Bonus Flower: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 3: Line 3:
A '''Bonus Flower''' is one of the general items that could be obtained in the game ''[[Super Mario RPG: Legend of the Seven Stars]]''. These items are generally obtained and used instantly when the player defeats an enemy during an in-game battle. Bonus Flowers cause one of the five following effects to the party member that defeated the enemy:
A '''Bonus Flower''' is one of the general items that could be obtained in the game ''[[Super Mario RPG: Legend of the Seven Stars]]''. These items are generally obtained and used instantly when the player defeats an enemy during an in-game battle. Bonus Flowers cause one of the five following effects to the party member that defeated the enemy:


*'''HP Max''': The character's [[HP]] is restored completely.
*'''HP Max''': The character's [[Heart Point|HP]] is restored completely.
*'''Attack Up''': Increases 50% character's attack power for the remaining of the battle.
*'''Attack Up''': Increases 50% character's attack power for the remaining of the battle.
*'''Defense Up''': Increases 50% character's defense power for the remaining of the battle.
*'''Defense Up''': Increases 50% character's defense power for the remaining of the battle.

Revision as of 13:31, May 10, 2011

Template:Articleabout

Super Mario RPG: Legend of the Seven Stars promotional artwork: A generic Bonus Flower that gives one of the five effects.
A Bonus Flower.

A Bonus Flower is one of the general items that could be obtained in the game Super Mario RPG: Legend of the Seven Stars. These items are generally obtained and used instantly when the player defeats an enemy during an in-game battle. Bonus Flowers cause one of the five following effects to the party member that defeated the enemy:

  • HP Max: The character's HP is restored completely.
  • Attack Up: Increases 50% character's attack power for the remaining of the battle.
  • Defense Up: Increases 50% character's defense power for the remaining of the battle.
  • Once Again: Gives a character a free turn.
  • Lucky: After winning the battle, the player can play a bonus game that lets the player double their coins or experience points. Also, there is a chance that it will greatly boost a character's (anyone who caught the LUCKY! flower) defense when counter-blocking (damage ranging only from 0-4, mostly).


Template:Super Mario RPG