Hotel Mario: Difference between revisions

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(maintenance; putting credits into a blockquote)
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{{Infobox
{{Infobox| title = Hotel Mario
|title=Hotel Mario
| image = [[Image:hmario.jpg|250px]]
|image=[[Image:hmario.jpg|250px]]
| developer = [[Philips Media]]
|developer=[[Philips Media]]
| publisher = [[Philips Media]]
|publisher=[[Philips Media]]
| released = [[Image:Flag of USA.png|22px]] December 31, 1994  
|released=[[Image:Flag of USA.png|22px]] December 31, 1994  
| genre = Platformer
|genre=Platformer
| modes = 1-2 players
|modes=1-2 players
| ratings = [[ESRB]]: Not Rated (NR)
|ratings=[[ESRB]]: Not Rated (NR)
| platforms = [[CD-i]]
|platforms=[[CD-i]]
| media = CD-ROM
|media=CD-ROM
| requirements =
|requirements=
| input =
|input=
}}
}}
[[Image:MarioCartoonCutscene.PNG|thumb|Princess Toadstool is captured a second time.]]
'''''Hotel Mario''''' is a game that was created by [[Philips Media]] for the [[CD-i]].  Philips Media had acquired the rights to produce ''[[Mario (series)|Mario]]'' and ''[[The Legend of Zelda]]'' games after initial plans to make a CD-ROM add-on for the [[Super Nintendo Entertainment System|Super Nintendo]] fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.  
'''''Hotel Mario''''' is a game that was created by [[Philips Media]] for the [[CD-i]].  Philips Media had acquired the rights to produce ''[[Mario (series)|Mario]]'' and ''[[The Legend of Zelda]]'' games after initial plans to make a CD-ROM add-on for the [[Super Nintendo Entertainment System|Super Nintendo]] fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.  


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The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control [[Luigi]]. As with previous titles, Mario and Luigi take turns playing during a two-player game.
The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control [[Luigi]]. As with previous titles, Mario and Luigi take turns playing during a two-player game.


== Main Characters ==
==Main Characters==
*[[Mario]] (voiced by  [[Marc Graue]])
*[[Luigi]] (voiced by Marc Graue)
*[[Princess Peach]] (voiced by [[Jocelyn Benford]])
*[[Bowser]] (voiced by Marc Graue)
*[[Koopalings]]


[[Mario]] (voiced by  [[Marc Graue]])
==[[Hotel]]s==
 
[[Image:MarioCartoonCutscene.PNG|thumb|Princess Toadstool is captured a second time.]]
[[Luigi]] (voiced by Marc Graue)
 
[[Princess Peach]] (voiced by [[Jocelyn Benford]])
 
[[Bowser]] (voiced by Marc Graue)
 
[[Koopalings]]
 
== [[Hotel]]s ==
*[[Morton's WoodDoor-Hysteria]]  
*[[Morton's WoodDoor-Hysteria]]  
*[[Roy's HardBrick Hotel]]
*[[Roy's HardBrick Hotel]]
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*[[Z Koopa]]
*[[Z Koopa]]


== [[Items]] ==
==[[Items]]==
*[[Coin]]
*[[Coin]]
*[[Mushroom|Super Mushroom]]
*[[Mushroom|Super Mushroom]]
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==Hotel Mario==
==Hotel Mario==
'''Executive Producer'''<br>
<blockquote>'''Executive Producer'''<br>
Stephen Radosh
Stephen Radosh<br>
 
<br>
'''Producer'''<br>
'''Producer'''<br>
Michael Ahn
Michael Ahn<br>
 
<br>
'''Product Engineering'''<br>
'''Product Engineering'''<br>
Kevin Goldberg<br>
Kevin Goldberg<br>
Thomas Lohff<br>
Thomas Lohff<br>
Stephen Martin<br>
Stephen Martin<br>
Kevin Va. Hunt
Kevin Va. Hunt<br>
 
<br>
'''Associate Producer'''<br>
'''Associate Producer'''<br>
Janice Convery
Janice Convery<br>
 
<br>
'''Art Director'''<br>
'''Art Director'''<br>
Jeff Zoern
Jeff Zoern<br>
 
<br>
'''Artist'''<br>
'''Artist'''<br>
Mirena Kim
Mirena Kim</blockquote>


===Art===
===Art===
'''Sprite Animation'''<br>
<blockquote>'''Sprite Animation'''<br>
YEEEOWW!!!<br>
YEEEOWW!!!<br>
Digital Cartoons:<br>
Digital Cartoons:<br>
Pat Campbell
Pat Campbell<br>
 
<br>
'''Hotel Background Art'''<br>
'''Hotel Background Art'''<br>
Trici Venola
Trici Venola<br>
 
<br>
'''Animated Sequences'''<br>
'''Animated Sequences'''<br>
Animation & Effects:<br>
Animation & Effects:<br>
Terry O'Brien
Terry O'Brien<br>
Kathy Swain
Kathy Swain<br>
Bonita Versh
Bonita Versh</blockquote>


===Audio===
===Audio===
'''Audio Producer'''<br>
<blockquote>'''Audio Producer'''<br>
Lisa Brenneis
Lisa Brenneis<br>
 
<br>
'''Theme Music'''<br>
'''Theme Music'''<br>
Jack Levy
Jack Levy<br>
 
<br>
'''Voice Talent'''<br>
'''Voice Talent'''<br>
[[Marc Graue]] as [[Mario]], [[Luigi]], [[Bowser]]<br>
[[Marc Graue]] as [[Mario]], [[Luigi]], [[Bowser]]<br>
Jocelyn Benford as [[Princess Peach|Princess Toadstool]]<br>
Jocelyn Benford as [[Princess Peach|Princess Toadstool]]<br>
 
<br>
'''Original Game Design'''<br>
'''Original Game Design'''<br>
Stephen Radosh
Stephen Radosh<br>
 
<br>
'''Technical Game Producer'''<br>
'''Technical Game Producer'''<br>
Kevin Goldberg
Kevin Goldberg<br>
 
<br>
'''Additional Engineering'''<br>
'''Additional Engineering'''<br>
Michael Diehr<br>
Michael Diehr<br>
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Charlie Golvin<br>
Charlie Golvin<br>
Blake Senftner<br>
Blake Senftner<br>
Howard Soroka
Howard Soroka<br>
 
<br>
'''Tester'''<br>
'''Tester'''<br>
Justin Merrow
Justin Merrow<br>
 
<br>
'''Play Consultant'''<br>
'''Play Consultant'''<br>
Hollie S. Lohff
Hollie S. Lohff<br>
 
<br>
'''Special Thanks'''<br>
'''Special Thanks'''<br>
Cammy Budd<br>
Cammy Budd<br>
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Dennis Kopp<br>
Dennis Kopp<br>
Dave McElhatten<br>
Dave McElhatten<br>
Mark Yamamoto
Mark Yamamoto<br>
 
<br>
'''Pima Technical Staff:'''<br>
'''Pima Technical Staff:'''<br>
Mark Greene<br>
Mark Greene<br>
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Keith Touzin<br>
Keith Touzin<br>
Jennine Townsend<br>
Jennine Townsend<br>
 
<br>
©1993 Philips Interactive Media.<br>
©1993 Philips Interactive Media.<br>
All rights reserved.<br>
All rights reserved.<br>
 
<br>
It is illegal to<br>
It is illegal to<br>
make unauthorized copies of this software.<br>
make unauthorized copies of this software.<br>
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including sale, loan, rental, or gift is a crime.<br>
including sale, loan, rental, or gift is a crime.<br>
Penalties include fines of up to $50,000.00 and<br>
Penalties include fines of up to $50,000.00 and<br>
jail terms up to 5 years.
jail terms up to 5 years.</blockquote>


==Quotes==
==Quotes==
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==Trivia==
==Trivia==
*This is one of the only games which [[Mario]] and [[Luigi]] have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
*This is one of the only games which [[Mario]] and [[Luigi]] have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
*[[Iggy Koopa|Iggy]] doesn't have his own hotel, but appears as a boss in Bowser's.
*[[Iggy Koopa|Iggy]] doesn't have his own hotel, but appears as a boss in Bowser's.
*While [[Toad]] doesn't make an actual appearance in this game, the [[1-Up Mushroom]] is oddly named after him.
*While [[Toad]] doesn't make an actual appearance in this game, the [[1-Up Mushroom]] is oddly named after him.

Revision as of 14:47, January 21, 2011

It has been requested that this article be rewritten.

Template:Infobox Hotel Mario is a game that was created by Philips Media for the CD-i. Philips Media had acquired the rights to produce Mario and The Legend of Zelda games after initial plans to make a CD-ROM add-on for the Super Nintendo fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.

In the game's plot, Bowser and his children have taken over the Mushroom Kingdom, where they've built seven Koopa Hotels and have kidnapped the Princess, hiding her in one of them. After Mario and Luigi are informed of this, they set out to rescue her.

The general goal in each stage is to close all the doors on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages.

The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control Luigi. As with previous titles, Mario and Luigi take turns playing during a two-player game.

Main Characters

Hotels

File:MarioCartoonCutscene.PNG
Princess Toadstool is captured a second time.

Enemies

Items

Credits

A "Hotel Mario" logo appears first in large red letters and is then followed by the main staff. After this, sections for art and audio appear, organized by a large yellow header. Finally, a gap separates the audio section from the remaining staff. In the game, each person's position (shown in bold here) is highlighted in yellow and his or her name is written in red. All text is capitalized Which voice actor provided the voice for which characters did not appear in the game. The copyright notice followed the credits and stayed on screen until it faded to black.

Hotel Mario

Executive Producer

Stephen Radosh

Producer
Michael Ahn

Product Engineering
Kevin Goldberg
Thomas Lohff
Stephen Martin
Kevin Va. Hunt

Associate Producer
Janice Convery

Art Director
Jeff Zoern

Artist

Mirena Kim

Art

Sprite Animation

YEEEOWW!!!
Digital Cartoons:
Pat Campbell

Hotel Background Art
Trici Venola

Animated Sequences
Animation & Effects:
Terry O'Brien
Kathy Swain

Bonita Versh

Audio

Audio Producer

Lisa Brenneis

Theme Music
Jack Levy

Voice Talent
Marc Graue as Mario, Luigi, Bowser
Jocelyn Benford as Princess Toadstool

Original Game Design
Stephen Radosh

Technical Game Producer
Kevin Goldberg

Additional Engineering
Michael Diehr
Ken Ellinwood
Charlie Golvin
Blake Senftner
Howard Soroka

Tester
Justin Merrow

Play Consultant
Hollie S. Lohff

Special Thanks
Cammy Budd
Rosalyn S. Bugg
Brian Conn
Christ Dudas
Annalisa Erickson
Dennis Kopp
Dave McElhatten
Mark Yamamoto

Pima Technical Staff:
Mark Greene
Eliot Lipps
Kathi Overton
Frank Rada
Lou Rios
Mark Shakarjian
Keith Touzin
Jennine Townsend

©1993 Philips Interactive Media.
All rights reserved.

It is illegal to
make unauthorized copies of this software.
Duplication of this software for any reason
including sale, loan, rental, or gift is a crime.
Penalties include fines of up to $50,000.00 and

jail terms up to 5 years.

Quotes

For a full list of quotes, see here.

Beta elements

For the beta elements, see here.

Trivia

  • This is one of the only games which Mario and Luigi have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
  • Iggy doesn't have his own hotel, but appears as a boss in Bowser's.
  • While Toad doesn't make an actual appearance in this game, the 1-Up Mushroom is oddly named after him.
  • Most of the names of the Koopaling's Hotels are puns on real world hotels ("Woodoor-Hysteria," "Blitz Snarlton," etc.). Roy's HardBrick Hotel, however, is more likely named after the song "Heartbreak Hotel."
  • Other cultural references include Mario's lines "We ain't afraid of no Koopas!" (a play on the line "I ain't afraid of no ghost!" from the Ghostbusters theme song) and "Hey, you! Get off of my cloud!" from the Rolling Stones song, "Get Off of My Cloud."
  • If the game is played on January 1st, the game will say "Happy New Year!" instead of "Here we go!" when loading a game or starting a new one.
  • Various cutscenes and quotes from the game have become internet memes, in the same vein as the Template:Zw.


Template:Mariogames Template:Hotel Mario