If players manage not to miss any balls, they earn bonus points. The game has a sense of rhythm to it, as depicted by the music that is played during the stage, which differs, depending on the court being played on. Just like in a volleyball game, there is no time limit, but the game will end when the music ends.

These are the songs available, in three difficulties:

  • Classic Ocean
  • Chocobo Rhythm
  • Mario Athletic

The player can also unlock a medley song, which is a combination of the three songs mentioned above.

Names in Other Languages

Template:Foreignname